FisherPrice
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PARENTS
MKMORY MANOR challenges ihil.lr.-t. to
improve their visual memory skills. Visual
memory skills are Fundamental to many aspects
of learning. I'licy aid in die development of
reading, willing, and ni.uU skills and are impor-
Mnl in hdpintf children learntoinleracl with
I he world around (hem.
In MEMORY MANOR, d ram shower
smudges Ihe windows of two buildups and your
child relies on memory to recall which windows
hold prizes and which hold frowning faces. With
die help of Woe Willie the window washer, your
child sets out lo wash the prize windows and
avoid Ihe frowning lace windows hefore the win-
dim wash suppl) runs nui and the sun tfws
down
NSHER-PRKT 1 ' L<wnintf Software is
designed 10 make it easy for children lo learn
llinmjih creative play, needing little more
than imagination and a joystick. These
brief instructtens will help you ^1 off to a
ijuiclf start
MEW M MAN W mtalftri oral dmhftd liv
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HOW DO I START?
■ Be sure the computer is turned off.
• Mug in ihejoysiich (Use Port 2 For
Commodore (M)
• Iiisiti the cartridge into the slol. IV sure
ihe label faces you.
• liirn on the television or monitor and
ihe computer,
• After playing be sure the computer is turned
off before removing the cartridge.
SELECT A LEVEL
1 . J'sing ilie joystick* guide Mfee Willie
among the three windows and choose the
level that you want
2. Press the joystic k button* lo start .
There are 3 game levels. Higher levels
challenge your child Lo uncover a greater
number of prizes with a limited amount of
window wash. Additionally, in level 5, 1 he
game is over whan the sun goes down.
'(Press any hull on InrCuleco)
HOW DO I WIN?
Try Lo score as many points as you can
by washing the windows that hold prizes.
%u can also increase your score
by uncovering d 11 ihe prizes without
usinft up the window w.tsh
WHAT DO I DO?
Before Washing
I . Use the joystick io I'ly the helicopter so
ii is right above a bucket.
Press the Joystick button* to Ml the bucket
YOU NEED TO TILL 6 BUCKETS,
When Wee Willie Jumps, use I he joystick
to riy the helicopter to him. Press the joy-
stick button * to pick him up.
A. Fly Wee Willie lo a starting point on one
of the buildings. Press the joystick button*
to drop Wee Willie on"'.
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FISHER-PRICE LEARNING SOFTWARE WARRANTY POLICY
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FisherPrice
Learning Software
During Washing
1 . Use ihe joystick lo move Wee Willie
around the buildings.
2. Move Wee Willie lo d bucket. Press ihc
joystick button* lo Fill Woe Willie's
sponge. A FULL SPONGE CAN WASH
5 WINDOWS
3. Move Wee Willie to a window and press
the joystick button to start washing.
4. If you Wear a buzz when you try lo wash,
your sponge is d ry and you need to pick
up more window wash.
5. If you wash a window with a frowning
face, you lose all the window wash in the
sponge , Wee Willie will need more win dow
wtisli to continue,
fi. Watch i he number below each building.
The number lella you how many prizes
are left to he uncovered,
"(Press any button For Coleco)
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