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Full text of "Coleco ColecoVision Manual: Memory Manor (1984)(Fisher-Price)"

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FisherPrice 

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PARENTS 



MKMORY MANOR challenges ihil.lr.-t. to 
improve their visual memory skills. Visual 
memory skills are Fundamental to many aspects 
of learning. I'licy aid in die development of 

reading, willing, and ni.uU skills and are impor- 

Mnl in hdpintf children learntoinleracl with 
I he world around (hem. 

In MEMORY MANOR, d ram shower 

smudges Ihe windows of two buildups and your 
child relies on memory to recall which windows 
hold prizes and which hold frowning faces. With 
die help of Woe Willie the window washer, your 
child sets out lo wash the prize windows and 
avoid Ihe frowning lace windows hefore the win- 
dim wash suppl) runs nui and the sun tfws 

down 

NSHER-PRKT 1 ' L<wnintf Software is 
designed 10 make it easy for children lo learn 
llinmjih creative play, needing little more 
than imagination and a joystick. These 
brief instructtens will help you ^1 off to a 
ijuiclf start 
MEW M MAN W mtalftri oral dmhftd liv 

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HOW DO I START? 

■ Be sure the computer is turned off. 

• Mug in ihejoysiich (Use Port 2 For 

Commodore (M) 

• Iiisiti the cartridge into the slol. IV sure 
ihe label faces you. 

• liirn on the television or monitor and 
ihe computer, 

• After playing be sure the computer is turned 
off before removing the cartridge. 




SELECT A LEVEL 

1 . J'sing ilie joystick* guide Mfee Willie 
among the three windows and choose the 
level that you want 

2. Press the joystic k button* lo start . 

There are 3 game levels. Higher levels 

challenge your child Lo uncover a greater 
number of prizes with a limited amount of 
window wash. Additionally, in level 5, 1 he 
game is over whan the sun goes down. 

'(Press any hull on InrCuleco) 



HOW DO I WIN? 

Try Lo score as many points as you can 

by washing the windows that hold prizes. 
%u can also increase your score 
by uncovering d 11 ihe prizes without 
usinft up the window w.tsh 



WHAT DO I DO? 
Before Washing 

I . Use the joystick io I'ly the helicopter so 
ii is right above a bucket. 
Press the Joystick button* to Ml the bucket 
YOU NEED TO TILL 6 BUCKETS, 

When Wee Willie Jumps, use I he joystick 
to riy the helicopter to him. Press the joy- 
stick button * to pick him up. 
A. Fly Wee Willie lo a starting point on one 
of the buildings. Press the joystick button* 
to drop Wee Willie on"'. 



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FISHER-PRICE LEARNING SOFTWARE WARRANTY POLICY 
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Learning Software 



During Washing 

1 . Use ihe joystick lo move Wee Willie 
around the buildings. 

2. Move Wee Willie lo d bucket. Press ihc 
joystick button* lo Fill Woe Willie's 
sponge. A FULL SPONGE CAN WASH 
5 WINDOWS 

3. Move Wee Willie to a window and press 
the joystick button to start washing. 

4. If you Wear a buzz when you try lo wash, 
your sponge is d ry and you need to pick 
up more window wash. 

5. If you wash a window with a frowning 
face, you lose all the window wash in the 
sponge , Wee Willie will need more win dow 
wtisli to continue, 

fi. Watch i he number below each building. 
The number lella you how many prizes 

are left to he uncovered, 

"(Press any button For Coleco) 



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