Some objective markers for wargaming or RPG needs. These print without support, and each of the four variants (barrel, chest, crate, and sacks) features a numeric designation between 01-10 on the bottom. The idea is that, whenever a unit/character explores the objective, you can flip it and consult a chart customized to whatever scenario you're running. A similar effect could be achieved by rolling a die, though this method reduces redundant results:
EXAMPLE TABLE 1: Garbage (objective useless) 2: Coinage (roll for silver coins) 3: Coinage (roll for gold coins) 4: Coinage (roll for gold and silver coins) 5: Goods (food and supplies) 6: Bystander (place a civilian miniature) 7: Arcane Treasure (roll for a magical item) 8: Trap (roll for a trap) 9: Trapped Treasure (roll for trap, then roll for coins as 5) 10: Encounter (roll for a wandering monster)
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