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Speed Runs

Speed running (trying to complete a videogame in the fastest time possible) is almost as old as gaming itself. At least, it's almost as old as games that have a definite end point or staging points, since speedrunning a game with infinitely repeating levels is Sisyphean.



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Speed Runs
by !NDTiFY
movies

eye 19

favorite 0

comment 0

Dino Dash OOB
Topics: Crash Bandicoot 4, It's About Time
Speed Runs
movies

eye 11

favorite 0

comment 0

we are able to that that entrance value from the basement to the main area without going thourgh a entrance result: stale entrance warp
Topics: Skyward Sword, Zelda
Speed Runs
movies

eye 32

favorite 0

comment 0

This Wii U Game Dev Is Still Mad After I Exposed Him 3 Years Ago!!! 🤣
Topic: Wii U
Speed Runs
by '-think.circle-'
movies

eye 24,326

favorite 3

comment 1

Pure speed run of Half-Life on hard mode, completed on April 5 2004. Available as DivX avi, 640x480 or 320x240 and original recordings as .dem files, which require version 1.1.2.0 of Half-Life to play. Half-Life times are done from the start of the "anomalous materials" episode, to the fade to green after beating nihilanth. A penalty of 0.5 seconds is added for each demo recorded beyond the first, because the engine seems to skip around 0.2 seconds for each new demo, and to discourage...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Half-Life, Hard mode
Speed Runs
movies

eye 7,524

favorite 0

comment 2

Super Mario 64, played as quickly as possible on Mupen64 (a Nintendo 64 emulator). A mere 16 stars are collected and many game bugs are abused in order to complete the game without the normal 70 star requirement. Playing time: 15 minutes, 40 seconds. Website: http://tasvideos.org/718M.html This is a tool-assisted movie. For details, see http://tasvideos.org/
favoritefavoritefavorite ( 2 reviews )
Topics: Super Mario 64, Tool-Assisted Speedrun, Emulator, Speedrun
Speed Runs
movies

eye 8,501

favorite 0

comment 0

Single-segment speed run of Resident Evil 3 on Hard mode achieving A-rank, done on September 2 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Author's comments: -First, I'd like to dedicate this run to my cat, Spot, who passed away a couple of days before I recorded this run from Feline Leukemia Virus (quite the oxymoron, isn't it?). He sat on top of my chair on numerous occasions to watch me get frustrated at the game's randomization...
Topics: Resident Evil 3, Hard mode, Single-segment, PlayStation
Speed Runs
by 'Inferno_Metroid'
movies

eye 5,218

favorite 0

comment 0

Speed run of Metroid Prime on hard mode in 15 segments, completed on October 22 2004. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: I didn't really care about world record at first but when i did my first hard mode run got 1:52 and post over at SCU at the amamteur speed runinng leader board, MonsterERB said that i was too fast to make the amamteur status and told me to do another run and record it. So i did record and got 1:43, 2mins...
Topics: Metroid Prime, Hard mode, any%, GameCube
Speed Runs
movies

eye 6,209

favorite 0

comment 2

Note : This speedthroughs were played on an emulator, using game slow-down options and many quicksaves. This time attack is not a contiguous performance, and is for entertainment purposes only. Author's comments: Hi~ everyone! First this run obvoiusly was done on the emulator with my one year(on and off). This run was done by the famous 'Zsnes' emu.. But many times when I succeeded, I wanted to kill Zsnes cause its frequently crush zmv file. Thanks for telling, Webmaster, right now I know...
favoritefavoritefavorite ( 2 reviews )
Topics: Super Metroid, Emulated run, tool-assisted speedrun
Speed Runs
movies

eye 17,531

favorite 0

comment 0

Single-segment 'perfect run' of Metal Gear Solid: The Twin Snakes on extreme mode, done on April 3 2004. Author's comments: This video is an improvement in almost every way on the 1:10 run that I had previously recorded. Again, I run through the rooms with virtual flawlesslessness, and the boss battles are much better as well. Pay heed to the Ninja battle, the Mantis battle, and Wolf 2, as those battles are improved to the pinnacle of my ability and are the standard by which I weigh all other...
Topics: Metal Gear Solid, Single-segment, GameCube
Speed Runs
movies

eye 60,070

favorite 0

comment 0

Videos of fast completions of the 100 Man Melee section of SSBM. Some faster times were claimed as of December 18 2004 but no vids were available. Note that the date column represents a last possible date for that character, they were probably done earlier. Character Time Date Doctor Mario 1:49.16 25.07.04 Mario 1:48.70 25.07.04 Luigi 1:57.21 09.08.04 Bowser 1:59.77 25.07.04 Peach 1:54.72 10.08.04 Yoshi 1:55.68 09.08.04 Donkey Kong 1:54.13 28.07.04 Captain Falcon 1:55.18 12.08.04 Ganondorf...
Topics: Super Smash Bros., GameCube
Speed Runs
by 'Persona' and Nicholas 'Sir VG' Hoppe
movies

eye 823

favorite 0

comment 0

Individual level speed runs of every level in Castlevania Chronicles. Available in 3 versions: low quality, normal quality, and high quality. Includes some older times.
Topics: castlevania, castlevania chronicles
Speed Runs
movies

eye 10,200

favorite 1

comment 0

Videos of fast completions of the 10 Man Melee section of SSBM. In 10 man melee the task is to KO ten wireframes as fast as possible. The spawning pattern of the wireframes is fixed and depends on when you KO the first few. All vids were done by the 'Ravenyte' except for Link and Jigglypuff by 'gamepro88'.
Topics: Super Smash Bros., GameCube
Speed Runs
by 'Ravenyte', 'pyh189'
movies

eye 19,910

favorite 0

comment 0

Videos of fast completions of the 10 Man Melee section of SSBM. In 10 man melee the task is to KO ten wireframes as fast as possible. The spawning pattern of the wireframes is fixed and depends on when you KO the first few. Some faster times were claimed as of August 1 2004 but no vids were available. Character Time Date Player Doctor Mario 6.63 06.07.04 'Ravenyte' Mario 6.70 08.02.04 'Ravenyte' Luigi 7.41 18.07.04 'Ravenyte' Bowser 7.40 13.06.04 'Ravenyte' Peach 6.97 25.02.04 'Ravenyte' Yoshi...
Topics: Super Smash Bros., GameCube
Speed Runs
by 'Red Scarlet'
movies

eye 54,247

favorite 5

comment 2

Hello. When I first requested suggestions for my summer project of playing through Final Fantasy 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, X-2, 12 and then the Dragon Quest games over the summer at a forum I go to ( http://www.neogaf.com/forum/showthread.php?t=100904 ), there were a couple of video requests for particular parts of the game this group of videos is for, the remake of Dragon Quest 4 for the PS1. The game never was released outside of Japan/Asia, and a number of people were pretty dismayed...
favoritefavoritefavorite ( 2 reviews )
Topic: PlayStation
Speed Runs
movies

eye 28,966

favorite 1

comment 1

The purpose of a NBMB run in Super Metroid is to get as many items as possible after getting bombs, without ever fighting another boss or mini-boss. Although a lot items are easy to get, many require difficult tricks using glitches to achieve, such as items in Maridia and lower Norfair. Available in both mpeg4 and DivX versions. Author's comments: Hey. This is my No Boss/Mini Boss 72% run. 73% is the max, but the last item is dumb. Enjoy.
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Super Metroid, Super Nintendo
Speed Runs
by 'Red Scarlet'
movies

eye 876

favorite 0

comment 0

Pure speed run of Metroid done on January 21 2004. Recorded the same day as the 37:17, but this demo was recorded without collecting the varia suit in an attempt to be faster. Author's comments: I went the same route as the ~37 video, except I did not go into the green area of Brinstar (with the Varia suit). This makes the game much tougher, and regaining energy becomes a more recurring annoyance. This run should have been faster than the Varia Suit one, but the fish coming out of pipes in...
Topics: Metroid, any%, NES
Speed Runs
by 'Red Scarlet'
movies

eye 4,504

favorite 0

comment 0

Speed run of Metroid with both bosses beaten, done on April 17 2004. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: After watching sdkess's :32, i finally had a reason to do more than a halfass attempt compared to my :37. Noting that he got 5 E-Tanks, I decided to start trying with 3, then taking a cue on the Zero Mission any%, I decided to grab the Hi-Jump too, which seems to help in a couple of areas. As my time shows, I could've gotten a...
Topics: Metroid, any%, NES
Speed Runs
by 'Red Scarlet'
movies

eye 5,268

favorite 0

comment 0

Speed run of Final Fantasy 1 (PS1) in ~4:55. Author's comments:      Hello. This is my ~4:55 video playthrough of Final Fantasy 1 on the PS1. The version played is the Japanese version, mainly because it is the one I am used to (control-wise) and that this version does not have that "dancing cursor" problem (where the cursor seems to move on its own while the player is choosing an option, resulting in going to an undesired command) that the US version has in the game. The game is...
Topics: PlayStation, Final Fantasy
Speed Runs
by 'Red Scarlet'
movies

eye 63,780

favorite 3

comment 0

100% speed run of Super Metroid, completed on February 1 2004. Was the world record until February 24 2004. Note that part '5a' is an alternative to part 5, without using the 'murder beam' glitch on mother brain which achieves an end time of 1:01. Author's comments: First off, this run was done on a console, not an emulator. It is the NTSC cartridge. No chance of using save states or slowdown. All pure luck, and a dash of skill, I guess. I don't play the emulator/rom of this game for one simple...
Topics: Super Metroid, 100%, Super Nintendo
Speed Runs
by 'Red Scarlet'
movies

eye 90,861

favorite 0

comment 7

100% speed run of Super Metroid, completed on June 4 2004. Available in three versions: low quality, normal quality, and 60fps high quality. Author's comments: Hello. This is my 0:55 100% speed run for Super Metroid, played on the console. I am very pleased with this run, as it beats my old time of 1:00 as well as the previous record of 0:58. Lots of new stuff was done in my run; many things thought up by other players, some by myself. I'd like to thank several people who helped me during this...
favoritefavoritefavoritefavorite ( 7 reviews )
Topics: Super Metroid, 100%, Super Nintendo
Speed Runs
by 'Red Scarlet'
movies

eye 1,235

favorite 0

comment 0

Pure speed run of Metroid with both bosses beaten, done on January 21 2004. Was the record until April 6 2004. Author's comments: I thought there were lots of Metroid 1 movies around (or at least some Nesticle ones from years ago), but apparently there are hardly any at all made. This ~37-minute run was more or less a "refresher" run so I could try the No Varia run I recorded after. The items I get in this run are: four Energy Tanks (all along the way of running through), the 1...
Topics: Metroid, any%, NES
Speed Runs
movies

eye 5,487

favorite 1

comment 0

Speed run of Dragon Quest 3 with a solo Hero in ~9:00. Author's comments:      Hello. This is a solo Hero playthrough of Dragon Quest 3 for the Super Famicom. It's not a "as fast as I can"-type run, more of a "completionist" one in which I tried to get all items found on the ground and in chests, and I went through all of the dungeons in the game as well. The playtime of the video up until the game is beaten appears to be about 9:08:29, with the reset/startup time...
Topics: Super Nintendo, Dragon Quest
Speed Runs
movies

eye 6,597

favorite 0

comment 0

100% speed run of Metroid Zero Mission on hard mode in 15 segments, completed on March 11 2004. Was the world record until May 1 2004. Author's comments: Hey here's my 1:04:44, it is a little bit different from the 1:11:10, mainly in the approach to the route; the route taken is not very different between each run. Quite a number of changes were the result of suggestions from other players at the ZM gf board. This is pretty much as close as I can get to under an hour 100% on hard right now, so...
Topics: Metroid Zero Mission, 100%, Game Boy Advance, Hard mode
Speed Runs
movies

eye 2,644

favorite 0

comment 0

Single-segment speed run of the Sega Saturn version of Castlevania: Nocturne in the Moonlight (Symphony of the Night in English) as Maria, completed on 7 May 2006. Thanks go to nate for fixing the audio synchronization. Author's comments: Hello. This is my Maria run in Nocturne in the Moonlight (Castlevania Symphony of the Night in the US). As using the Japanese name suggests, this run is on the Japanese Saturn version of the game (which makes sense, as Maria is only playable in the Japanese...
Topics: Saturn, Castlevania, Nocturne in the Moonlight, Symphony of the Night
Speed Runs
by 'Red Scarlet'
movies

eye 2,441

favorite 0

comment 0

Speed run of Metroid with 100% item collection done on April 10 2004. Available in three versions: low quality, normal quality, and 60 fps high quality. Author's comments: I go a slightly alternate route in this version, and I'm not really sure if my path through Hideout 1/Kraid's is worth doing or not. I did my :29 after this run, so I know I can get a better 100% time if I tried one now, maybe a :54 if I get lucky. Several things I do in the :29 I could utilize in a 100%, and they would help....
Topics: Metroid, 100%, NES
Speed Runs
movies

eye 3,731

favorite 0

comment 0

Single-segment speed run of the Sega Saturn version of Castlevania: Nocturne in the Moonlight (Symphony of the Night in English) as Richter, completed on 16 July 2006. Author's comments: Hello again! Thanks to DJGrenola for synching the audio! This run, just like with the Maria run I did earlier, came out of my simply wanting to show the character initially from a request. At the Gaming-Age forum, a poster made a topic about favorite Castlevania characters, and I mentioned hearing about an...
Topics: Saturn, Castlevania, Nocturne in the Moonlight, Symphony of the Night
Speed Runs
movies

eye 7,113

favorite 0

comment 0

100% speed run of Metroid Zero Mission on hard mode in 10 segments, completed on February 22 2004. Was the world record until March 11 2004. Author's comments: This run is, that I'm aware of, the current fastest 100% hard for Zero Mission. But of course, since the game is still relatively new, it is far from optimized, and not flawless, either. I know of a couple things that I would do differently my next time through, and am still not very sure if the route I take is the best or not. Still,...
Topics: Metroid Zero Mission, 100%, Game Boy Advance, Hard mode
Speed Runs
by 'Red Scarlet'
movies

eye 2,351

favorite 0

comment 1

100% speed run of Metroid, done on March 18 2004. The first recorded 100% game of Metroid, was the record until April 10 2004. Metroid does not give a percent completion at the end like other Metroid games, so we simply define 100% as getting all items and beating both bosses.
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Metroid, 100%, NES
Speed Runs
by 'Smokey'
movies

eye 6,907

favorite 0

comment 0

100% speed run of Super Metroid, completed on June 3 2004. Was the world record until June 4 2004. Author's comments: This is a cleaner version of my previous 0:58. That 0:58 was just bad in every segment(I luckily got the last one a bit decent)so as I promised I made a new one with every trick there is to make it worth-seeing. I was rather expecting a 0:57 instead of this when I got the last save in Norfair with 0:45. I somehow managed to get a solid 0:56 at the ending time. It makes me think...
Topics: Super Metroid, 100%, Super Nintendo
Speed Runs
by 'Smokey'
movies

eye 6,890

favorite 0

comment 0

100% speed run of Super Metroid, completed on February 24 2004. Was the world record until June 3 2004. Author's comments: Hey, first off: light-hearted comment, this run (literally) was based on a 9 month project since my 1:31/100%. Doing tons and tons of pure speed runs without saving was basically what made this run possible (aside all the people who contributed with the tricks). As i said before, i can now play easily at least without doing too 'much' mistakes over more than 30 minutes of...
Topics: Super Metroid, 100%, Super Nintendo
Speed Runs
movies

eye 5,449

favorite 0

comment 0

Single-segment any% run of Super Metroid, done on April 23 2004. Available in both mpeg4 and DivX versions. Author's comments: Firstly, as you can see this is a no-save run; just a straight run in one sitting. Secondly, this pure speed run route and most of the tricks were based with the same as Ultima's. One thing that I did plan to do was saving one or two times, probably before heading to Maridia just to split the run in segments to make the file size shorter but if I do so, I'll have to do...
Topics: Super Metroid, Single-segment, any%, Super Nintendo
Speed Runs
by 'Smokey'
movies

eye 12,532

favorite 0

comment 1

Speed run of Super Metroid in 4 segments, completed on June 15 2004. An alternate segment 4 achieves a time of 0:37 without the use of the "Murder beam" glitch. Available in three versions: low quality, normal quality, and 60fps high quality. Author's comments: An improved version of my single-seg any% run for easy download better viewing. Just a few weeks ago I made a segmented version of my 0:38, trying to improve every room I could ending with a 0:37. When I attempted to record it...
( 1 reviews )
Topics: Super Metroid, any%, Super Nintendo
Speed Runs
movies

eye 8,893

favorite 0

comment 0

Single-segment speed run of Metroid II: Return of Samus with 100% item collection. The displayed end time is ignored due to a flaw in the game's saving system which rounds the time down to whole minutes. Even on runs which don't save, the listed time is from the start of spawning until the end. Author's comments: I've been playing Metroid II ever since I borrowed it from a friend in '92, and really haven't stopped playing it since. Had to buy a used pak a few times just because I'd lose it in...
Topics: Metroid II, 100%, Single-segment, Game Boy
Speed Runs
by 'carlmmii'
movies

eye 6,947

favorite 0

comment 0

Speed run of Metroid II: Return of Samus done in 3 segments, completed on January 18 2005. The displayed end time is ignored due to a flaw in the game's saving system which rounds the time down to whole minutes. The listed time is from the start of spawning until saving/the end. Author's comments: I actually had no intention of attempting an any% run at first, but tried anyway. My first few attempts were single-segment runs, since saving adds an extra 5 seconds to the final time due to the...
Topics: Metroid II, any%, Game Boy
Speed Runs
movies

eye 37,724

favorite 0

comment 0

Low% speed run on Hard mode of Metroid Prime 2: Echoes in 30 segments, collecting only the minimum 22% items, completed on December 4 2004. Author's comments: Yes, this is another "who cares" run, a lot like my other hard 22% run in the original Metroid Prime. I put minimal effort into optimizing it and used many more saves than I normally would (some that were very out of the way). I didn't do this out of laziness. I just feel that since the game has just been released, and things...
Topics: Metroid Echoes, low%, Hard mode, GameCube
Speed Runs
movies

eye 2,335

favorite 0

comment 0

22% speed run of Metroid Prime on Hard mode done in 17 segments, completed on August 28 2004. Author's comments: I always planned on doing a 22% game if it never went lower than that, but I didn't get around to it until just recently. I wasn't interested in getting an optimal time, but thought I'd record anyway for proof, and just in case I managed to do something neat, I'd at least have a video that might be useful to someone. I think an optimal run without new finds could get 1:3x (probably...
Topics: Metroid Prime, low%, Hard mode, GameCube
Speed Runs
by 'kip'
movies

eye 32,349

favorite 1

comment 1

Speed run of Metroid Prime in 15 segments completed on June 24 2004. This is a redo of the last 4 parts of the 1:05 completed 9 days before. The first 11 parts are therefore identical to the first 11 parts from that run. Author's comments: After I finished, I had been meaning to mess around with the second form of the last boss and see if I could find a way to beat him in 3 pools. I thought it was strange how you only had to use half of the fourth pool to finish him off, but this is the only...
favoritefavoritefavoritefavoritefavorite ( 1 reviews )
Topics: Metroid Prime, any%, GameCube
Speed Runs
by 'kip'
movies

eye 8,478

favorite 0

comment 0

100% speed run of Metroid Prime done in 19 segments, completed on August 12 2004. Author's comments: This is something I did earlier in the month (August) for fun. I spent no time practicing anything or planning out the route/power bomb refill collection. The route was already made, it's the one Radix used in his 1:37 with some new changes he thought of (such as collecting the artifact of wild later on, and getting the Main Quarry missile expansion on the first visit once he discovered that can...
Topics: Metroid Prime, 100%, GameCube
Speed Runs
by 'kip'
movies

eye 10,024

favorite 0

comment 0

Pure speed run of Metroid Prime, completed on June 13 2004. The last four parts were redone to achieve a 1:04, finished on June 24. Author's comments: Some time around December of last year, I started a new any% run to get an idea of what kind of times are possible nowadays, and see what I could accomplish with it. Radix's 1:37 100% had started to become outdated by now, and my previous run was ancient. Some things found during that run continue to be used, but it was just too old to serve as...
Topics: Metroid Prime, any%, GameCube
Speed Runs
movies

eye 76,374

favorite 0

comment 0

Speed run of Resident Evil 4 on normal mode using special weapons in 9 segments, completed on February 25 2005. Author's comments: I'll just go straight into the run itself and mention some points of interest: 1-1: I get hit by the axe guy right before the bridge. Sometimes he attacks late and you can run by him without stopping to kill him or getting hit, but it seems random. Taking a hit isn't much slower than killing him, so I just hoped he would attack late and save me time. 1-1: The...
Topics: Resident Evil: Resident Evil 4, GameCube
Speed Runs
movies

eye 33,773

favorite 1

comment 2

Speed run of SSBM's Adventure mode with Jigglypuff on very easy done on April 28 2005. Time listed is a sum of the elapsed time on each stage. Available in normal and low quality. Author's comments: First I'd like to thank Gigafrost and pkmvodka for tips on some of the levels, as well as Wak who started the idea of a speed run in Adventure. I always liked to play competitively in the SSBM 1P Modes. But I wasn't sure if I would be able to finish this run because the randomness of the exit room...
favoritefavoritefavoritefavorite ( 2 reviews )
Topics: Super Smash Bros., GameCube
Speed Runs
by 'smilingjack13'
movies

eye 14,711

favorite 0

comment 0

23% speed run of Metroid Prime, completed on April 19 2004. Was the fastest 23% game until July 25 2004. Author's comments: This was my first speed run in Metroid Prime. I had only had one and a half sequence breaking runs before this one. You can really see that I am lacking experience at the beginning of this game. There were many poor strategies and bad techniques that I used. I had a final time of 1:25 on this 23% run, but I am quite certain that if I redid it with my new skill level, I...
Topics: Metroid Prime, low%, GameCube
Speed Runs
movies

eye 5,701

favorite 0

comment 0

100% speed run of Super Metroid using no glitches, in 7 segments, done on June 20 2003. Recorded using ZSNES, available in normal and high quality.
Topics: Super Metroid, 100%, Emulated run, Super Nintendo
Speed Runs
by 'smokey'
movies

eye 12,781

favorite 0

comment 0

Low% speed run of Super Metroid, collecting only 14% items, in 9 segments done on July 28 2003. Recorded using ZSNES, available in normal and high quality.
Topics: Super Metroid, low%, Emulated run, Super Nintendo
Speed Runs
by (Organised by S_Mash) MrCheeze, Psi_Hate Clockworkzone, xdanieldzd, Fred Bronze, lunartheumbreon, zel640, M_1_RLG, MrTalida, z64me, CDI_Fails,TerusTheBird, Yossy
image

eye 870

favorite 1

comment 0

For the TCRF Discord and the OOT Speedrunning discord.
Topics: Ocarina of Time, Zelda
Speed Runs
movies

eye 552

favorite 0

comment 0

http://tasvideos.org/957S.html This is a tool-assisted speedrun, made on an emulator, using frame-by-frame shooting, savestates, and rerecords to overcome reaction time and human error. As such, it is purely a form of entertainment, and is not designed to show skill.
Topics: TAS, Tool-assisted speedrun, Castlevania, /*-
Speed Runs
by 0xA101
movies

eye 52

favorite 0

comment 0

Twitch
Topics: twitch, livestream, chrono trigger, speedrun
Speed Runs
movies

eye 88

favorite 0

comment 0

Twitch
Topics: twitch, vod, livestream, neon genesis evangelion 64, speedrun
Speed Runs
by 0xA101
movies

eye 102

favorite 1

comment 0

Twitch
Topics: twitch, speedrun, neon genesis evangelion 64
Speed Runs
by 0xA101
movies

eye 48

favorite 0

comment 0

Twitch
Topics: twitch, neon genesis evangelion 64, speedrun
Speed Runs
movies

eye 42

favorite 0

comment 0

Twitch
Topics: twitch, neon genesis evangelion 64, speedrun
Speed Runs
movies

eye 28

favorite 0

comment 0

Omnigamer Accused Of Cheating His Touhou WR With Proof
Topics: Touhou, Reddit, Omigamer
Speed Runs
by 10Elements
movies

eye 13

favorite 0

comment 0

RIP Map Music (PS2 Music Glitch)
Topic: Scooby-Doo! Night of 100 Frights
Speed Runs
by 1337me1228
movies

eye 4

favorite 0

comment 0

Freezeflame's Blistering Core Tricks
Topic: Super Mario Galaxy
Speed Runs
by 1337me1228
movies

eye 16

favorite 0

comment 0

Super Mario Galaxy Toy Time Mecha Bowser
Topic: Super Mario Galaxy
Speed Runs
by 1cebreaker067
movies

eye 9

favorite 0

comment 0

Don't know if its currently being used but this should save a few seconds in a mst or child dungeons run. How to do: 1. kill skulltula 2. have link stand on the "V" shape on the wood and line up straight 3. backflip and mash A 4. continue the run
Topics: Ocarina of Time, Zelda
Speed Runs
by 1cebreaker067
movies

eye 10

favorite 0

comment 0

I decided to figure out the pause buffer for stealing the rod cause it seemed kinda random. It's probably because the timing is one frame, so this should help people out in races or if you're trying to learn how to do this trick. How to do consistently: 1.  Backflip into the water when the water level is ear level or slightly below 2. Press control stick forward asap and hold until he surfaces 3. Dive asap and pause buffer until the first frame of splashing 4. Unpause and press B.
Topics: Ocarina of Time, Zelda
Speed Runs
movies

eye 771

favorite 1

comment 0

Collection of 7004 speed demos sent to the Quake section of 'Speed Demos Archive'. Includes categories of 'easy run', 'easy 100%', 'nightmare run', 'nightmare 100%', 'marathon', 'coop', and 'madcoop' on many maps. When Quake running started in 1996, runs were uploaded to ftp.cdrom.com. In early 1997, Nolan Pflug made the first page to keep track of records: "Nightmare Speed Demos". A few months later, Gunnar Andre Mo made a page to keep track fo records on easy skill. On April 12 1998...
Topic: Quake
Speed Runs
by 247Yugioh
movies

eye 49

favorite 0

comment 0

Saves Like 5 Seconds
Topics: Ratchet & Clank, Rift Apart
Speed Runs
by 247Yugioh
movies

eye 21

favorite 0

comment 0

LOMBAXES GO BIG JUMP
Topics: Ratchet & Clank, Rift Apart
Speed Runs
by 247Yugioh
movies

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Cordelion Return To Ship
Topics: Ratchet & Clank, Rift Apart
Speed Runs
by 247yugioh
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Bridge Skip
Topics: Ratchet & Clank, Rift Apart
Speed Runs
by 247yugioh
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Rift Apart Possible OOB
Topics: Ratchet & Clank, Rift Apart
Speed Runs
by 247yugioh
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Hover Boots Glitch
Topics: Ratchet & Clank, Rift Apart
Speed Runs
by 248 players: http://speeddemosarchive.com/quake/mkt.pl?stats:2
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Collection of 9535 speed demos sent to the Quake section of Speed Demos Archive . Includes categories of 'easy run', 'easy 100%', 'nightmare run', 'nightmare 100%', 'marathon', 'coop', and 'madcoop' on many maps. Shortly after Quake's release in 1996, the first speed runs were done and uploaded to ftp.cdrom.com. In early 1997, Nolan Pflug made the first page to keep track of records: "Nightmare Speed Demos". A few months later, Gunnar Andre Mo made a page to keep track of records on...
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Topic: Quake
Speed Runs
by 24HourRunz
movies

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All Bosses in 7m 17s 
Topics: TSSM GBA, The Spongebob Squarepants Movie GBA
Speed Runs
movies

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SS Battle For Bikini Bottom GBA In Under 80 Minutes. Bfbb GBA In 1:19:56 (World Record)
Topics: Spongebob Battle For Bikini Bottom, BFBB, GBA
Speed Runs
by 24HourRunz
movies

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100% in 2h 41m 19s 
Topics: TSSM GBA, The Spongebob Squarepants Movie GBA
Speed Runs
movies

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Spongebob Square Pants Battle For Bikini Bottom GBA Any% Speedrun In 1:21.51 ( World Record)
Topic: Spongebob Square Pants Battle For Bikini Bottom GBA
Speed Runs
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Spongebob Squarepants Battle For Bikini Bottom GBA Any% Speedrun In 1:20:15 (World Record)
Topics: Sponebob Squarepants, BFBB, GBA
Speed Runs
by 24hourrunz
movies

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Mapwalk% in 1:39 (WR)
Topics: TSSM GBA, The Spongebob Squarepants Movie GBA
Speed Runs
movies

eye 15

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Multiple Spongebob Games: WayForward% in 2:23:42 (World Record)
Topics: TSSM GBA, The Spongebob Squarepants GBA
Speed Runs
by 24hourrunz
movies

eye 16

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TSSM GBA 4-3 in 1:10 (Tied WR)
Topics: TSSM GBA, The Spongebob Squarepants Movie GBA
Speed Runs
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The Spongebob SquarePants Movie GBA Bikini Booty% in 10:43 (World Record)
Topics: TSSM GBA, The Spongebob Squarepants Movie GBA
Speed Runs
by 24hourrunz
movies

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4-3 jump using wind clips
Topics: TSSM GBA, The Spongebob Squarepants Movie GBA