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KOKOTONI WIH 



'Kokotoni 1 




' 





yv//y< 




Whlth mitro’s hottest on tJOniGS? (Turn to p91 and you'll gel steamed up too) 




i OLYMPICS 
NOW SHOWING 
ON YOUR 

48k SPECTRUM AND 
COMMODORE 64 



JE 

VI 

ON 481 
A 

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COM; 



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UDORE 64 



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AND OTHERS 
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Ever bought 
a game that’s not as 
good as its box? 



Everybody has seen the home computer 
game packs that sparkle with imaginative colour 
and graphics, and lure buyers into the store. 

Sadly, some who have bought have found that 
the game sparkled less than the box. For, as more 
and more companies jump on the home computer 
bandwagon, it becomes ever more likely that most 
of the imagination and excitement is concen- 
trated in the pack. Instead of playing a fast game 
you lose a last buck. Or. more likely, several. 

Yet games have become increasingly soph 
isticated. Scenarios are more varied, levels of plav 
have been increased, and high resolution colour 
graphics capabilities are being used together with 



dramatically improved sound effects. The trick is 
to know which games are as good on screen as 
they are on the pack. 

Relax. Help is at hand. Logic 3, publishers of 
the most effective self pacing programming 
tutorials, have selected The Best Games for 
Britain’s top home computers. 

So buy only the best. Send today for your free 
copy of The Best Games from Logic 3. and learn 
how you could save £2.00 when you buy your 
next computer game. If you're a dealer, we won't 
hold it against you — trade enquiries are 
welcome. 

Do it. Now. 



Send the coupon. 

Have a good game without being had. 



| Please rush me my free copy of The Best Games. I already have/am 
thinking of gettmga home computer. 



A 

LOGIC 3 



— THE KEY TO THE WORLD OF TOMORROW. 

Logic 3 Ltd, Mountbatten House, Victoria Street Windsor SL4 1 HE 




AMERICAN 

Big, Bold and Beautiful... 



STATE SOFT IJMITF.O, 

HI 'SI NESS AND TECHNOLOGY CENTRE. 
BESSEMER DRIVE, 

STEVENAGE, HERTS. TEL: 0438 316561 




It's a unique arcade experience in 



-TOP FIFTY 



One of America’s most popular games 

THE ULTIMATE IN BATTLE ACTION... 

BEACH-HEAD 



Incredible 3-D Graphics 

Unbelievable Sound 
Effects 

Unique Games Concept 
Multiple Screens 
High Resolution 



Another quality product from 
ACCESS Software. 



Avaflanleon 



£Q<@5 



*1295 



CASSETTE 



DISK 






THE ULTIMATE IN AMERICAN SOFTWARE 
FOR YOU ON U.S. GOLD 

U.S. Gold Is stocked by all leading computet stores 



DEALERS! For Information on how to become a U.S. 
Gold Stockist write to: Centresoft Ltd., Cl nit 24. Tipton 
Trading Estate, Bloomfield Road. Tipton. West Midlands 
DY4 9AH. Telephone: 021-520 7591. 

Overseas enquiries welcome. 




fulfill 



All American ScftvJare 




* ffy 



For the 48K ZX Spectrum 

BRINGS YOU INTO 
THE ACTION WITH 



HsEuEGTSI 

i A KOUT i 



* - - - 

m ^ 





Dash across the conveyor belts on the 
re|ect line - don't lei the taller canary 
catch you! 



LASER SNAKER 

for the 48K ZX Spectrum 
Gobble the eggs in the 
plantation. Zap the 
aggranoids and vicious 
i)J viproids to fight your way 
to the centre of the four 



£ 5.50 each including VAT and Postage 

SPECIAL OFFER ANY 2 FOR £7.95 
OR ALL 3 FOR ONLY £9.95! 



POPPY SOFT The Close, Common Road, 
Headley, Newbury, Berkshire. 



HANGMAN and 
BOUNCE PANIC 

for the 48K ZX Spectrum 
Two great games for the 
price of one! Graphical 
hangman is excellent for 
young children plus 
Bounce Panic - a great 
arcade game. 




□ FACTORY BREAKOUT □ LASEf 

□ HANGMAN and BOUNCE PANIC @ 

I enclose a cheque/P.O. payable to: POPPY SOFT 










All the latest noises in the humming world 




ware have jo 

; 0 i software ' 



had recent* 
rted a break-m m * 

’% Arsi 

hat will happen to the 
„ro Titles of the Bnn^_ 



company, tun 
Lamont. is 
.dye debts of £1 



The Harrow ' 
v Heather 
nmoured to he 



Secrets of the 

Imagine 

mega-games 



LAPSE 



IA 



NDER 



NATCH 



Imagine, the flamboyant Liverpool software house, have gone 
bust with debts of about 11500,000. But one of the company's 
heavily hyped ‘mega games'. Bandersnatch for the Spectrum, 
could still see the light of day. 

Two Imagine directors, Mark Butler and Dave Lawson, have 

;t up a new company, Finchspccd, and are hoping it will be 
able to produce the game - but this depends on whether the 
transfer is judged to be legal. 

The Commodore 64 game Psyclapse has effectively been 
shelved - sources say that programmer Eugene Evans made 
little significant headway in its development. But most of the 
programming Bandersnatch are still together, and the 
is described as '90 per cent complete’. PCG can now 
reveal details of Bandersnatch which the former Imagine stall 
believe could earn several million pounds. 

feature of the game is a form of artificial 
intelligence which Imagine programmers were secretly de- 
veloping. Its purpose is to allow the game’s different characters 
to interact with each other in a far more intricate way than has 
yet been done. Thus as you move around the game's different 
locations you come across characters holding conversations 
" leir words being depicted in cartoon-like speech bubbles. 

The action takes place on a distant planet, and you control a 
character called Vcl who is one quarter of the screen in height. 
His movement is carefully animated using eight different 
frames as he walks and crouches. 

Amongst the many stages to get through is the Mine Level - a 
stage featuring a worm which eats banana skins. The worm is 
half a screen in length and each section is fully animated. Other 
stages include the Engineer Level and the Shopping Level. You 

love from level to level on a lift. 

What’s the actual idea of the game? Our sources are more 
obscure on this poinL One said it was avoiding the hazards of 
daily life on another planet. The hazards include various 
ipcctacular monsters. 

To hold the vast size of the program, Imagine planned 
originally to sell it with a 64K ROM chip - more than doubling 
the 48K Spectrum’s memory. This would have cost a fortune, 
and negotiations are now rumoured to be underway with 
Sinclair to put the game out on Microdrive. 

Imagine s crash has left 50 people without a job, and spells 
the end of an era. Extravagant claims, brashness and high- 
living are, it would appear, no lunger enough to succeed in the 
games industry. 

rTuon and called in a 

rS®***"" 3 " 1 



Valhalla follow-up 



Legend, producers of Valhal- 
la, Game of the Year 1984, 
are about to launch their new 
block-buster. 

Called The Great Space 
Race, the game cost £‘/« mil- 
lion to develop and is de- 
scribed by Legend’s John Peel 
as 'a spectacular futuristic 
romp'. It will be released 
simultaneously for the Com- 
modore 64 and the Spectrum 
around the end of September 
and will fall into the sub- 
£15.00 price bracket, 
although an exact price has 
yet to be fixed. 

The object of the game is to 



competition with other char- 
acters whose actions are con- 
trolled by the computer. The 
program boasts sophisticated 
animated 3D graphics using a 
system which Legend call 
Movisoft 2. 'It’s closer to Star 
Wars than anything that's 
been seen so far,' claim the 
company. A ‘camera director 
module' in the software 
selects viewing angles and 
the image is displayed on 



a 'cinemascope' window 
spread across the screen. 

In addition to 3D space 
scenes, other characters will 
appear in head and shoulder 
shots, with full facial anima- 
tion including moving eyes 
and lips. Characters' facial 
expressions will reflect their 

The graphics draw instant- 
ly and include a number of 
special effects including 
screen dissolves and wipes. 
The display is divided hori- 
zontally into three windows; 
a status/options panel, the 
'cinemascope' screen, and a 
scrolling text window. 

Options presented to the 
player are selected by single 
key presses. ‘We wanted to 
get the best elements of both 
arcade and adventure games,' 
said John Peel, ‘and we de- 
cided to go for a shorter game 
cycle so you can gel the 
"must-havc-another-go syn- 
drome," plus all the richness 
of adventures. Once again, 
we intend to get the Game of 
theYear Award in 1985.' 



Haresoft were taking no- 
chances at the BBC Show in 
Alexandra Palace with the 
£30,000 prize for their new 
game. Hareraiser. 

The game was launched at 
the BBC Micro Users Exhibi- 
tion, where the golden hare - 
originally featured in Kit.Wil- 
liam’s book Masquerade - 
arrived draped round the 



neck of a jaguar wildcat. 

To win the hare, or its value 
of £30,000 in cash, you m 
solve two puzzles.; The first 
program, Hareraiser Pre- 
lude, is available no* 
£8.95 for the BBC, Vic 20, 
Oric Atmos, Dragon 32 & 64. 
Commodore 64. Spectrum 
48 K, Amstrad and Electron 



I 



off micro games 




from Sony, Mitsubishi, | VC, Hilachi. Toshiba. Canon 


New 

machines 

arrive 

New machines and new 
games to play on them are 
about to swamp the market as 
hardware manufacturers 

compete for a slice of the 
Christmas market. 

8 MSX machines are being 




FANTASY BRING 
BACK ZIGGY 

Fantasy Software - the peo- 
ple who brought you The 
Pyramid and Beaky and the 
Egg Snatchers - are to pro- 
duce a series of games called 
The Backpacker’s Guide To 
The Universe 
The series is expected to 


ELECTRON GETS 
ZALAGA 

Good news for Electron own- 
ers. Nick Orlando of Frak! 
fame has now converted 
Zalaga for the Electron. The 
game should be in the shops 
in early September, priced at 
£7.90. 

COMES OFF THE 



iusiuuo, I » „„ — e new machine will will feature the return of Zig- 

bishi, Sanyo, Canon, Hitachi be fully compatible with the gy, the capsuled hero of The 
and Teleton computers all original and so will have a Pyramid , As well as the cap- 
have the same operating sys- number ofgames available for sule, Ziggy will also “ 
tent and can run the same it when it appears. It has a full backpack enabling hit 
tapes and cartridges. travel keyboard and Micro- out and about in alie 

They will retail at between soft Extended Basic. The scapes and will 
£250 and £300 and software basic 4K machine will sell for choose from a 
should be available at £5 to around £95 and a 36K model weapons. 

£10. The MSX standard for£125. The games have been under 

means more games for each The Enterprise, formerly development for six months 
machine, and more stability called the Elan and originally with an artist working full- 
to enable software houses to scheduled for launch earlier time on the graphics. The first 
spend time and money on this year, is now due to part is expected to be ready 
developing good programs. appear at the Personal Com- towards the end of October. 

This has sent many com- puter World show on the 19th This will have two programs 
panies hurrying to convert September. Two models will 
their games. Quicksilva, be available, a 64K machine , 

Ocean, CDS, Salamander, for £299.00 including VAT players will ns 
Anirog. Artie, Activision, and a 128K model for around Price should be around £7. 

PSS, Hewson’ Consultants £300.00. 
and others are all at work on The Enterprise t 
MSX programs. New original ly sophisticated colour and 
software is also promised for sound facilities and 
early next year. usually large amount ui um- 

However, DK’tronics did memory - 55K in the 64K 
sound a warning note saying version. 

that there was going to be Quicksilva are busy writing rr ___ 

'obvious overkill’ of software games for the machine, and a looking rather nervous and then sui 
with so many titles flooding number of titles including a denly whipped open his coat to r 
onto the market at once. particularly powerful chess veal . . . a coat lining heavily laden with 



WALL 

Artie has announced a series 
_ r of games based on that ever- 
e a green chracter Humpty 
get Dumpty. There are three titles 

nd- to start the series: Humpty 

be able to Dumpty Meets the Fuzzy 

number of Wuzzys, Humpty Dumpty in 
the Garden and Humpty 
.hppn under Dumpty the Engineer. Cas- 
sette versions are available for 
the Spectrum and Com 
ore 64 at £7,95, with disk 
versions to follow shortly. 

On the Ockey, also from 

__ o Artie, is - surprise - a darts 

game itself and the Back- game for the Spectrum! This 
’ ' Guide, to which game of arrows is available on 

cassette and will set you back 
£6.95 






It was a sunny July morning and 1 was 
walking down Oxford Street to the 
PCG offices when a decidedly shady 
character approached me. He paused, 




late autumn. The tape will 
include the Pavloda fast load- 
ADVENTURE erand retail at £7.95 

Channel 8 software, already piJFALL 
well known for their distribu- rMiAsu.up 

advet^Mre^Ses^arc^Imm 3 Activision are launching professional software pirs 
ching a scrolling multi-time- David Crane’s sequel to F’ ’ 

zone arcade game for the 64 fall, <° he called Pitfall 
Timezones features five Lost Caverns. 
different time-zones from , Trapped mlnca 



computer game cassettes. rated tapes you buy are nails 
‘Do ya wanna buy a cheap in the coffin of an industry 
game, mate?' he asked. ‘Ah, that is already fighting for its 
but arc they the real thing?’ I survival, 
demanded. Of course there are bodies 

‘Course guv,' he exclaimed, that are trying to take action, 
not too convincingly. like GOSH (the Guild of 

Needless to say they were Software Houses) and FAST 
piraled tapes at a fraction of (the Federation Against Soft- 
their real price. The age of the ware Theft). The lattei 



D be heading in the right 

__ minal direction as it is lobbying Par- 

elements from both the video liament for legislation to 
and software industries being combat the software pirate, 
involved. Where do you come in all 

Stop and think for a mo- this? As the consumer you 

.... ment exactly what the im- obviously want the bi 

t Quicklaw and the Raj plications of this wholesale games for as low a price 

Diamond. piracy are. It seriously under- possible. So the pirated tape 

The program is available mines the future of the indus- is the easy option, 

for Atari VCS and should try and the livelihood of the Think again. 

fet-Boot lack from English shortly come out on the Atari smaller software houses^. The If you want to carry on 
Software, first released on the home computer and also the larger games house can hand- buying quality games in the 
Atari computers, is now aval I- Commodore 64. le a shortfall in income whilst future then give the software 

able for the Commodore 64 The Atari cartridge will cost the smaller houses face enp- house the money to finance 
and will appear on the BBC, £29.95 and the cassette for pling cash flow problems. them, and help stamp 
Electron and Amstrad in the 



prehistory to the far future ' 
and 20 levels of play. All ' 
yours for £6.95. 

JACK TAKES OFF 



le Commodore £9.99. 



Make no mistake, any pi- evil of the professional pirate 



PCGAMES 13 



PROMOTION FOR 

FOOTBALL 

MANAGER 

Football Manager, the game 
that puts you in the preca- 
rious position of controlling a 
Football League club, is now 
available to fans on the Com- 
modore 64. 



MORE US IMPORTS 

Two games from the US co 
pany lmagic are to be pi 
duced and marketed 
Cheetahsoft for the Spec- 

The two titles, Moon Raid- 
er and Dragon Fire will be 
released at the same time as 
: only are you in charge Cheetahsoft’s own produc- 
of the playing staff but you 1,0,1 lor ,he Spectrum, The 

watch the clubs' Perils of Bear George. 

is as well. Starting in The lma 8 ic games retail at 
the fourth division you must £7.95 while The Perils of 
work your way up through f ear George changes hands I 
league and cup games to the 
big time. 

The program displays all 
the footballing at ' 



available at £7.95. 

JET PAC LANDS ON 
THE BEEB 

Ultimate are bringing out 
their Spectrum mega-gamc. 
let Pac, for the BBC micro. 



BEACH-HEAD FOR 
SPECTRUM 

Good news for Spectrum 
owners. Ccntresoft will soon 
be marketing versions of the 
US Gold title Beach Head on 
the Spectrum. The conver- 
sion is being carried out by 






e Lee 






Sorry about the eyestrain 

Commodore 64 readers had quite a hard time last month I 
trying to decipher our Monty Mole listing, parts of which 
didn't print very clearly. Here are lines 601-2140 as they 

- I /I htiira 




Courting trouble 

‘Microdeal in court case’ 
trumpeted the headlines on 
(the front page of a recent 
issue of Popular Computing 
Weekly. Beneath a large 
screenshot of Cuthbert in the 
lungle ran a story Of Mic- 
rodeal's intrepid battle 
against software pirates in 
Blackburn. 

Strangely, Horace notes 
that there was no mention of 
another court case in which 
Microdeal were recently in- 
volved. It seems that the 
aforesaid Cuthbert in the 
lungle is in fact an almost 
exact copy of Activision's 
game Pitfall . Naturally 
Activision took a very dim 
view of this, and look the 
matter to the High Court in 
London, where Microdeal 
undertook not to distribute 
any further copies of the 
offending program. 

Horace thinks that Mic- 
rodeal’s undertaking is proof 
positive of their commitment 
to stopping software piracy. 
He phoned them up to con- 
gratulate them on this posi- 
tive action, but strange to say, 
they refused to comment 
Modest chaps. 

Verse to worse 

After last month's hideous 
rhyme hyping Mirrorsoft’s 
Caesar the Cat, PSS have 
submitted another ode-ious 
ditty for Horace's inspection, 
promoting their new game 
Frank N. Stein: 

Frank picks up a head, 

A chest, some arms, and 



There's more, but 
monstrous to repeat Horace 
is sending a copy to the 
Obscene Publications Squad 
at Scotland Yard. 

Virgin stumped 

Nick Powell made a packet in 
partnership with Richard 
Branson at Virgin, and has 
since used some of his lolly in 
setting up Palace Video. A 
‘ letter to a well-known 



14 PC GAMES 



software house asked them if 
Palace could distribute their 
games. Apparently the letter 
stressed that Palace would be 
very selective in choosing 
products and that they would 
be excluding Vifgih’s games 
as the standard is *... totally 
unacceptable ...', As a fan Of 
Virgin’s innovative game, 
Owzat, Horace thinks that 
this just isn’t cricket. 

Just Imagine! 

The collapse of Imagine has 
unleashed a delicious avalan- 
che of whispers. I hear that 
the company's over-worked 
publicity staff had planned to 
mark the release of the 'mega- 
games' by depositing a 5 ton 
marble slab at Hyde Park 
Corner with the inscriptions 
'Psyclapse and Banders- 
natch are here’. 

To make sure the launch 
was a national event televi- 
sion coverage was planned 
Indeed so desperate were Im 
agine to obtain TV coverage 
they even approached East 
cm Eye (the Channel 4 Asian 
affairs programme) because 
one of their musicians was 

Eventually the BBC be- 
came interested and sent 
Horizon producer Paul 
Anderson to record 'the mak- 
ing of a mega -game’. 

Unfortunately for Imagine, 
the TV crew were present 
during a Friday shortly before 
the crash when large amounts 
of alcohol were being con- 
sumed and a bailiff turned up 
provoking fears that the 
building was about to be 
emptied of property. The 
panicky scenes which fol- 
lowed could make interesting 
viewing when they finally 
reach your TV screen. 

No connection? 

A fellow I know at the club 
passed me an advertisement 
the other day for a new soft- 
ware company called Firefly, 
lolly interesting, I thought. 
Let's give these chappies a 
ring. 

Of course there was no 
number in the advert, So 
Horace went through the 
agony of contacting directoiy 
enquiries, only to be told tha't 
• Firefly don't have a phone. 
And who owns this com- 
pany? None other than Brit- 
ish Telecom. 

Come on, Busby - gel plug- 
ged ini 





Available from all good computer shops 
or send cheque/P.O. for £5.95 (inc P&P) to: 
DEPT PCG 

Software Farm, FREEPOST <no*t« 
(BS3658) , BS8 2YY 



Rocket 

Man 



with 

Hi-Res Graphics 
on standard ZX-81 16K 



Actual ZX-81 Screen Display! 



Get rich quick by collecting Diamonds that are 
simply lying there waiting for youl 
Oh ... I forgot to mention that there are one or 
two problems! There is an expanse of Shark 
infested water between you and the Diamonds and a 
strange breed of Bubble that seems hell bent on 

getting you in it! Somehow you must cross it 

You have a Rocket Pac to help you (a Vulture on 
higher levels) but you must rush around the platforms 
and ladders collecting cans of fuel (legs of lamb with the 
Vulture) and cursing that weird Bubble. Once you have 
-nough fuel then it’s Chocks Away! 

Oh . . . but don’t run out of fuel on the way - otherwise it’s 
. SPLASH! 





3 NEW 
TURBO 64 
GAMES 
£6.95 
t EACH 



House of Usher 



Ice Hunter 



Petch 






Also available 



on Disk at £9.95 




%,mw 



Ail American Software 




SPECTRUM 48K E5.95 

Once upon a lime, Zeus had one ol his master craftsmen 
fashion a mortal of perfect beauty — the first woman — he 
called her Pandora — meaning "all gifts", Zeus presented 
her with a golden casket, but bade her promise never to 
open it, but Pandora grew curious and one day she lifted 
the lid. With a rush and a cry, out came all the ills that now 
beset man; disease and sorrow, hate, |ealousy, theft, lies 
and many more. Pandora rushed to close the lid, but all of 
its contents had escaped, save one, "Hope , Since that 
ill-fated day when Pandora infested the world with terrible 
woes and suffering, Hope has always remained a comfort 
to this troubled world — until nowl Someone has stolen 
Hope, and famine, disease and violence have taken over 

Enter the magnificent and dangerous world of Ancient 
Greek Legend in this amazing hi-res graphic adventure. 
One-eyed giant Cyclops and the many headed Hydra are 
but a few of the incredible creatures you will meet as you 
sail treacherous seas and cross dangerous landscapes in 
your struggle to return Hope to its guardians on Mount 
Olympus, the home of the Gods. 



BBC B‘ or ACORN ELECTRON £7.95 

Guy of Gisbume, treacherous henchman of the Sheriff of 
Nottingham, has captured the lovely Maid Marion. In his 
heavily defended castle — he holds her as bait! 

Become Robin of Loxley, the hooded man. on a mission of 
rescue and vengeance. 

Written In t00% machine code and making full use of the 
sound, colour and hl-res capabilities of each computer, 
Gisburne's Castle blends the action of the arcade with the 
challenge of an adventure, into one outstanding game. 
Features: 

* Hundreds of different graphic locations 

*20 different animated and intelligent characters 

* t5 different objects to be found and used 
★Joystick option and user definable keys 



☆ 



Available from most leading retailers or directly by mail order 
Martech is the registered trade mark of 

Software Communications Ltd. 

Martech House, Bay Terrace, Pevensey Bay, East Sussex BN24 6EE 
Dealer enquiries welcome, Tel: (0323) 768456 Telex: 87465 EXIM Brighton 



MAIL ORDER Tjck 

THE ODYSSEY OF HOPE — SPECTRUM 48K P 
GISBURNE'S CASTLE - BBC B p 

ELECTRON p 










TOPS THE CHARTS 



Iasi month, has slashed through Tornado Low Level has also made a dramatic entry at 
swash-buckling Spectrum maze number 3 and looks like more than living up to its Vortex 
keep the wulf from the door at predecessor Android 2, which is back bubbling under. Lots of 
new entries this month like Valhalla 64 (5). Hulk (7) and 
Arabian Nights (9), while old favourites like Jet Set Willy at 23 
Lords of Midnight, the August Game of the Month and are being forced out. 
tipped to go on to big things, has done just that. From 50 last That other famed platform game Manic Miner is still in there 

month it has shot to number 2. and Beyond Software modestly plugging away at 25 and looking like it might stay there for 
told us that ‘we expected it to go to the top of the charts - it just months yet. 

did it two weeks earlierthan we thought it would.' Can anything stop Sabre Wulf and Lords of Midnight - ? 

SEPTEMBER 1984 PCCAMES 19 




BYTE 

BACK 



Outraged aquanaut 

After reading your review of Aquanaut 
(July) I felt I would write in to get some 
things straight. 

Firstly, you say that it is 'incredibly 
frustrating'. I think not, and so docs 
everyone I know who has played the 
game. I find it very exciting. 

Second, you say that there are only five 
different stages. Can your reviewer 
: found 10 . 



Singing to success 

On purchasing July’s PCG and again 
finding no high score for the Dragon 32 
Chuckie Egg, I decided to take matters 
into my own hands and submit one 
myself. Meekly I tried to beat my previous 
133,000 best (which just didn't seem to 
stand up to a million) but despite mv best 
efforts I had no luck. 

However, help was at hand. I decided 
to play a newly purchased Billy Joel LP, and lo and behold, as 

quick as saying 'fried egg’ I was on my way. I raced through the Thirdly, you say that once vou have learnt a stave it nets 

first eight sheets to the vocals of Only The Good Die Young’ boring This is S T* 
Next eight sheets, switch to ‘Innocent* Man' LP. and man, yiL 

should have watched those eggs disappear. However, all good enjoy it. ' piay me game long enough to 

things come to an end, and I eventually went to the greatest „ . . . . . _ 

duck in the sky with a hard-earned 233,110. I still say I died Roberl Ireland, Prestatyn, N. Wales 

because I ran out of Billy Joel LPs, however I shall soon be 

purchasing ‘Piano Man', so you could be hearing from me P‘ a y‘ n & Until Id torn out half my hair! Obviously I'm 

again very soon. not built to be a submarine commander. There must be quite 

As for Billy Joel, I’ve renamed him - he’s now referred to as ? ,, l,,terce P l <"' fan club over there in Prestatyn. Your 
Billy Graham!! follow townsman Andrew tones - whose letter about China 

fimLiddle. Hartlepool “™t°" ** ‘ 

Here are some more records you might like to try with .. , 

particular games. For Ore Attack, try ’Off the Wall • (Michael Standing up for the Vic 20 

/ackson). Atic Atac? How about Searchin’ (Hazel Dean). I work in an old folks home and the old people most of whom 

Classic Racing? Tty 'Against all Odds’ (Phil Collins). Lunar have never seen a computer game, love looking Znd 

P h?* t*S rHe Z d ,J U A K Sl,bsl Rum P' n Buggies? Try your mag, it's so well laid out. It s read more 8 than Woman'? 
Car Trouble’ (Adam b the Ants). And thanks to Carl Lyons Own. etc. yeoman s 

of Huddersfield for these musical ideas! Anyway, I own a Vic 20+ 16K and would like to help other 

Bugconverted m . ,, readers. In a book called Af ore Games for the Vic 20, there is a 

H., ms ,„d Mike Davies’s =1 “ — ° 

raiSsSa.': 

-u Hu ,U £ , , em , s " h , as anyone evcr g° l through the invisible pits in 
through the Zork s Kingdom ? 1 doubt it. Has anyone ever rescued the 

raliET il&ihs 

.rii/ssrrl aval, mUC h ^ ^ ,, 



challenge him in the Chal- forward to each ni 



Michael Escolme, Lancaster lenge Chambcr - 



iuld like ti 

; very high Snapper 
'■ to you. 1 had originally 
filled in the Challenge Cham- 
ber form for 118,660, but just 
"■ ' — i taking it to him to 
heard the familiar 
’diddle-diddle' intro tune. 1 
sat down to watch. By 85,000 
on the first of the two 
blueberries the tension was 



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PCG favourites up for grabs 



W e’ve lined up a special £2, 

for you this month. We’ve cnoscn 
three of the most exciting games re- 
viewed in this issue and obtained 100 
copies of each as prizes. 

So, if our reviews in Screen Test have 
made your mouth water, now's your 
chance to do something about it. The 
three games are Quo Vadis for the another piece of paper. 

Commodore 64, Beaky and the fc’gg Meanwhile, if you want to, you can go 

Snatchers for the Spectrum and Phar- ahead and buy any of the games because 
aoh's Curse forthe Vic 20. if you then win the same game, you can 

For each game we’ve composed three have it exchanged or receive the equiva- 
riddles. All you have to do to enter is to lent in cash. 



QUO VADIS (Commodore 64) 

vast arcade-adventure from Softek is our Game of the 
Month. At the time of writing it has not been officially released, 
it we’ve been promised the first 100 copies. 

I The player who conquers it first, we are told 
Will win a fine object in silver and gold ' 

What is it? 

I ’This quest is most surely for heroes and braves 
For species of aliens inhabit the caves.' 

How many species? 



PHARAOH'S CURSE (Vic 10) 

This new platform game from Hesware is amazingly 
addictive. We’ve made it a mega-hit- sec our review on 
page 34. 

D The tomb is a death-trap so deadly and mean, 

But a number of treasures is found on each screen.’ 

D ‘Beware of the Pharaoh, look out front and back. 

Or else he’ll surprise you with vicious attack.’ 

Using what? 

□ ‘The flyingAvenger is trouble enough, 

Bump into him and he’ll carry you off! ' 

Where to ? 



P C GAMES IT 



A VITAL PIECE OF SOFTWARE 
FORATAg^^WWERS. 




A RUBBER KEYBOARD. 



The flat keyboard of the Atari 400 
isn’t very satisfactory to use. 

It simply doesn’t put you in touch 
with the computer in the same way as 
a push button one. 

Our keyboard fits snugly over your 
present Atari 400 keyboard and does 
exactly the same job. 

Only it does it better 
It makes programming and game 
playing so much easier because you 



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know instantly which keys you’ve 
depressed. 

And by raising the keys it raises 
the standard of your machine. 

To set it up all you have to do is to 
peel off the adhesive backing and stick 
it on top of your existing keyboard. 

And we’re sticking a price on it of 
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So, whichever way you look at it, it’s 
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Trade enquiries welcome. 





■V completed copy of Softek's new game Quo Vadis a Tornado Low Level, while Worse Things Happen at Sea is one 
month before its release. We were stunned by the enormous of the best things ever to happen on land, 
challenge offered by the game, and proudly present it as an We only managed to track down one new Vic 20 game this 
exclusive Game of the Month. This could be the start of month but, mummy, it's a scorcher. A platform game located 
amazing things for Commodore 64 owners. in a pharaoh's tomb and packed with original touches. 

These fortunate people can also buy the great new This month also sees our first Amstrad reviews. Nothing 
Olympics game Decathlon and the first micro game to offer sensational yet but we've a hunch this machine could be very 
recognisable speech without any extra hardware - that's big. 

Tales of the Arabian Nights. We've made both PCG Hits. Your reviewers this time ore Peter Connor, Steve Cooke, 

And speaking of hits. Spectrum owners are laughing this Chris Anderson, Bob Wade, Paul Turner, Tony Takoushi and 
month. Take Match Point from Psion -if anything it's a better Samantha Hemens. All ratings are out of ten. And do 
tennis simulation than the excellent one on the Atari. Anyone remember that the graphics ratings cover animation and 
prone to maternal compassion will break their heart playing smoothness of movement as well as the basic screen picture - 
the excellent Beaky and the Egg Snatchers. And for you can't judge graphics just by looking at the screen shots. 




P C GAMES 29 




BBC • ELECTRON • BBC • ELECT! 



CAME; THE 5TING 

MACHINE; BBC 

CONTROL; KEYS 
F ROM; G EMI NI, £9. 95 

Here’s a game to get a bee in your 
bonnet. Harassed by a pesky bumble 
bee, called Sting, your bear must collect 
fruits and flowers in the bounds of a 
geometric shape. 



Your brave bruin starts in a triangle 
with a fruit in each comer. You must 
collect these and not bump into the bee 
buzzing around. 

Completion will get you on to a bonus 
screen which purports to be a maze but 
is just four blue columns with a random- 
ly positioned gap in each. You have to 
reach your cub at the bottom right . 

Deadly mushrooms move down the 
spaces between columns where Sting is 



likely to pop up and provide the greatest 
threat. Failure doesn't result in the loss 
of a life but ends the bonus screen, 
which seems fairly pointless since it 
does not get any harder. 

The shape of the main play area 
changes to a square, hexagon and later 
more complicated figures. The edible 
goodies arc always placed in the comers 
or on outcrops. The number of mun- 
chies increases with four on the second 



CAME; STAR FORCE SEVEN 

MACHINE; BBC 
CONTROL: KEYS 
FROM; MIND GAMES 

Your Emperor, Justin II, has sent you on 
a hazardous mission to save the Terran 
Empire from the evil Zurgs. 

In a strategy game in the Star Trek 
mould you command Star Force Seven. 

CAME: SNORTER 

MACHINE; BBC 
CONTROL: K EYS 
FROM: BEEBUG, £ 7.50 

Snorter is an original and challenging 
game with slight similarities to Pengy. 

You find yourself in a walled-in enclo- 
sure. Piles of blue bricks lie on the 
ground and in another part of the maze 



You explore a 26-star galaxy and 
attempt to destroy the Zurgs' home 
planet or capture 25 planets to win . 

The program loads in three sections 
which give you the instructions, your 
choices of game selection and the actual 
program. Once you’ve finished the 
second stage there’s no way to alter the 
scenario other than to reload the tape. 

This I discovered to my cost with the 
sound, which once selected hammered 
a snake is wriggling towards you. 

As in Pengy you must slide the blue 
bricks across the floor and trap or crush 
the snake. Don't rejoice too soon, 
however, as other snakes are appearing 
all the time and you don’t have unli- 
mited time to deal with them. 

As soon as you've despatched the 
required number of reptiles, the screen 
clears and you find yourself in another 
enclosure with — yes, you guessed - 



at my ears all through the game. It 
should be switched off if you want to 
avoid migraines. 

Your first task should be to find an 
industrial planet and conquer it, other- 
wise you rapidly run out of energy and 
resources. This is most easily done by 
consulting your intelligence gatherers, 
spy ships and scout craft 

Having found an enemy industrial 
planet you can soften it up with a 

more snakes and fewer blue bricks to 
bash them with. 

The snakes grow a little more intelli- 
gent and a little more determined in 
each level. You have three lives, but lose 
one each time you bump into a reptile’s 
head. At the higher levels they become a 
real menace and you have to move verv 
fast. 

As you play your energy is constantly 
depleting and at first 1 found I had only 



“ BRAIN STORM deflective prisms'. The aim of the game 

BBC B istodestroyyouropponent'sbrain. 

CONTR OL: K EYS The screen is divided into a grid, and 

FROM; VIRGIN, £7.95 the two laser bases are located opposite 

. ; , ®ach other on the left and right sides of 

Brainstorm is an unusual two-player the grid. Each player takes it in turn to 
game which combines the excitement of fire his laser across the grid in an 
combat with the challenge of careful attempt to wipe out his opponent, 
"rategic thinking. The grid is littered with prisms which 

bach player controls a laser base, deflect the laser beam in different direc- 
* a ‘brain’, and has a supply of tions, according to their ‘reflective in- 



dex'. You can only discover how a 
certain prism will deflect your beam by 
firing at it. Needless to say, both brains 
are well shielded by prisms. 

You could of course just keep firing at 
all the prisms, hoping that you’ll hit one 
which will reflect your beam onto your 
opponent’s brain. Chances are, howev- 
er, that this won't be possible, and this is 
where your own supply of prisms comes 



CAME: ENIGMA 



your computer plays its hand . 

Some cards arc rejected, others 
accepted according to one of five rules. 
Can you study the pattern and deduce 
the rules? Will you even want to know? 
Rather clumsily programmed in Basic, 
this may give some satisfaction to obses- 
sive puzzlers but not to anyone else. SC 



GRA PHICS 

SOUND 

ORIGINALITY 
LAS TING IN T ERES T 
OVERALL 



- Pubars - by either blasting them three 
times with some sort of gun or by 
digging away the earth so that the rocks 
drop on them. 

Yes, folks, it’s Dig-Dug time again. 
And a pretty dull version it is, too, with 
merely average graphics and very ordin- 
ary sound. 



G RAPHICS 

SOUND ' 

ORIGINALITY 

LASTING INTERE ST 
OVERALL 



CONTROL: KEYS 
FROMiMICRO POWER, £7.95 



30 PC6AMES 



which is supposed to be the Giant’s 
Causeway in Ireland. Harvey the Bunny 
is jumping around to find the Elixir of 
Life. Trying to stop him are Reynard the 
Fox, cascading balls and a guano- 
excreting bird. The usual diagonal 
movement and the usual task of culour- 
ing the squares. Nice graphics - even if a 



little hazy - but dull sound. 



GRAP HICS 

SOUND 

ORIG INALITY ' ^ 

LASTING INTEREST 

OVERALL 




Screen Test 



ION • BBC • ELECTRON • BBC 



screen, 12 on the fifth and so on. 

The fruits and flowers have to be 
eaten in the right order and this is 
shown at the lop of the display. 

Logs and mushrooms also appear on 
later screens and these get in your way 
though the logs don’t kill you. Also 
appearing is an aerosol, which I had 
hoped could be picked up and sprayed 
at Sting. Unfortunately you only have to 
pass over it to freeze him for a while. 



bombardment but this costs valuable 
energy. The next stage is for your fighters 
to go in and if these triumph your 
soldiers go to work. 

Victory leads to a base for reple- 
nishing energy, fighters and men but the 
excitement of conquest is muted . 

You may also attack enemy fleets and 
a display shows the number of ships on 
both sides and the progress of the battle. 

The defence of the galaxy must be 



Your bear is not very convincing 
when he walks and his arms are curious- 
ly coloured blue. But it’s a cute game 
and if zapping is not your thing you 
might well enjoy it. BW 




completed in 120 turns but you are 
awarded points for whatever you man- 
age to complete. BW 




just enough time to despatch the snakes The graphics are a little crude but the 
in each screen. action is fast and becomes really testing 

Once you get more skilled you can at the higher levels. SC 

start developing fancy tactics, trapping 
the snakes in separate parts of the maze 
and then knocking them off two or three 
at a time. 

Snorter is another in the long and 
honourable tradition of noisy BBC 
games but you can turn off the sound if it 
drives you mad (which it probably will). 




Apart from one or two simple restric- 
tions, you can place a prism anywhere 
on the grid. More importantly, before 
placing it, you can determine its ‘reflec- 
tive index', and therefore in which direc- 
tion it will reflect. 

Careful planning is needed to both 
ensure yourself of a shot at the enemy 
and also block your opponent's 
attempts. 

Brainstorm is an original game that 



should appeal to anyone who isn’t too 
concerned with speedy action and alien 
blasting. It will repay careful planning 
and practise. SC 



WtOMl MICRO POWER, £7.95 



You guide Joey through the rooms and 
help him to negotiate the monsters, 
including Marvin, who will - literally - 
bore you to death. The game won’t do 
the same because, although it's a con- 
version of a pretty old BBC program and 
has rather flickery graphics, there's 
plenty to think about and do. PC 



■l BATTLE PLANET 



save it is by going down one of those 
familiar 3D trenches with your plasma 
bolts and photon cannon. The game 
begins with a horrible whining noise 
which reaches a crescendo as the screen 
is formed. There are too many keys to 
juggle with and you often seem to die for 
no apparent reason . PC 



At last - some satisfaction for ape-loving 
Electron owners. This is a faithful con- 
version of the BBC Donkey Kong game 



of the same name. 

That means excellent graphics and 
sound and a game which will keep you 
at it till you’ve saved that cute little girl 
from those hairy clutches. 

Strangely, the game is much easier 
than on the BBC - perhaps Micro 
Power think that mere Electron owners 








Screen Test 



BBC • 



FROM: TALENT COMPUTER SYSTEMS, 
£ 7.95 

For those of you who've ever wanted to 
be in charge of a remote asteroid refuell- 
ing base - here's your chancel Using a 
'Mirror-Angle Laser', you have to des- 
troy 'drones' and ‘pirates', both of which 
re trying to steal your precious liquid 
xygen. 

The graphics are chunky and colour- 
ful, and the sound is in regular mega-zap 
style, but the game itself is rather repeti- 
you get the same old set of 
baddies in each wave. 

There's no rest for that trigger finger 
though, since no interval occurs be- 
tween levels. The screen just changes 
from one pretty colour to another and 
the little display ticks over telling you 
how many waves you've managed to 

It also tells you how much energy 
. >u've got left, the time it's taking you to 
kill off the aliens and your score - 
'hich, if you get over 2,000 points puts 
ou on the high score table, containing 
Torn for no less than . . . one entry! 

The sharper the angle you fire at (by 
loving closer to the mirror at the far 
right of the screen), the more points you 
get. The trouble is more aliens will get 
past your defences so you’re likely to 
have all your oxygen nicked rather 




quickly that way. 

When a silo is all but empty, the 
screen will Hash red, warning you that 
the dastardly drones have nearly man- 
aged to siphon away your oxygen. 

You’ve got four silos, and when one 
has been totally drained the top of it 
changes colour. Once all four are empty, 
I’m afraid you're dead, and you im- 
mediately return to the title screen - a 



sight for sore eyes- it’s bright green. 

I’m sorry Talent, but this one di 
have the whole office crowding ro 
raring to have a go. 



GRAPHICS 
SOUND 
ORIGINALITY 
LASTING INTEREST 
OVERALL 



FROMl MICRO POWER, £6.95 

A reflex shoot-’em-up where nine 
of aliens descend on you, to be blown Just perfect for all of you out'tl 



The attack waves start with s 
standard Space Invaders called Cybers 
and progress to Spazmoids, Hep-Heps 
and Bum-fluffs (honest!). These later 
waves descend in more random move- 
nt than the first. 



with itchy trigger fingers. 



GRAPHICS 
SOUND 
ORIGINALITY 
LASTING INTEREST 
OVERALL 



VORTEX 

ELECTRON 

CONTROL: KEYS 

SOFTWARE INVASION, £7.95 



the fire-button and controls in this fine 
conversion of a good BBC 3D space 

High-res black and white graphics 
give you the feel of hurtling through 
space. First, blast the fighters with your 
laser torpedoes, then weave through the 
asteroid storm. Then do it again. Not 



iriety, but very playable. 

GRAPHICS 
SOUND 
ORIGINA LITY 
LASTING INTEREST 
OVERALL 



CAME: ARENA 3000 

CONTROL: JOYSTICK, KEYS 
FROM: MICRODEAL, £8.00 



SEPTEMBER 1984 



gwaphics, adorwable fiddle puddy, and 
norty, norty mices! 

Der mices eat der food, and bwave 
Caesar jumpth up and down the 
thercen, taking care not to knock over 
der plateth and der teapot. Gwatc fun 
for der kidth, vewwy owiginal game, 
nicens muthic, but 1 tink it won’t keep 

noids are being hunted by the mutants. 
But things haven’t moved on much 
between now and then, because this 
game is merely a version of Robotron. 
As such, it's OK - your man rushes 
around frenetically enough blasting 
away at the mutants. But this is a game 



der gwown-upth pwaying for long. SC 



GRAPHICS 

SOUND _ 

ORIGINALITY 

JASTINGJNTEREST 

OVERALL ; 

trictly for fans of the genre. 

GRAPHICS ; ^ 

SOUND 

ORIGINALITY 

L ASTING INTEREST 

OVERALL 



PCCAMES 38 









Ic 20 • DRAGON • VIC 20 • DRACO 



•AMI: JAWS 
MACHMMt DR AGON 32 

COWI—fci KEYS, JOYSTIC K _ 

WMl ALtIGATA , £7.95^ _ 

FirM vim wcrv afraid !c go I'.il k in 'In 

water, now you'll be afraid to go back to 
your keyboard - it's Jaws time on the 

In trying to rescue the survivors of a 
sinking ship with your helicopter you 



face not only marauding sharks, but also 
ships trying to blowyou out of the sky' 

The game is in two stages, the first 
being to locate the bedraggled seafarers 
in an area of sea that is patrolled by 
hostile ships. 

You are provided with x and y coor- 
dinates for the survivors and must home 
iti on them. The ships that try to shoot 
you down are just blobs and continue to 
appear the longer you take. 



•AMll SUPERBOWL 

mCM—t DRAGON 32 

CUT B OLi JOYSTICK 

f M l CABLE SOFTWARE. £6.95 
I pleaded to be able to review this game 
because of my love of American foot- 
ball, therefore I was all the more dis- 
appointed by the inadequacies of this 
program. 

Far from it being a full version of 



pro-football it was merely a matter of 
catching a ball and seeing how far you 
could run with it. Not exactly my idea of 
Superbowl. 

Floyd is a wide receiver for the Dallas 
Cowboys and has four plays to get the 
ball as far as possible up the field. The 
ball appears at the top of the screen and 
spins towards you. You must move to 
the ball and press the fire button to 



This is the third of the games revolving 
around Earth’s struggle with the Seid- 
dabs. You must fly your Z5 Luna Hover 
Fighter through three zones of Seiddab 
defences to gel to the command base 
and destroy it. 

The display presents you with a for- 



ward view from your cockpit with the 
instruments at the bottom and the rest of 
the screen devoted to a 3D representa- 
tion of a planet surface. 

Temperature, fuel, armament, radar 
and navigation gauges all keep you 
informed of your progress. Cross-wires 
on the screen indicate your direction 
and also that of the weapons you fire. If 
they are lowered to the bottom of the 
screen, converging lines appear to guide 
you to the command base. 

The first part of the mission consists of 



Screen Test 



M • VIC 20 • DRAGON • VIC 20 









GAMES FOR 



MORE GAMES FOR YOUR 



GAMES FOR YOUR 

ZX SPECTRUM 

MORE GAMES FOR YOUR 
ZX SPECTRUM (£3.50) 



The complete guide to 
selecting and using small 
computers, including an 
explanation of how they 

for you, a detailed analysis 
of the available systems on 
the market and how to buy 
them, and how to get the 
most from your computer 
with an extended step-by- 
step guide to programming. 
Only fd.gs 



MORE GAMES FOR YOUR 
VIC 20 



GAMES FOR 



BBC MICRO 



MORE GAMES FOR YOUR 
BBC MICRO 



GAMES FOR YOUR DRAGON 



MORE GAMES FOR YOUR 

DRAGON 

GAMES FOR YOUR ATARI 
GAMES FOR YOUR 
■ ATARI 600XL 



[ GAMES FOR YOUR TRS 80 



'more GAMES FOR YOUR 



GAMES FOR YOUR 
COMMODORE 64 



MORE GAMES FOR YOUR 
COMMODORE 64 



3AMES FOR YOUR ACORN 
ELECTRON 



Tl 99/4A 



COMPUTER DUNGEON 

UK'S LARGEST SELECTION OF SOFTWARE - FREE FAST MAIL ORDER SERVICE 

PLEASE PHONE FOR AVAILABILITY ON HUNDREDS OF OTHER TITLES 






or cheque with order to 1 30 London Road. St Albans, Herts AL1 1 PQ. (St Albans) 56351 



THE VIRGIN 
COMPUTER 
GAMES SERIES 

| £££££'s of 
Entertaining Games 
for only £2.95 

Each book contains more 

programmes, each one 
specially written for the 
series and unavailable 
elsewhere. Moving graphic 
games, arcade games, reflex 
flexers and brain stretchers 
are all here and guaranteed 
to provide ‘ ‘ 



THE PERSONAL 

COMPUTER 

HANDBOOK 

3rd Annual Edition 

TIM HARTNELL 



WRITING 
SOFTWARE 
FOR PROFIT 

A.J. HARDING 

Most software authors 
begin writing programs at 
home and many have 
dreams of seeing their 
hardwork published. With 
this in mind, this book 
examines how to choose the 
right machine and the right 
computer software before 
explaining in depth the best 
approach to program 
■writing and submitting your 
finished program. 

£4.95 



£?R’.PRpnjr; 



Only £2.95 each 



36 PC GAMES 



Screen Test 



VRI • ATARI • ATARI • ATARI 




ATTACK OF THE MUT ANT 
CAMELS 

h ATARI 40 0/800 

CONTROL! JOYSTICK 

FROM: l LAMA SOFT, £7.50 

Jeff Minter decided Lo take a break from 
the Commodore 64 and do a game for 
the Atari (don’t fear '64-owners he’ll be 
back on the 64 for his next game ! ). 

The game he chose to do was Attack 
ol the Mutant Camels, an early classic 
for the 64, now considerably enhanced 
both in visuals and sound. 

The aim in AMC is to destroy the 
mutated neutronium-spitting camels as 
they try to invade Earth. Fearless flyer 
that you are, you must use a Defender- 
type scanner to locate and destroy them 




before. 



trthis 



Your craft has nine shields, a shield 
being lost on contact with a camel or 
one of its bullets. The camels' missiles 



vary in intelligence; some simply lly by 
you whilst others home in and follow 
vou around the screen - these are 
MEANI 

As with Sheep in Space on the Com- 
modore 64, your craft has true inertia 
playability. In effect this means that 
both accleration and deceleration are 
proportional to the amount of joystick 
toggling. 

This feel o 



GRAPHICS 
SOUND 

ORIGINALITY 

LASTING INTEREST 
OVERALL 

AMC very hard to play but after a litl 
dedicated practice I was converted ai 
camel zapping came quite naturally. 

If you destroy all the camels in oi 
zone you hyperspace to the next zo: 
(there being 25 in all). But it’s not th 
simple; as you hyperspace there a 
three rockets diving towards you whii 
must be avoided ora craft is lost. 

This game was designed for the 16K 
Atari and in that class I know of m 
other game that equals it, but whci 
played on a 48K Atari it lacks a certain 
depth. The graphics and sound effects 
are truly ’awesome’ in the best Minter 
tradition and for all 400/600 Atari c 
initially makes ers it comes highly recommended. 



GAME: RIVER RAID 
MACHINE: ATARI 4 00. 800, XL 
CONTROL: JOYSTICK 

FROM: ACTIVISION^ £29.95 

A perilous voyage down the River of No 
Return awaits you in this testing game 
converted from the VCS system. 

You don't go in a boat. Oh no. You 
have a powerful jet-fighter blasting just 
about everything in your path, which, as 
we all know, can be a very enjoyable 
pastime. 

The game is in effect a 3D shoot-em- 
up with vertical scrolling of great 
smoothness and has certain affinities 
with Scramble. But your view is from 
above and the skill lies in lateral rather 
than vertical movement, 

At the beginning of the game hazards 




GRAPHICS 
SOUND 
ORIGINALITY 
LASTING INTEREST 
OVERALL 



battleship; 



iver itself include 
jopters and balloons, all 
from side lo side. You can either 
destroy Lhem with a burst of missile fire 
or avoid them by banking left or right - a 
very realistic game-feature. 

Naturally, you must also refuel This is 
accomplished by passing over the fuel 



depots scattered along the river, 
slower you move over them, the it 
fuel you take on board. 

After you’ve blasted your way through 
a few bridges the going gets pretty tough : 
enemy fighters foul up your flight path, 
everything moves much more quickly 
and the river becomes fiendishly 

River Raid’s graphics are. colourful 
and exceptionally smooth making a 
shoot-’em-up of superior quality. It’ll 
take a good few missions before you’ll 
get through to bridge 50, 



GAME: FLAK 

MACHINE: ATARI 400/800 

CONTROL: JOYSTICK 

FROM: FU NSOFT-US G OLD, £12.95 

flak is a variation on the Xeviot. 
arcade game from Atari. You pilot 



fighter over enemy territory trying to 
shoot the ack-ack batteries with your 
air-to-ground cannon. The final objec- 
tive being to destroy the computer con- 
trol. 

As with many Atari games this has 
good smooth scrolling graphics and 
sound, but because it's too easy it lacks 



any truly addictive qualities. 



GR APHICS 
SOUND 

ORIGINALITY 
LASTING INTERES T 
OVERALL 



GAME: DUELLIN’ DROIDS 

MACHINE: ATARI 40 0/800 

JOYSTICK 

ENGLISH SOFTW ARE, £ 9.99 

le may imply this is a clone of 



Williams' Robotron from the arcades. 

You control Julian the duellin’ droid 
and must rescue the other members of 
your family from the clutches of the evil 
droids and monster. Your only aids are 
your nimble feet and laser blaster. 

This is a poor copy but it may well 



1 to the ded 



GRAPHICS : : 
SOUN D 
O RIGINALITY 
LASTING INTEREST 
OVERALL . 



America’s sul 
burgers, Ice-c 
ed Space Dice 



s: Delux 



GAME: MEGAMANIA 
MACHINE: ATARI 400. 800. Xt 
CONTROL: JOYSTICK 
FRO M: ACTIVISIO N, £29.95 this VCS conversion any more than an 

average version of Galaxians. The 
Instead of creatures from outer space strange junk flies around erratically and 
this shoot-'em-up is populated with you try to shoot it down, 
beings from the murkiest depths of Megamaniu has excellent graphics 



G RAPHICS 

SOUND 

ORIGIN ALITY 



PCGAMES 3T 






■MOTECH • AMSTRAP • MEMOl 



CAME: ELECTRO FREDDY 
MACHINE: AMSTRAD 
CONTROL: KEYS. JOY STICK 
PROM: AMSOFT . £8.95 
piis game is much belter than its scenar- 
io - full of micro in-jokes - might lead 
you to expect. It's not staggeringly ori- 
e and dislurbingly 



varehouse O' 



As if that weren't enough, Claude has 
enlisted the help of Satsuma Inc. who 
throw 'oracs' (geddit??) down from the 



ginal. hut 
cumpulsh 
As Freddy you're employed in the 



ted by Uncle Claude o; 
sincrum Research'. There are rumour! 
of job losses due to price increases, sc 
you have been chosen to sneak in al 
night and send off all the products 

So there you are. beavering away at But Freddy can fight back. He moves 
dead of night. But Claude must have the products bv pushing them sideways 
been listening in on the plot, because or up and down. If he can hit Claude 
lie's there too. As you try to push from above or below he will get rid of 
products onto the conveyor belt al the him for a few moments, 
bottom of the screen he throws deadly There are four screens and 15 levels of 



AD MIRAL GRAF SPEE 
AMSTRAD CPC 464 
CONTROL: KEYS, JOYSTICK 
FROM: AMSOFT. £8.95 



The Admiral Graf Spec steamed out o 
port and into battle in the Snulh Allan 
tic, Standing proudly on the bridge 
wondered how many British ships 
could send plunging to the occai 
depths. Wait a minute I'm on the wron] 



side...! But to succeed at this game you display mode to a head-on view' from 
have to be - because your job is lo right Ihe bridge. The range and direction of 
for the glory of the fatherland. the craft is shown and when you are 

Your pocket battleship is equipped close enough it appears visually, 
with 1 1 -inch guns and torpedoes and is When in view' you can fire gun salvoes 
displayed on a map of the South Allan- and torpedoes at the enemy shipping, 
tic. Frequently an inadequate pixel flash Several hits cause them to go to a watery 
will occur indicating where a British grave, unfortunately in less than Titanic 
vessel is. block characters. This demise is made 

Placing your unwieldy ship over its more satisfactory by the difficult chase 
location and pressing S will change Ihe that proceeds it as the enemy take 



i: OH MUMMY 

AMSTRAD CPC 464 
CONTROL: KEYS^ JOYSTICK 
FROM: AMSOFT, £8.95 



ound it completi 



On an expedition to the Egyptian pyra- 
mids you are trapped in rooms conlain- 

mummics - no, not the Queen Mother 
stupid, Egyptian ones. 



with Ihe guardians why try' to protect You 

their ancient masters' possessions. They the- room and the sarcophagus of a long 
wander around trying to collar one of dead royal which you must take with 
your five men who bite the dust in a you. 

flurry of bandages. I vory level you complete means you 

Itiere are five levels lo Ihe game Each are faced with two extra guardians and 
screen displays 20 boxes. As you walk Ihe game becomes harder if you finish 
“ ' you leave a trail of delightful five screens and get to the next pyramid. 



footsteps. Each box opens when y 



MISSION ALPH ATRO N 

MEMOTECH MTX 500 _ 

CONTROL: JOYSTICICCURS _ 
CONTINENTAL SOFTWARE, 



whether 



£6.9: 



Cavern claustrophobia strikes in this 
Scramble-type game of horizontally 

Your job is to notch up the points by 
blasting the aliens with lasers and 



bombs. The latter are fired 
space bar - a tricky manoeuvre 
you're using keys or a joystick. 

The rocky corridors are identified by 
colour. The first stage is in orange. 
Buildings, fuel dumps, radar stations 
and nuclear bases appear on the cavern 
floor. You speed through zapping and 
bombing - but don't hit the nuclear 
power stations or you'll be destroyed in 
the atomic explosion ! 



You also have to dodge or blast the 
enemy rockets. These take off vertically 
but Ihen change trajectory, swerving left 
towards you. They're easy to avoid but 
that's not the last of your problems. 

Your engines guzzle fuel like it's going 
out of fashion. The usual Scramble-d 
logic applies here -you take on supplies 
by destroying the enemy fuel dumps. 






se dive into the scenery. 



ceful 



CAME; N EMO 

MACHINE: MEMOTECH MTX 500 
CONTROL: CURS, JOYSTICK 
FROM: CONTINENTAL SOFTWARE, 
£6.95 

Fear of water is a terrible thing hut after 
playing this game I'm afraid lo even go 



n Cenlini 



which descend the screen i 
fashion. You arc armed with a harpoon 
gun which only fires upwards, although 
your ship can move in all directions. 



id in ihe top left-hand a 
een. Guarding the oranf 
ib who can kill you. bu 



have 



screen scroll up from b 






change direction in later stages. Electric 
eels scan the edges of the display and, as 
in Gridrunner, can electrify a horizon- 
tal or vertical line of water. 

Faced with this marine mania you 
have to harpoon all the sharks to move 
on to a new section of infested water. 

If you fail to spear the sharks before 
they reach the bottom of the picture they 
turn into little men called Ncmoids. 
These zip around the sea like a ball in 



CAME: POTHOLE PETE 

MEMOTECFt MTX 500 
CONTROL: CURS. JOYSTICK 
KILTDALE 

Pothole Pete is obviously the cousii 
>u( potholing, it n 






order to move onto the next pothole. 

Inhabiting the holes are lols of evil 
beings who have it in for you A savage 
array of haggis-like creatures, octo- 
puses, ghosts, skulls and the like are all 
out to stop your quest 

' itroduces the Moro- 



faced with 25 potholes - ea 
different screen filled with plalfon 
which you have to negotiate in search 
ibjects. These have to he gathered up 



collected. 



:s and has five tn 



38 PC GAMES 



ghost, a bird and a trolley 
du - as if dissolving platform’s 
:yor belts weren't enough , 
ole is arranged so lhal there 



should only be one way lo collect 
everything and escape to the next sec- 
tion. Combined wilh the wicked time 
limit one slip is fatal, but once you know 
the way it's a matter of routine. 

Pete does not take kindly to long 
drops and a badly-timed jump will result 
in a scream and much screen-flashing. 

The conveyor belts move at the same 
speed as Pete and when walking the 
wrong way along one you have to jump 
get anywhere. White platforms 






SEPTEMBER 1984 



Screen Test 

CH • AMSTRAD • MEMOTECH 



difficulty. Screen 1 is relatively easy: you 
will only be taken away by the ambu- 
lance if you are very careless. The next 
screen is much harder, with oracs likely 
to splat you just as you're about to get 
the key giving admission to the next 
level. On the third screen an unpredict 
able force field appears, making life very 

Electro Freddy is a promising start to 
the Amstrad's life as a games machine. 


lovement is smooth and graphics are 
ear and colourful. It's a pretty simple 
rtea, but it had me hooked. PC 

GRAPHICS 

SOUND 6 

ORIGINALITY 4 

LASTING INTEREST _ 5 

OVERALL 6 


■ 

“ 9 “ 


Some ships can fire back at you but 
this doesn't register until you're actually 
hit and sustain damage, when you may 

Torpedoes and shells are limited but 
your fuel is the most important thing to 
watch. Steaming about at at 25 knots 
depletes your supplies rapidly. 

Your support ship Altmark can pro- 
vide you with more materials but finding 


: is a matter of chance, and when you do 

Your last resort is to scuttle the ship - 
but the game isn't really that bad BW 

GRAPHICS _ 3 

SOUND 3 

ORIGINALITY __5 

LASTING INTEREST 4 

OVERALL 5 


p- 7 ] 


extra points and a scroll enables you to 
kill one mummy. Some boxes are empty 
and one contains a guardian which is 
released if you surround it. 

The jolly little tune, like all jolly little 
tunes, becomes jolly well repetitive. 

excellent but unless you play the game at 
fast speed and at its most difficult you'll 
find it rather boring. Even at speed the 


action will not hold your attention for 
ong though. It's not bad, but we've get 
o sec the best of the Amstrad. BW 

GRAPHICS 7 

SOUND 5 

ORIGINAUTY 4 

LASTING INTEREST 4 

OVERALL 5 


eeb 


In the later screens you face a more 
varied assortment of attackers with obli- 
gingly suicidal guided missiles in the 
second (green) section and mine layers 
in the third (blue). The missiles lock on 
-and fly straight into your laser fire; the 
mine layers drop streams of floating 
bombs, a much harder wave - even 
though they look like snowflakes. 

The tunnel is rather crudely drawn 
and the scrolling is jerky but the craft 


and aliens look good. Memotech own- 
ers who like a good Scramble will find 
plenty of tough action here. BW 

GRAPHICS 6 

SOUND 6 

ORIGINALITY 4 

LASTING INTEREST 7 

OVERALL 6 


H 


Breakout and where two collide, spawn 
a horrid, grinning baby Nemoid. 

On clearing a zone you move in a 
clockwise direction round the land, 
with increasing numbers of sharks and 
mines on each coast. On the west, a 
current also drifts you to the south. 

The display is interesting at first but 
the large number of small, moving char- 
acters make following all the action very 
difficult on later coastlines. 


Good ideas here but the screen gets 
oo hectic and it will he a very mercurial 
mariner who sees the whole of this 
coastline. BW 

GRAPHICS _ 6 

SOUND 5 

ORIGINALITY 5 

LASTING INTEREST 6 

OVERALL 6 




gradually disappear under your weight 
but blue ones are as safe as the brick- 
work. 

If you collect ail the objects you have 
to find the dour to the next stage, which 
is in the bottom right of the first screen. 

Further rooms include The Deadly 
Hurdles, In the Bosses' Room and The 
Aviary but with all 25 to get through 
you'll be a pensioner before you com- 
plete it. So the opening tunc of 'When 
i'm 64' is very appropriate. 
SIPTCMBER 1984 


The graphics are very good and de- 
spite the same basic scenario it is not a 
straight copy of Manic Miner. A great 
game - one which begins to reveal the 
Memotech's vast potential. BW 

GRAPHICS 8 

ORIGINALITY 5 

LASTING INTEREST 9 

OVERALL 8 


PC GAMES 39 









chE connpittEiro' ci-oici 



Hewson Consultants 



SE miMi LflSKYS 




Screen Test 



ODORE 64 • COMMODORE 64 




Thorak himself gets from layer to 
layer by means of ice pillars, but once he 
descends to the fourth level there is no 
way to return to the upper caves. 

Once you have got an ice block into 
the water you can step on it and press 
the fire button to finish the lev-' 
Thorak floats off to his iglo 
bonus of 1,000 per icc blocl 
strains of Whistling Dixie. 

On subsequent screens the : 
scroll across the screen and me 
ters appear to plague you. 

Although there is nothing particularly 
new about the ideas in this game it has 
been well put together and should be 
able to hold your interest. BW 



HWWIL KEYS, JOYSTICK 
FROM: ANIROG, £6. 95 CASS, 



At first sight Ice Hunter looks like just 
another multi-level mining game but it 
contains some pleasant surprises. 

The hero of this program is Thorak, 
who looks like a monk with a big nose, 
but is in fact the Prince of Ice. He wants 
to build up his igloo home by adding 
more blocks of ice. To do this he must be 
guided around a five level ice cavern in 

an attempt to * ™ 

blocks into the 
the screen. 

So starting i.. .... - r 

the ice blocks, and carries them about 
on the end of his nose! 

To move the blocks to another level 
he must drop them through patches of 

.< - be waited 






on as well but only once. 

There are three kinds of monsters for 
Thorak to contend with: dragons, 
mutant sea-lions (which look like mice 
on their hind legs) and birds which fly 
across the icc levels. 

These adversaries can be killed by 
dropping ice blocks on them or by 
eating a power pill, which appears from 
time to time and temporarily makes 
them vulnerable to being stomped on. 



i at the bottom right of 



GRAPHICS 



SOUND 



lasting Interest 



These patches 



These screens are, however: broken 
up by others involving shoot’-em-up 
arcade action - i n one you paddle a boat 
along a crocodile-infested river, while in 
another you're on a flying carpet, dodg- 
ing arrows. 

If you've already got programmer fan 
Gray’s earlier game Chine Miner, you 
may think this one is too similar. Still, 
there's enough high-quality action here 
to keep most budding sultans happy for 



Without the benefit of any add-on unit, 
the program generates a marvellous, 
throaty pirate’s voice announcing the 
game’s different stages. 

Admittedly it’s a gimmick, and after 
playing the game a couple of timesyou’ll 
tend to make use of the 'speech ofP 
option. But it’s certainly impressive - 
and so is the soundtrack. A rollicking 
piece of eastern flavoured music which 
gives the game great atmosphere. 

The game itself is simply an amalgam 
of familiar game ideas - but one that 
offers plenty to do. There are eight 
different screens, and most of them are 
platform games in which you leap 
around collecting Arabian jugs and 
avoiding eastern nasties. The only 
novelty is that each jug bears a letter and 
you must collect them in order to spell 
ARABIAN. Since there are three A s, 
you may have trouble working out the 
right order. fSSfi 



OAMil TA LES OF THE ARABIAN 
NIGHTS 

MACHINE: COMMODORE 64 

CONTROL:' JOYSTICK 

FROM: INTERCEPTOR £7 00 CASS. 



£9.00 DISK 



An intriguing software house, Intercep- 
tor. Their early games for the 64 were 
pretty lousy and won them a bad reputa- 
tion. which wasn't enhanced by their 
running feud with Llamasoft's Jeff 

But recently the standard of their 
releases has improved dramatically with 
the likes of China Miner, Wheelin' 
Wallie and Burger Chase - games 
which aren’t particularly original but 
which offer impressive graphics, good 
sound and plcntyoffun 

Tales of the Arabian Nights con- 
tinues that trend and this time there’s a 
gen uinely original feature: speech . 



GRAPHICS 

SOUND 

ORIG INALITY 



LASTING IN TEREST 




IE 64 • COMMODORE 64 • COMJi 






MURPHY 

COMMO DORES 
JOYSTICK 
MOGUL, £7.95 



underground and put them in his wheel- 
barrow on the surface. Of course, it's not 
so easy. There wouldn't be much to 
computer games if everybody could just 
wander around getting rich whenever 
they wanted. No, Murphy has got prob- 






For a sti 



re lots of rogue ca 



ccpt, but none the less playable and speeding along the tunnels. They have a 
enjoyable for that. nasty habit of crushing Murphy just as 

Murphy is a miner and is desperate to he's about to grab one of those 
retrieve all the moneybags scattered moneybags. 



SAME: FELIX IN THE FACTORY 
MACHINR: COMMODORE 64 
MHIWt KEYS, JOYST ICK 
FROM: MICR O POWER . £6.95 
This enjoyable game makes it to the 
Commodore in fine style. 

Felix is a nightwalchman in a factory 
who has to keep a generator running by 



which change position every time you 
lose a life. The bottum level is a moving 
conveyor belt carrying parcels. 

You start on the second level on the 
right hand side, next to the generator. To 
get to the main playing area you have to 
descend to the conveyor belt and get to 
the other end by jumping packages. 

If you fall over the boxes you'll be all 
right unless you are rolled off screen, 
then a life is lost. 



I REVELATION 

I COMMODORE 64 
CONTROL: JOYSTICK 

FROM: SOFTER, £7 95 

Yet another multi-cavern scrolling 
shoot-out. Mount your sacred eagle and 
flap through Hell zapping winged mons- 
ters and blasting towers 
At first sight, Revelation strikes you 
as being very similar to Joust. The 




similarities arc, however, only super- 
ficial. Your magic lance continually 
blasts away in whatever direction you're 
facing, and you can use the joystick to 

If you want to make things a bit more 
difficult, you can select a different con- 
trol set-up, where the joystick moves 
you about, but you must press the 
fire-button to keep flying. 

"" i of the game is to destroy aT 



Ml THE EVIL DEAD 
!H INBl COM MODO RE 64 

C RNTRIi J OYSTICK 

Ml PALA CE SOFTWAR E, £ 6.95 



Hi there, my name is Ashly. I have a 
rrible story to tell you. It's about this 
computer game, see. It's the first of a 
series of releases from Palace Software, 
based on famous and infamous - 
movies. In The Evil Dead. I take the 
leading role and obey your joystick’s 
every command. Gazing down on me 
from above, you must guide me about 
the small shack in which I'm staying 
t my four friends, Cheryl, Linda, 
Scott, and Shelly. 

We are having a bit of a problem with 
supernatural forces. Nothing serious, 
you understand, just that this thing 
keeps dropping in for a visit and turning 
my b uddies into horrible green mutants. 



This is just the excuse I’ve been 
waiting for to pick up an axe, or a sword, 
or whatever happens to be lying around, 
and chop my pals into little pieces. 

But wait! What are those things scur- 
rying towards me? Oh no! It’s little bits 
of Cheryl and Linda, and those 
are. .ugh . . . Scott's legs. . . oooerghhh! ! 

Well, that’s enough of that. Before 
you write off to Mary Whitchouse, I 
have to tell you that The Evil Dead isn’t 
nearly as evil as it sounds. The graphics 
aren't at all disgusting, the idea of the 
game is considerably less obnoxious 
than Space Invaders, and there is no 
more blood and guts than in Galaxians. 

The display shows the layout of a 
small house. Only a part of the house is 
visible on-screen, and the picture scrolls 
appropriately if you move to the edge of 
the display. 

When the game starts you can rush 
round closing all the doors and win- 



dows to stop the Evil Force entering the 
house. At least that's what the blurb 
advises you to do, but I found it pretty 
ineffective. Both windows and doors are 
soon blown open again, and a rather 
indistinct graphics shape nips inside 
and mutates your buddies. You can 
however open and close doors between 
rooms at any time during play, which is 
sometimes tactically desirable. 

Points are scored by zapping the 
mutants and their activated limbs. Score 
enough points and, so the blurb says, a 
book will appear which you must throw 
into the fire to destroy the Curse. 

You lose a life every time your energy 
count reaches zero. Movement and con- 
tact with the opposition both drain your 
energy by varying amounts. 

The main problem with this game is 
one of control. The responses of the 
little figure aren't exactly razor-sharp, 
and getting him through doorways and 



and objects in a hurry takes prac 

The Mary Whitehouses of this world 
can breathe a sigh of relief. The rest of us 
can get on with the serious business of 
playing a game that is of above-average 
quality but still, perhaps, a little dis- 
appointing. SC 



GRAPHICS 

SOUND 

ORIGIN ALITY 
LASTING IN TEREST 
OVERALL 



42 PCGAMES 




Screen Test 

kODORE 64 • COMMODORE 64 







NCS 



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AUXILIARY FIRE 
BUTTON FOR 
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AUTO-FIRE 
SWITCH ON/OFF 
(MODEL VC 102 ONLY) 



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HIGH STREET 
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TEL: (0934)516246 



WE ALSO STOCK SOFTWARE • RIBBONS • PAPER • CABLES 




Screen Test 



ODORE 64 • COMMODORE 64 



CAME: GYRUSS _ 

MACHINE: COMMODORE 64 

CONTROL: JOYSTICK 

FROM: PARKER VIDEO, £25 

Cyruss is taken under license from the 
arcade original by Konami and it is 
superbly translated forthe 64. 

You must go where no man has gone 
before, from Neptune to Earth, in warp 
stages. You craft runs in a circle around 
the perimeter of the screen and aliens 
attack from all angles as you mercilessly 

.p them. 

There are a number of warps to get to 
.jch planet, two warps to Neptune and 
three warps to all other planets leading 
to F.aVth. 

Each warp brings you into battle with 
four different formations of enemy 




GRAPHICS 
SOUND 
ORIGINALITY 

LASTING INTER EST 
OVERALL ' 

lose you one of your five ships on 
contact. A bonus ship is awarded a' 
60,000 and 140,000 points (not 160,000 
as laid out in the instructions). 

Gyruss is the finest shoot-’em-up 1’v 




fighters. If all the, 

a formation a bonus is given rising froi 
500 to 2,500 for the fourth formation in from Bach’s Toccata and Fugue in D 
a warp stage. There is a chance stage minor. Graphics are really excellent 
also where bonus points are given for with colourful, well-defined aliens spir- 
destroying the planes in formation. ailing out from the centre of the screen. 

Other dangers come in the form of Gyruss certainly isn’t cheap, but it 
meteors and runaway satellites which certainly issuperior. IT 



GILLIGAN'S GOLD 
COMMODORE 64 

CONTRO L: JOYS TICK 

FROM: OCEA N, £6.90 

Gilligan’s Gold takes a number of 
familiar ideas and shuffles them about to 
ith something just a little bit 

different. 

A horizontal scrolling display reveals 
_i underground mine, riddled with tun- 
nels, and inhabited by a number of small 
animated human figures. 

One of those little chaps is you. Being 
a mere human, you are naturally 
attracted by the numerous bags of gold 
that have been scattered about the 
mine-workings. Y our job is to pick them 
all up, transport them to the surface via 
either lifts or the stairs provided, and 
dump them in your wheelbarrow. 

Out to stop you are a gang of ruffians 
who will give you a good working over if 




they catch you. You must also watch out 
for the trolleys and the disused mine- 
shafts. 

So what’s new? First, the hooks on 
the ceilings. You can jump up and catch 
hold of these, thereby dodging the trol- 
leys which roll harmlessly beneath you. 
Even better, if you time it carefully, you 
can drop down onto the trolleys and get 
a ride along the mineshaft - very useful 



G RAPHICS 
SOUND 

ORIGIN ALITY 

LAS TING INTER EST 
OVERALL 

for dodging Lhe opposition when the 
going gets hot. 

Ruffians can be disposed of (tempor- 
arily) by either hitting them with a 
pick-axe, a number of which lie scat- 
tered about the screen, or by dropping 
bags of gold onto them from above. 

Don’t underestimate their intelli- 
gence though, they can be pretty nippy if 
they put their minds to ' ' 

Gilligan’s Gold is one of those games 
that demands a good deal of practice. 
My only reservation is that once you’d 
put in the practice you’d be fed up with 
the game. Solid stuff, this game, ’ ’ 
solid gold it’s not 



! QUAK ATTAK " 

I COMMOD ORE 64 

CONTROL: KEYS, JOYSTICK 

FROM: SOFT EK, E7.95 

Quak Attak from Softek is a comical 
version of the arcade game Joust , where 
a gallant knight battles with enemy 
riders for the honour of king, queen and 
country. 

Each level is set in a castle square 
which has three platforms. On these, the 
player can rest his mount between 



■ 



GRAPHICS 

SOUND 
ORIGINALITY 
LASTI NG INTER EST 
OVERALL 



The enemy riders control yellow 
ducks and you, the hero, ride a magnifi- 
cent pink and yellow duck. To defeat the 

GAME: GH OULS 

CONTROL: JOYSTICK, KEYS 
FROM: PROGRAM POWER, £6.95 
In this addictive game you must try tc 
rescue power jewels from 

SEPTEMBER 1984 



enemy, the hero must ride above each in 
and plunge down upon them. By 
iq this the rider is Hislndpcd from 



doing this, the rid: 
his mount 
When he hits the floor, 



main objective and bonus points can be 
gained by shooting him. If he does 
escape, points are lost and you move 
onto the next level, An additional 
hazard is the green dragon whose touch 
is deadly. 

Attak is a ",ai the 
st players c 



upon them. By youngest piayv.., — 

dislodged from enjoy, but there is a lack ol variety, the 
graphics are only adequate and the 
sound ismediocre 






s creepy m 



sion. There are four rooms to pass 
through: Spectre's Lair, Horrid Hall, 
Spider’s Parlour and Death Tower. 
There are many dangers to overcome 
including poisonous spikes, bouncing 
spiders, moving platforms and contract- 
ing floorboards. TT 



GRAPHICS 
SOUND 
ORIGINA LITY 
LASTING INTEREST 
OVERALL 



PC GAMES 43 



E 64 • COMMOD ORE 64 • COMJI 



CAME: ROOTIN' TOOTIN' 

MACHINE: COMMODORE 64 ~ 

CONTROL: JOYSTICK 
PROM: MESWARE, £9.95 

A game of loony tunes and musical 
madness, Rootin' Tootin’ was a big hit 
in Japanese arcades but has only made it 

It’s a game needing the grace oi' a 
geisha rather than the bulk of a Sumo 



wrestler, since it requires quick reflexes 
and even quicker thinking. 

You control a tuba trapped on a maze 
consisting of a musical scale. On the 
blue lines of Ihc scale are a myriad of 
purple notes which you can blast to 
score points or to destroy the pursuers - 
a host of crazy musical instruments, 

On the first of many levels your 
opponents are Guitacos, whose name 
gives a good idea of their appearance. 
They pop out of their holes in the middle 



of the maze and relentlessly chase that 

To avoid them you can either blow a 
few notes their way or, by pressing the 
joystick button, turn your tuba blue and 
pass through them. But you only remain 
invulnerable for a moment, so two or 
three Guitacos togetherare bound to get 
you, 

When you’ve cleared most of the 
notes a Trien will appear. This is a 
fast-moving triangle which leaves dead- 



GAME: MR TNT 
MACHINE: COMMODORE 64 
CONTROL: JOYSTICK 
FROM: HESWARE, £27.95 CART, £9.95 
CASS 

This game isn't as explosive as it sounds, 
hut you should still treat it with extreme 
caution. Mr TNT is highly addictive. 

A little round fellow with no nose or 
mouth (that's you) patrols a complex 



grid picking up sticks of dynamite, The 
lines of the grid disappear as he runs 
over them. Once he's picked up all the 
sticks he can progress happily to the 
next screen and do the same thing all 

Well, actually it's not quite that easy, 
Four burning fuses follow him about the 
grid with relentless purpose, cutting off 
his escape routes and blowing up the 
dynamite (thereby depriving him of 



valuable bonus points). 

Mr TNT has two options. He can 
cither concentrate on grabbing the 
dynamite and avoiding the fuses, or he 
can give as good as he gets by running 
round the grid cutting off THEIR escape 

Once a fuse reaches a dead end it goes 
out, and as soon as all the fuses have 
been extinguished you move on to the 
next screen. With each screen the fuses 



GAME: SPY SCHOOL 
MACHINE: COMMODORE 64 
CONTROL: JOYSTICK 
FROM: DIMENSION 21 , £6.90_ 
Budding James Bonds can now act out 
their hero's exploits. This arcade game 
consists of four tasks which have to be 
completed as part of your training 
course in the skullduggery of spying. 

Each of the problems on a level has to 



be solved before moving on to another 
harder one. You select a mission by 
moving your man along one of the four 
corridors in the middle of the screen. 

The top path puts you in the role of 
saboteur, A split picture has an ammuni- 
tion dump on the right hand side pro- 
tected by a moving barrier. While the left 
half is criss-crossed by trucks moving up 
and down. 

You can only use the left half while 



H-JljillHJ-MIIHlJJJMtErTTT 



trying to blast your way through the wall 
and avoiding the bucks. Staying loo 
long in one lane prompts a missile to 

To the right is a crash course in 
burglary. Your target is a suitcase at the 
bottom left of the screen. 

Starting at the top of the room you 
have to get to the case and back to the 
exit at the top. 

Floor sensors in the form of moving 

EliHlUMmiiiqZH 



GAME: DECATHLON 
MACHINE: COMMODORE 64 
CONTROL: JOYSTICK 
FROM: ACTIVISION, £9.99 

A gruelling, gruelling game. A test of 
stamina, skill and guts over the ten 
events that make up this supreme pro- 
ving ground of all-round athletic pro- 
wess. The only computer game I know 
where you need a shower and a massage 
when you've finished 

Although up to four players can com- 
pete, the most exciting option is certain- 
ly the two-player game, where you can 
keep a close eye on your opponent foi 
signs of stress and agony. 

First event is the 100 mebes. On 
screen the two sprinters appear - 
bronzed and fit - in their parallel lanes. 
Under starter's orders you nervously 
grasp the joystick. Next second and 
you're off. furiously waggling the stick 
from side to side to keep up maximum 

The animation is superb, with legs 
and arms pumping realistically. If you've 
listened to coach and done your training 
you should be able to break 1 1 seconds. 
The remaining events get tougher and 
tougher. Field events in particular repay 



intensive training in technique. There 
are few more embarrassing accidents for 
a computer pole vauiter than falling 
backwards off his pole before he even 
reaches the bar. My rival suffered this 
indignity while I. having trained inten- 
sively for at least a morning, sailed over 
5 metres with consummate ease. 

Jayclin, shot and discus all take valu- 
able reserves of strength as you work up 
momentum before releasing your missile. 
As they fly through the heavens you can 
admire the remarkably smooth scroll- 
ing. Put in a big throw and you’ll even 
get a burst of applause from the other- 
wise calm spectators. 

By now you’re tiring fast, but there's 
no respite because it's back to the track 
for the 400 mebes. Set too fast a pace in 
the early stages and you'll suffer on the 
final bend as the lactic acid fills your legs 
and you feel you’re running through 
quicksand. Even worse is the agony of 
seeing your opponent overhaul you in 
the last 10 mebes. 

The 1 10 mebes hurdles is another 
event for the technicians. Speed is 
essential, but unless you get that sbide 
pattern just right you're going to have 
awfully sore knees and an awfully slow 

And so. after nine events which test 



your all round athletic ability, you come 
to the ultimate trial of courage and 
endurance- the 1 500 metres. 

It's tough on the lungs, it s tough on 
the legs and it’s exceptionally tough on 
the joystick. At the very least this event 
requires three and a half minutes of the 
most strenuous waggling. When you've 
staggered past the tape you'll feel that it 
might have been less tiring to go out and 
run a metric mile for real. 

Decathlon is one of the few sporting 
simulations in which the effort on 
screen is matched by the physical effort 
required of the player. 

The graphics and animation of the 
athletes are superb, but it's a pity that 
this isn't matched by the background or 
the sound. But these are minor com- 
plaints. The game is all about compet- 
ing. So get yourself a good, sbong 
joystick and a good, strong friend) go 
out in that stadium and go for gold. PC 



GRAPHICS 8 

SOUND 6 

ORIGINALITY 2 

LASTING INTEREST 7 

OVERALL ~ 8 



46 PC GAMES 



Screen Test , 



ikODORE 64 • COMMODORE 64 




ly stars all o’ 
id of iti 



r the m 



as possible. 



:e; it pays to get and greater speed. Control is awkward 



and your tuba cs 



, on be very tricky to 

On further screens a whole orchestra around corners, but Rootin' Tootin' is 
of other nasty instruments appears. Par- well worth listening out for. PC 

ticularly gruesome is the Pianha, its 
keyboard flashing like rows of deadly 
teeth as it rushes after you. Pianos and 
tubas just do not get on. 

I lootin' Tootin' has excellent 

graphics and the sound is good if a little 
repetitive. There are numerous levels 
with increasing numbers of opponents 



GRAPHICS 

SOUND 

ORIGINALITY 
LASTING INTEREST 

OVERALL 





bum faster and faster. Mr TNT loses one 
of his five lives every time he bumps into 
afuse, orblundersintoadcad end. 

You have to be pretty nifty with the 
joystick while playing this game. The 
control is very finicky and if you're not 
careful you can find yourself zipping off 
along the wrong track, sometimes with 
fatal results. 

This is a simple but extremely compul- 
sive game. The graphics are nothing to 



write home about and the sound isn't 
much better, but it has that pac-manic 
feel to it that could kcepyou glued to the 
keyboard for hours. SC 






Screen Test 



COMMODORE 64 • COMMOE 



) protect Zeta Class 
Defence Sphere 7, which is essentially a 
blue planet hanging in deepest space. 
You're armed with a ‘solar-powered 
Positron Accelerator’. Sounds imprcss- 



Well, it isn't. It's just a set of sights 
which you rotate in search of enemy 
attackers. Despite all that positron toward: 
acceleration it’s about as powerful as a 
rusty old cannon. 

Press the fire-button and your pod 






target By the 

cannon-oan explodes t_, 
respecting alien is likely to be long gone. 
Below the space display is a status 
which Dickers lazily board giving you information on your 



mrm 



pod’s condition: “Yellow’ means 
have to find time to re-charge your 
power and ‘Red’ means you ar 
danger of imminent destruction. 

Attackers come in the shape of 
fighters, saucers and larger flagships. 
They're all devious and hard to hit. 

The graphics are good but nothing 
special and the scrolling is slightly jerky. 
Zeta 7 can make for an entertaining 
half-hour - a bit like watching an old 
episode of StarTrek. — 



mu-tciiit 



Principle' is that you get to see most (but 
not all) of the game without having to 
battle your way through from the begin 

The second big difference is in the 
actual game-play itself. Before you start 
on a task, the screen flashes up an 
introduction explaining your objective 
in this particular part of the game. It 
doesn't, incidentally, tell you how many 
screens there are for that task or how to 
accomplish it. 

Once you enter a screen, you have to 
move very fast indeed, because the 
platform you are standihg on bursts into 
flames within a few seconds! This puts a 
lot of pressure on the player and when 
you're just starting the game it can be a 
bit discouraging. You keep losing lives 
and flashing from screen to screen with- 
out getting anywhere. 

Once you start to get the hang of the 
different tasks, however, this feature 
adds excitement rather than frustration 
to the game. 

great sense of humour in 



HERCULES 

COMMODORE 64 
JOYSTICK 
FROM! INTERDISC, £6.95 

A new game from a new company, and if 
Interdisc's future releases arc as good as 
Hercules then we'll certainly be hearing 
a lotmore about them. 

Hercules is a multi-screen platform 
game where you run. jump, and climb 
about the screen to reach your objective. 
Although the game-play sounds famil- 
iar. it has a number of improvements on 
the standard recipe. It's also very diffi- 
cult to play, but once you get the hang of 
it you'll find it difficult to stop. 

There are 50 different screens and 12 
different tasks to perform. The 50 
screens are divided unequally between 
ie tasks, with one or two having only 
vo screens and some of the trickier 
ties having as many as six. 

The first big difference about Her 
ties is the way you play. Every time 
)u lose a life you're transported al 
random to another screen and another 
task. 

The benefit .of this ‘Random Access 



ting suicide that you discover that parts 
of the display arc missing! Life-saving 
platforms suddenly appear in mid-air to 
save you from certain death. But don't 
get too cocky - some of the platforms 
disappear just when you're stepping 
onto them. All very dicy - and very 
exciting. 

Most screens involve similar hazards. 
Sprites move up and down blocking 
your path. Fat spiders squat down be- 
fore you and are fatal to touch. Ropes 
dangle invitingly for you to climb up - 
and sometimes snap disconcertingly 
when you grab hold of them 

Hercules is a game that requires 
perseverance and patience to get 
started, but it’s well worth the effort. For 
once a classic hero has inspired a classic 
game. sc 





Alllgata Softwa 
ige Street, Sheffield SI 

Till: (0742) 7 



of order and shou 






villiqatics 

eSS iB oJI Software Limited 








ROCKET 


lilli 


ROGER 



ELECTRON 





• ORIC • SPECTRUM • ORIC • S I 




•A Mll REIC HSWALD 
MACHINC: SPEC TRUM 48K 

CONTROL: KEYS 

[ROM: MW G AMESWO RLD. 1 5.95 
A strategy game in which you command 
the forces of the American 9th Army as 



CAME: F ULL THROTTL E 

MAC NMIt: SPECTRU M 48K 

C ONTRO L: KEYS, CR SR, KEMP, S INC 
FROM: MICROMEGA, £6.95 
Throw away those leathers and gaunt 
lets and that crash helmet They’re obso- 
lete. Throw away your Honda 1000 as 
well. Because now that Full Throttle's 
arrived you can race on the world's top 
motor-cycle circuits using only a hum- 



OAMii ACHERON'S RAGE 
MA CHINC : ORIC 1 48K/ATMOS 
CO NTROL.- C RSR, K EYS 
FROM : SOFTE K, £6.95 

Whoever Acheron was, the poor guy 
probably ended up having a hard time! 
Defending sectors of space from the 
Gors' warships isn’t all fun and games. 
The backdrop to this game is twink- 



ble little Spectrum. 

Graphics, animation, scrolling, and 
3D effect are all superb. The combina- 
tion provides a game which give you a 
real taste of high-speed bike racing with, 
of course, none of the nasty physical 
dangers. 

One danger you do run, though, is 
frustration: it will take a considerable 
number of laps before you master the 
elementary techniques of riding, and 



ling stars, and in the centre Qf the screen 
is a grid - what purpose it serves is not 
explained in the inlay, but it certainly 
makes 'zapping zose aliens’ a real hard 

With your Asteroid-style ship, you 
thrust, brake and blast away, clearing 
outer space of the Gor menace. Ah, got 
’em - a sigh of relief - oh no! There’s 
more and more , . . and more! 

There are six types of mcanies, the first 



they attempt to capture a bridgehead 
over the Rhine. You control tanks and 
infantry, reconnaissance. units and en- 
gineers. 

Unfortunately for the allies, the 
graphics display is very dull and it’s not 
at all clear where the strategy lies. Play 
this game and WWII is likely to have a 



slightly different result. PC 





copy of the arcade original. You have a 
limited number of bullets to shoot cute 
little ducks, rabbits, owls and pipes but 
the action is a bit slow, 

You can afford very few misses even 
without the diving ducks trying to steal 
your ammo. The tune is annoyingly 






Screen Test 



IECTRUM • ORIC • SPECTRUM* 




i , iu:-:riu.-.i .u.-,] iH.j iU..j 



tremendous 1 .'. 

Now Psion have gone and ruined the 
fun. This isn't a game - it's the real thing. 
No longer can you enjoy imagining the 
crowd there cheering you on - you 
actually see them, yes, complete with 
heads turning left and right as Ihe ball 
bounces across the court. 

Instead of a line you have an actual 
player, scurrying around the court with 



time the ‘swing racket' key is pressed, 
the racket changes from forehand to 
backhand position, or vice versa. This 
means that if the ball is speeding the 

quick swing of the racket to your other 
side and then swing again to make 

The ball itself appears to have been in 
use an awfully long time, because it's 
black. But it moves beautifully around 
the court complete with a shadow to 
reveal its height. So you can tell when 



The action is taken from a Wimblr 
of the future where jumbo-rackets ! „ 

been replaced by mega-rackets - the your shot is going to hit the: 
racket head is about half the size of the watch when it does - a ball-boy 
player. This is very useful if you want to • ' 

actually hit the ball. 

Making a stroke takes a little practice: 

' " ' ’ ' Ihe ball 

he right 
right- 



and picks up the ball! 
light that's good for a giggle, 
e instructions say that it’s 



(forehand position 
handed) '' ' 

the ball comes over me net you move 
into position by running forward, back. 
' ' tr right. Then at the right 



„ „ ling of your swing, and whether 

;o the left (backhand). As you're moving when you hit the ball. 

I found this took considerable prac 
:e to achieve intentionally. But it's 
remarkable how well the spirit of the 



you swing the racket. Pow! The ball game is captured. You can rush to the 






SEPTEMBER 1984 



wrong-foot your opponent. 

The program's attention to detail is 
also impressive - you can play either 
against the computer, or against another 
human. The game is scored authentical- 
ly, including tie-breaks if a set reaches 
6-all. 

Serving alternates correctly, and the 
players even change ends every two 
games, although fortunately they skip 
their one-minute rests. 

You can play one. three or five-set 
matches, and there are three levels of 
play - quarter-finals, semis, and the 
final. On the higher levels the ball moves 

I have to admit it, my 1974 version of 
video tennis has been improved upon. 
Came, set and match to Psion ... but f 
wonder what computer tennis will be 
like in 1994? CA 

GRAPHICS 9 

SOUND 4 

ORIGINALITY 7 

LASTING INTEREST 9 I 

OVERALL 9 | 

PC GAMES 51 








SLOGGER SOFTWARE 



MACHINE CODE GAMES FOR BBC 

A MAZE IN SPACE 



'b; ELECTRON, SPECTRUM 16/48K 

DOGFIGHT 



Dogfight and A Maze In Space together 
Cassette - £14.95 Disc - £1 6.95 



All prices include 
VAT and postage 






Only £5.95 



iCTRUM • SPECTRUM • SPECTRH 



ll KOSMIC KANGA 



SPECTRUM 48K 

CONTROL: KEYS, CURS, SINC 
FROM: MICROMANIA. £5.95 
A kangaroo... from space? Surely not. 
But there it was, bouncing around the 
moon in search of its spaceship. 

Kanga sets out from the Earth and has 
to bounce his way from screen to screen 
to journey to the moon. You bounce 



automatically and can jump higher or 
lower and backwards or forwards. 

Kanga starts at an airport and must get 
across it as it scrolls from right to left 
On the way he can pick up bonus points 
by passing through bags, bottles and 
other airport paraphernalia. These can 
be on the ground, on the tops of build- 
ings or suspended in the air on floating 
platforms. 

Meanwhile bombs, ambulances and 



aircraft must be avoided since they can 
interrupt him in mid-hop, costing a life 
in the process. The bombs must be 
carefully watched for since they can 
appear on platforms in place of bonus 



Most obstacles can be dealt with by 
firing boxing gloves at them. However 
bombs can’t be ‘knocked out’ like this. 

If Kanga manages to survive his air- 
port ordeal then he can proceed to 



!» ATHLET E 

SPECTRUM 48K 

CONTROL: CURS. KEMP, S 



theai 



FROM: BUFFER MICRO, £5.50 



Another in the spate of Track and Field 
copies, but this doesn't measure up to 
the arcade original or Micro Olympics, 
reviewed elsewhere in this issue. 

Five events have to be completed, the 
100 metres. 400 metres, 110 metres 
hurdles and 400 metres hurdles against 



There is none of the adrenalin pump- 
ing thumping of keyboards or joysticks. 
Your speed in the races is determined by 
your chosen effort between one and 
nine. However you only have so much 
power to cover the distance and there- 
fore have to ration your effort carefully. 

It makes the game less harsh on the 
hardware and more dependent on skill 



rather than on wrist power. But this also 
means it is far less exciting. 

The program runs through the title 
screens for every event and you can 
spend almost as much time waiting for 
these as you can playing the game. 

The limitations of power mean you 
spend most of the running races just 
watching three badly animated men 
jogging across a white picture with two 
lines across it No grass, no crowd, no 
distance markers, no sound. Nothing to 



Lli-HIIIHJHII 






CAME: TORNADO LOW LEVEL 
MACHINE: SPECTRUM 4BK 
CONTROL: KEYS, CURS, KEMP, SINC 
FROM: VORTEX SOFTWARE, £5.95 



This is the first game from Vortex since 
their blockbuster Android 2 and has 
been eagerly awaited, not least at PCG. 

The action takes place in a small 
wrap-around landscape interspersed 
with lakes. On the ground are buildings, 
trees, electricity pylons, poles and walls. 
The buildings though are unconvincing 
and are just red and white blobs. 

Your Tornado starts on a runway and 
after fuelling can take off into the scroll- 
ing scenery in search of five enemy bases 
which you have to destroy. The fighter 
moves as in Zaxxon with left and right 
banking but you can explore the land- 



scape in any direction. 

At its flight ceiling the plane can avoid 
all but the tallest buildings and the 
poles. But to destroy the five bases you 
must descend to a very low level and fly 
directly over the disc that passes for a 






The plane has two flight modes with 
the wings cither forward for landing and 
slow flight, or swept back for faster and 
higher scoring flight, nitre is smooth 
movement and an excellent shadow of 
pjane zooms over the ground as 



tou fly. 



Some nice touches are the lakes 
which are below the land level, so 
surface skimmers must beware of cliff 
walls. There is also a bridge to fly under 
which is great fun to have a go at. 

On the second mission a base is 
placed in the water, which makes it a lot 
harder to get at. On later missions the 
awkward positioning of discs makes 

There are no bullets and bombs in this 
game but once you get familiar with the 
controls it's a great program- BW 



Shown a radar screen, alti- 
meter, fuel gauge, time limit and the 
number of enemy bases remaining on 
the right of the display. The fuel can be 
replenished by landing on the runway 
again and the time limit’s no problem. 



GR APHICS 
SOUND 
ORIGINALITY 
LASTING INTER EST 
OVERALL 



nun 



rmnn 



inzm 



miit 



BEAKY AND TH E EGG 
SNATCHERS 

SPECTRUM 48K 

KEYS, K EMP, PRO, SINC 

FANTASY SOFTWARE, £5.50 



the m 



Beaky is an Andromedan Armed Con- 
dor engaged in a desperate struggle to 
preserve his species on the planet 
Crackit. There are 12 different screens 
to get through, involving collecting the 
eggs, incubating them and, finally, rear- 
ing the chicks: 

The first stage has you recovering' 
stolen eggs from the nasty Egg Snatch- 
ers. You must shoot them in flight and 
catch the falling egg. 

When the egg is in your grasp you 
must swoop down to your nest and drop 
it in. To make life that bit harder you 



As with allchicks there must be a time 
for incubation. Beaky has the task of 
shooting (yes shooting!) snowflakes be- 
fore they drop into his nest and lower 
the temperature. 

The rare spotted Froogle will try to 
drop the temperature of the nest by 
spitting nitrogen bombs into it This 
creature hops around in between cat 
naps, your only hope of destroying him 
being to shoot the coloured spinning 
spheres which move around the screen. 
The third stage has you trying to feed 
your helpless chicks with the green 
worms that wriggle around the screen 
Rearing its ugly head is yet another 
Egg Snatcher who will deplete 



If the food supply falls to zero 
then a chick is lost - the other chicks get 
hungry and eat it! 

If you manage to sustain a good food 
supply the chicks mature and you start 
over with the second generation (there 
being four to do overall). 

The presentation on Beaky is superb. 
There are user-definable keys and all 
major joystick interfaces are supported. 

Beaky will arouse the maternal in- 
stinct and has the right blend of action 
and strategy to have you constantly 
comingbackforjustonemoretry. TT 



food supply by dropping missiles ir 



GRAPH ICS 

s ound' 

ORIGINALITY 

LASTING INTEREST 
OVERALL 



SEPTEMBER 1984 




Screen Test 




IM • SPECTRUM • SPECTRUM 



further screens. These screens all follow 
(he same pattern as the first but the 
other characters are changed. 

Every third screen is a platform screen 
where the usual opposition have been 
replaced by a bouncing ball which is just 
as lethal. 

If Kanga can get through the desert, 
ocean and other earthly hazards he'll 
eventually reach the moon and his 
spaceship. 



get even my Grandad’s pacemaker beat- 
ing faster. 

The hurdles involve rather more skill 
- you have to time jumps carefully to 
clear them. But your character gets 
hidden by the hurdles when leaping 
them and disappears completely if he 
falls over one. 

You also collapse in a heap if you run 
out of power, which is all too easy to do 
with your apparently feeble resources. 

The hammer throw is the most enjoy- 



able event. It’s fun carefully timing the 
release of the weight - but one good 
event can't make up for the inade- 
quacies of the rest of the program. BW 






CONQUEST A tactical game which even veteran 
players will find both challenging and rewarding. 

Mediterranean Europe is divided into grid squares, Your 
aim. as Emperor, is to gam 1 00 squares of territory as quickly as 
possible- at the same time dealing with Barbarian counter 
attacks, plagues, civil war and rival Emperors. 

5 levels of skill, plus a continuous 'Conquest' game where 
all the difficulty levels are thrown in together. 



3D BAT ATTACK Anal I action, 3 dimensional 
maze game where you gather up blocks of gold, at the same 
time pitting your wits against vicious vampire bats whose 
only purpose in life is to locate, hunt and kill you. 

4 levels of skill. At each level the game gets faster and 
more complicated, and the vampires more dangerous. 





Soft we're not 



Are you ready for CheetahSoft? 

There’s only one way to find out. 

But be warned: these vampire bats know 
a good meal when they see one. And our 
friend with the ✓p . - » 
scythe has had years ^ h OGlQh bOl T/ 
of experience... 



So don't play unless you're ready 
to play the game for real. Because you’ll 
find there’s one sure thing about 
CheetahSoft: Soft we’re not. 

ll!§l85§§Si§& 2 ood stores. 



AFTERTHESE. 

THE REST IS KIDS STUFF. 







Screen Test 




There's no doubt about it, this is the best 
>n of Defender yet released on the 
Spectrum. It takes over the mantle from 
Crystal’s Invasion of the Body Snatch- 
as for two reasons: it offers sound to 
those who don't have a Fuller soundbox 
(as well as those who do), and it’s more 
playable. Invasion was unbelievably 
hard to play - far harder than the arcade 
game itself. Star Blitz is a lot less 
frustrating. 

For those who were bom yesterday, 
the idea behind Defender is that you're 
protecting a group of humanoids from 
being kidnapped by spaceships known 
as landers. You fly your craft across a 
scrolling horizontal landscape blasting 

DRjUERTANKS 

Mi l SPECTRUM 48K 

KEYS, SINC 

SINCLAIR, £7.95 

Interested in preserving our rich 
architectural heritage? Outraged by the 
property developers' mindless destruc- 
tion of beautiful buildings? Keen on 
playing around in tunnels? Fed up with 
questions? 

Then Driller Tanks may be the game 
for you. Not for me, but then I’m a bit of 

vandal and I couldn’t really care less 
whether the Summer Palace - a mixture 
of Taj Mahal and Brighton Pavilion - is 
undermined by the fire-breathing Mam- 
and their 'mindless cohorts’, the 
Skorks. 

The palace lies above a network of 
tunnels, where those Mammuts and 
Skorks live. The Mammuts are over- 



the enemy and keeping a special watch 
for any humanoids being lifted away. 
When this happens, they cry out, and if 
you're clever - and fast - you can shoot 
the ship carrying them, pick them up 
before they hit the ground, and then 
land them back on the surface. 

If you fail, the humanoids turn into 
mutants which are a much more vicious 
type of alien. As the game wears on you 




grown purple heads with enormous 
voracious mouths while the Skorks are 
crab-like things whose only wish in life 
is to 611 in unblocked tunnels. 

Which is where you come in. You 
control the Driller Tank. Your mission - 
to descend into the tunnels and destroy 
these evil creatures before they emerge. 

Your tank has a whirling pointed nose 



across many other hostile craft: 

swarmers, baiters, bombers and pods. 
All these appear in Star Blitz. 

One of the best features of this vei 
is the control system. This closely fol- 
lows the arcade pattern: up, down and 
reverse with your left hand; thrust, fire 
and smart-bomb with your right. The 
keys are evenly placed. Even so, r 
comers will need much practice. 

One disappointment is that the sc 
ing isn't completely smooth. 1 also 
found the tiny radar panel at the top of 
the screen very hard to make use of. 
Never mind. For Defender fanatics this 
is a must. SC 



LASTING INTEREST 



to clear the tunnels and has an 
Cannon to stun the Mammuts before 
delivering the coup de grace by crushing 

And that’s about it. Down you gi 
Chug, chug, chug. Dig, dig, dig. Freeze, 
crush. Of course, it’s not quite so easy 
because your tank moves mucl 
slowly and, if you’re using the keyboard, 
you'll find the controls unresponsive. 

Driller Tanks is disappointing be- 
cause it could easily have been so much 
better. It needed variety badly. As it is, 
the graphics are pretty enough but the 

sound is annoyingly repetitive. 



3D BAT ATTACK 
■Ml SPECTRU M 48K 

KE YS, SINC 

CHEETAH S OFT, £6.95 



issette inlay says Bat Attach is the 
first of a series of tapes which are more 
realistic and more challenging than the 
games you've been playing so far.’ You’d 
be batty to believe it. 

Admittedly, the first few seconds are 
impressive, as the title looms toward 
you and tilts itself upright. But what 
follows is simply another rendering of a 
well-tried theme: the 3D maze game. 

The scenario is that you’re inside 
Dracula’s castle to collect the gold bars 
which litter the Door. But your attempts 
at burglary are put in jeopardy by a 
collection of bats, against whom you 
can only protect yourself by means of 
cloves of garlic. 

What actually happens is that you are 




given a simple 3D view of the corridor in 
which you are standing, revealing exits 
to right and left, and any gold or garlic 
which may be lying on the Door. 

You can move in any direction, or 
rotate to see what lies to your left, right 

You can also get an overview of the 
entire maze to see how many gold bars 
you've collected. A separate 'radar' con- 
tinually indicates the position of Lhe 



bats as they close in on you. 

But although this is all compt 
done, you may be disappointed by the 
complete lack of animation. When you 
move, the screen simply switches direct- 
ly to the new position. And the bats 
themselves - when you see them, just get 
larger as they approach - no Dapping 
wings or drooling mouths. 

Those who lack Sinclair’s Interface 2 
may also take exception to having to use 
the cursor keys for control - plus Caps 
Shift when you want to rotate . 

There arc a total of four mazes, linked 
by a lift. The bats become increasingly 
aggressive as you progress through each 
successive maze. But you, I fear, may 
become increasingly bored. 



PCCAMIS ST 









SPECTRUM • SPECTRI 



whose English was as inept as his 
detection. 

You play the part of the Pink Panther 
who wants to steal the Purple Puma, a 

priceless gemstone. Steadfast in their 

„ . . attempt to foil you are Inspector 

rust, a trench lesson. Les Flics trans- Cleuseau and his trusty gendarmes, 
latcs into English as The Cops'. So why The game begins with a maze-chase 
not just call it that, you might well ask. sequence in which you have to escape 
The reason is that the game is based on from the pursuing squad car and enter 
the Pink Panther films in which Peter one of the nine rooms containing va- 
Sellcrs played Inspector Clouseau. rious objects to help you in your crime. 



CAMS! WAR OF THE WORLDS 
MACHIMK: SPECTRUM 48K 
CONTROL: CUR S, KEYS 

FROM: CRl, £7.95 

The concept of acting out one of the 
most dramatic stories of all science 
fiction is very attractive, but this game is 
sadly lacking in the excitement of the 
radio show which threw America into a 
nationwide panic. 



The aim of the game is to go in search 
of your fiance Carrie. You have to reach 
six locations in the right order and on 
the right days. Finally you're meant to 
find the Martian encampment on the 
seventh day where all will be revealed as 
to the late of you, Carrie and the rest of 
the human race. 

The program is a graphic adventure, 
although there is little adventure. The 
occasional single letter command or 



CAME: RAI NY DAY 

it SPECTRUM 48K 

Ll KEYS, CURS . SING 

PROMi CCS, £ 

If it's pouring with rain outside, and the 
dog’s just chewed up your cassette of 
Revenge oi the Mutant Carrots, then 
you might be tempted to load up Rainy 



Holditrighlthere! Are you SURE you 



want to do this? Are you man - or 
woman - enough to cope with ten 
different mini-jigsaw puzzles? Or a 
Mastermind-clone? Or the dreaded 
‘Reaction Tester'? 

That’s what you'll be faced with in 
Rainy Day. The jigsaw puzzles are 
attractive little pictures that your Spec 
trum has muddled up and which you 
must rearrange against the clock. Very 
enjoyable - if you like jigsaw puzzles. 



CAME: SPACE COMM AND 
MACHINE: SPECTRUM 4BK 
CONTROL: KEYS, KEMP. SINC 
EROM: VIRGIN, £5.95 
PROM: CCS. £2.99 

In Space Command it is your objective hit the foi 
to defend the domed city for 
possible against the hordes 
whose sole purpose in life is 

you You know the sorl Although the city looks good ant 



Once the game gets started, you are 
presented with the display, which apart 
from the aliens never changes through- 
out the game. The lower portion of the 
screen is taken up by your city which is 
protected by a force field, As the aliens 
becomes weaker 



AME: DEATHSTAR 
ACHINE: SPEC TRUM 48K 

Ll KEYS, CURS, KEM P, SINC 
»» AM AZING GAMES, £5.50 
The packaging of this game looked tatty. 



but j 



erhaps there 
program just waiting to get ouL Then I 
noticed it was a 3D trench game. Unori- 
ginal I thought but it still might be good. 

I wailed anxiously lor this miracle of 



technological achievement to load 
Finally I was ready to go winging mv 
way in Luke Skywalker’s wake after the 
evij Darth Vader. 

But then I started playing, if the 
dictionary definition of the word 
stretches to this program. A flashing 
border appeared boxing the screen en- 
tirely. and flickering like a bad home 
movie. My ship dropped into the fore- 
ground and despite iny best efforts 



I’m tired, so tired. It was the 1 500 metres 
that did for me, coming after all those 
other exhausting events. Let’s face it. 
I’m no Daley Thompson. 

It all started in the 100 metres - my 
best event. I had high hopes or a gold 
medal. But it’s really a rather frustrating 



experience racing against a computer 
which ‘In all cases. ..achieves the cur- 
rcntworld record'. 

Still, when the starling pistol - or beep 
sounded I pounded away at the keys to 
move my legs. But to no avail. As hard 
and as fast as I pressed, my little legs 
would not carry me quickly enough. The 
computer recorded a lime of under 10 
seconds while 1 breasted the tape in a 
pathetic 14.5. Disheartening, very dis- 
heartening. 

Better luck in one of the field events 







Screen Testi 



M • SPECTRUM • SPECTRUM 









Screen Test 




SPECTRUM • SPECTRUM • 



SIP 





with the loser also losing his piece. 

Pawn x pawn produces a scene in 
which the computer’s helicopter tries to 
bomb your tank before you can reach a 
city. The graphics are pretty, but the 
gameplay is minimal. Piece x different 
piece results in a dire version of Gala- 

I’m afraid I can't see Karpov and 
Kasparov taking it up. PC 



CAME: WORSE THINGS HAPPEN AT 
SEA 

MACHINE: SPECTRUM 48K 
CONTROL: KEY. CURS, SINC, AGP 
FROM: SILVERSOFT, £5.95 

I used to have terrifying dreams about 
being on board a ship which was gra- 
dually springing leaks, and 1 had to tear 
around trying to fix them. This game is 
my nightmare come true. 

The terror begins when you, a service 
robot, materialize in the bridge of the 
ship. This is one of the ship’s 11 com; 
partments. only one of which can be 
displayed on screen at once. You glance 
at your instruments, and see that - ,'aagh! 
- water is pouring into the ship’s hold! 

So off you run, pausing only to grab a 
scaling patch, and fumble your way 
through the ship's compartments until 
you reach the leak. Drop the patch onto 
the leak. Phew! But already the water 
level's high, causing you to lose power - 
better get out fast! 

You leave, but then,. .oh no! You 
forgot to close the , door. The water’s 
pouring through into this room. Quick! 
Seal the door and get to the pump. But 
where’s the pump handle? You left one 



in another room. No time to get it, 
because your power's running out. 
Help! Must get back to the bridge to 
recharge. 

Just jit tithe! Andnow if you're lucky 
you can dart back to one of the water- 
filled rooms and pump it clear. If not, 
the ship's in danger of going down. 
But,. .panic! Another leak has sprung! 
And water’s entering the bridge! If it gels 
at all deep the recharger will no longer 
work. That'S it! You’re out of power 
The ship sinks with thousands of 
pounds of cargo on board. 

Worse Things Happen At Sea is a 
brilliantly original, panic game. It’s so 
playable you can start enjoying it from 
the word go. yet ’as it goes on, you have 
more and more to worry about - enough 
to turn even a skillful player into a 
gibbering wreck. 

After learning to cope with leaks and 
pump handles on your first turn, you 
must then on your second turn lake time 
to keep steering the ship on its proper 
course. And on your third, worse things 
Still happen - including the engine 
overheating. 

The Screen is very cleverly designed: 
the bottom half shows the compartment 



you're in complete with leaks, pump, 
and rising water level. The upper half 
has a number of indicators including the 
robot’s remaining power, ship's direc- 
tion, distance to harbour, and, most 
important, the water level in each com- 
partment 

The robot runs around in a rather 
comic jerky style, accompanied by 
frenetic sound and some attractive 
tunes. It's particularly enjoyable watch- 
ing hint pump out a compartment. 

Doors are quite difficult to close - you 
often accidentally walk through them 
instead, which can be fatal. But you can 
avoid opening and closing them, by a 
power-consuming mode of travel called 
'supa-step'. 

Many of Silvcrsoft’s previous efforts 
have simply been copies of arcade 
games. This one is in a different class 
It'shorrifyinglygbbd. CA 



aj-i-jiiigijniiLasffff 



Artie make no mean claims for this 
game: ‘It is’, they modestly say, 'the 
latest and greatest and most exciting 
chess game ever developed.’ It may 
possibly be the latest, but the other two 
adjectives certainly do not apply. 

In effect, you get two games. Option 1 
gives you straightforward computer 
chess: six levels and a reasonable game. 

What gives you a hint about the 
nature of Option 2 is the pieces: pawns 






A STEAL AT THE PRICE! 





“It's a gem" . . . said Popular 
Computing Weekly when it 
reviewed Ruby Runabout. 



NEW RELEASES AT £1 .99 INCLUDE: 

SPECTRUM 48K 

CODE BOOK CAPER Graphic adventure 

SNIPER Strategy wargame 

TEXAS Tl 99/4A 

WOOMPHiThe minefield game 

SNAKES & LADDERS Computer board game for the kids 

TORPEDO ATTACK Action filled arcade game 

TEXAS TI99/4A: £5.50 

TOMB OF MYCLOPS (Ext Basic) Ingenious Adventure 
ROCK STORM Arcade Action great graphics & voice 
compatibility 
DRAGON 32: £5.50 

PRATFALL PEARLY Graphic Adventure 
STAR CARGO Space Arcade Action 

SPECTRUM 48K: £5.50 

REICHSWALD-The American offensive on the Rhine - 
March 1 945. Superb strategy game from MW 
GAMESWORLD. Easy to learn, impossible to masterl 
AND ALL OTHER TITLES ARE GREAT VALUE TOO! 



RE ICHSWALD 

Crossing the Rhine, 19*5. 



ASK FOR OUR GAMES AT YOUR LOCAL COMPUTER SHOP OR DIRECT FROM: 



SCORPIO GAMESWORLD 11 fennel street, Manchester M43du 



Telephone 061 -834 2292. 

Distributor & Trade Enquiries Welcome We welcome high quality programs for any computer 

SEPTEMBER 1984 PCGAMES 61 



Screen Test 



SPECTRUM • SPECTRUM • SI 





efore reading this review, take a look 
: the screen shots on this page, Not 
tally sensational, are they. Glance at 
te graphics and sound ratings. Pretty 
ordinary Now scratch your head and 
ask yourself why on earth Quo Vadis is 
PCG's Game of theMonth. 

will have you exploring a system of 
nderground caverns no less than 1,012 
treens big. That makes it the largest 

n iL They say that the biggest of the 
tine's 118 caverns is larger than the 
itire playing area of Alligata's exten- 
ve Son (if Blogger. And if the knight 
ho carries out the quest is scaled up to 
x feet tall, the total distance he would 

The tape version of the game uses a 
turbo loader to load in about four 
ites, but on our prc-producti 
copy this was not yet working relial 
Softek are also printing a glossy book 

Making a map is probably the o 
hancc of solving the game - I do 
•nyonc could remember the details 
in underground network which is 
creens teen and 22 wi-ic Especially 



fixed locations. You will also occa- 
sionally discover riddles written on the 
cavern walls. Answering these will pro- 
vide clues to the location of the sceptre. 

One slight disappointment is the 
knight himself. For something which is 
on screen the whole time, he's not very 
interesting to look at, and his animation 
is simple. Similarly the sound, although 
effective, is not quite up to the standard 
of some recent 64 games - it consists of 
an eerie tune and muffled explosions 
whenyou destroy monsters. 

But sound and graphics aren't the 
point. The appeal of Quo Vadis is the 
incredible challenge it offers. So far 
Commodore 64 owners have been 
starved of the hugely popular explora- 
tion games such as Atic Atac, Sabre 
Wulf and Jet Set Willy. Now the tables 
are turned. They have at their disposal a 
game which a Spectrum's memory prob- 
ably couldn't hold. CA 



PC GAMES 63 






' packing i 






j If you can stand the nerve tingling excitement get your game from all good computer dealers. 

Distributed by: Centresoft Tel: 021-520 7591 and R & R Software Tel: 0226 710414 



Gremlin Graphics 

buy these games at your peril! 



Peter Harrap 



Some of the games that have made their 
way to the White Wizard's Fortress of 
Solitude this month are pure rubbish. 
First into the bin was The Five Trea- 
sures of llyzar from Space Age Soft- 

This ‘original and exciting adventure’ 
is about as original and exciting as a 
spell for making lizards burp. ‘You are 
not limited to single-letter commands’ 
boasts the press release. Big deal. You 
' limited to a very small 

vocabulary and an extremely repetitive 
scenario. 

The display shows . 

te room you happen 







FORGET 
THESE 

TREASURES! 

Hope, which has been stolen, and res- 
tore it to Mount Olympus. 

Compared to Five Treasures o / 
drawing of Ryzar, Odyssey of Hope seemed like 
. . in. You can game of the year, In fact, it’s a rather 

i 'Olde Englishe Text’ average adventure that is perked up 



al Spectrum character sc 






nessage tells you the number the sound effects. 



c surprising additic 



First, 

ects. 

Standing in the temple, you hear a 
hissing sound between inputs. Hang 
about too long and you get bitten by a 
mother location, 
t stick around to 



and which direction you' 

— : direction is really pretty pointless 

the program doesn’t understand snake. After that, 
words like North, South etc. You have you can be sure I 
‘Go forward’ or ‘Go back- 
ovc about. Most of the time 
you type in instructions you are told that 
‘You can't do that here', without it being 
at all clear why you can't. 

Every time you enter a new room 
another ugly line drawing, featuring a 
number of blank walls and a door or 
two, is Dashed onto the screen. Some- 
times you appear to be in a new room 
but the display tells you that you are still 
in the old one. All very confusing. 

Your task is to collect the five trea- 
sures of Ryzar from the five different 
levels below the city, but however excit- 
ing the objective may sound, the game, 1 Being stung to death by savage bees 
assure you, ‘ ' ■ ” ~ ' ' 




it what the buzzing sound w 



Classic 



s getting rather depressed by this 



ly idea of a Greek holiday. 

The responses are a bit slow in Mi 
tech’s game, but otherwise I found it . 
" ■' if rather unexciting ge ” 



itage. but the next offering. Odyssey of thing that annoyed m 



as the rt 



jpe, from Martech, cheered 
considerably. 

Martech's game looks different from 
the start. The instructions are printed on 
the pages of a book that turn as you read 
them. The adventure itself has scrolling insulting to half the population, 
text with attractive graphics at the top of 
the page that draw instantly and arc Wild West 
among the best adventure graphics I've However, it's ver 
the Sinclair machine. in West, a 



my entry ‘Use loom’. ‘What!’, the 
program replied, ‘That's women’s 
work!'. The assumption that only men. 
boys and wizards play adventures ' 
only incorrect, but also, 1 think, 



little 



:r unusual game, a 
with a real-time ele- 
ment which can make play rather bizar- 

The setting is an old, decaying town in 
the Wild West, and droves of gun-toting 
bank robbers are on the loose. When 
you encounter one you have to tyj 
‘SHOOT’ at top speed or you're liable to 
bite the dust with a bullet in your back. 

Since we wizards have always prefer- 
red spells to touch-typing, this proved a 
most demanding ordeal. 

Even stranger is that when you die 
you are simply returned to the starting 
point minus all your possessions, it 
eluding your gun. So you must in 
mediately hare back to the site of your 
death where you will discover ‘a familiar 
corpse' from which you can recoup all 
your property. 

Unfortunately there are some 
tions you can’t return to safely should 
you die in one of these you might as well 
reload the tape (takes 15 minutes) 
although you do have the option of 
loading a previously saved position. 

Since you have 30 lives, it's not lo 
before the locations you visit are popu- 
lated by ‘familiar corpses’ of you and 
your trusty steed and. as the text k 
telling you, the stench is awful' . 

Another unusual feature is 
should you happen to pick up a pa 
cards, you’re likely to be challenged to a 
game of Pontoon, the rules of which are 
explained in the cassette inlay. You can 1 
keep playing as long as you like and if 



se you'i 



er have 



. t happens. Mind 

you, if you win the robbers don’t seem tc 
take that very kindly either. 

Other features which won’t appeal tc 
the purist are the rather bald nature ol 
the descriptions and the fact that many 
common words such as ‘Wait’ and, 
more ominously, ‘Help’ are not under- 
stood. But the instructions claim £ 
vocabulary of up to 200 words, and 
there seems to be quite a large number of 
locations. 

The aim in West is to track down the 
bank robbers’ loot and escape from the 
town in one piece. Could appeal to 
anyone fed up with battling dragons, 



You have to travel around the classic- another company jumping on the trolls, and serpents -but look out for the 



al world of ancient Greece hunting for 



re bandwagon, Talent Software, rattlesnake! 



P C GAMES 67 





Dorcas Software are a company I 
haven't stumbled across before. Their 
game Oracle’s Cave for the 64 is one of 
those ‘hit points and heal wounds' 
programs where fyou go for a wild romp 
through a maze of caves, attacking ogres 
and cackling with glee at the sight of 
gold. 

Dorcas' game is different because of 
the quality of the graphics. There’s a 
display of the cave you find yourself in at 
the top of the screen. Below is a status 
display and a map of the caves which is 
added to as you explore I hem. 

In each location you arc presented 
with different choices depending on 
what you're up against. Commands arc 
entered with single key-presses and the 
results are then displayed graphically on 
the screen. Move straight ahead and a 
little figure walks hesitantly along the 
tunnel. He can also climb up and down 
ladders, fight with assorted monsters 
and, of course, collect treasure, food, 
potions, and all the other curiosities to 
be found in your local cave complex. 

The White Wizard is not, as I’ve said 
before, a great fan of this type of game. I 
prefer to have the opportunities (and 
even, sometimes, the frustrations) of 
proper text input. 

I also prefer to have something more 
to do than just go around collecting 
treasure and fighting. However the 
graphics did add to the atmosphere and 
I enjoyed it more than most programs of 
this type. 

Pot of gold 

The troubles at Dragon came at a parti- 
cularly unfortunate time for adventure 
players because Dragon Data have just 



produced two excellent games for the 
Welsh machine. 

Shenanigans and Sea Quest are 
among the first games for the Dragon 
with decent text/graphics displays. You 
get a picture in the top half of the screen 
and a scrolling text-window below, with 
both upper and lower case letters. 

The graphics are great - and in Sea 
Quest they even boast the occasional 
animated effect as waves cross the 
screen, or a waterfall plunges down onto 

Both games have you searching for 
treasure. Shenanigans has, as the name 
may suggest to you, a distinctly Irish 
flavour. Searching for the pot of gold at 
the end of the rainbow, you’ll have to 
solve a number of tricky puzzles with 
the aid of a decent vocabulary and an 
excellently presented program. 

What I liked about both these games 
was the logic behind them. In Shenani- 
gans one of the first puzzles concerns a 
mail box. How do you open your mail- 
box in the apartment building unless 
you know which mail box is yours? The 
White Wizard struggled with this for 
quite some time, and eventually gave up 
in despair. 

The solution (given me by a very 
helpful man at Dragon) was so blinding- 
ly obvious and so logical that I couldn't 



help laughing. What was it, I hear you 
cry? Check out next month’s tips grid to 
find out. Meanwhile, rush out and buy 
the game. 

Sea Quest is every bit as enjoyable as 
Shenanigans, instead of leprechauns 
you’ll be rubbing shoulders with mer- 
maids and sharks, buying goods on 
credit, and finally humping your hard- 
earned treasure back to a cave on the 
beach. Definitely a game to dive for. 

Both programs are two word input 
only, but this never seems to be a 
limitation and each game is quite clear 
about telling you what it understands 
and what it doesn't. These two adven- 
tures are easily comparable to games on 
the Spectrum in presentation and con- 
tent. I only hope that despite Dragon's 
troubles they will continue to be readily 
available in the shops. 

Ah well, as Mark Ormiston pointed 
out in a letter last month, Dragons arc a 
persecuted minority. And on that note, 
fellow adventurers, I take my leave and 
wish you well, 



DVENTURE NEWS ■ ADVENTURE NEWS ■ 



Reincarnation 
of Cornell 

Camell Software, who 
went into liquidation in 
June, have had their 
adventures saved by In- 
novision, a company set 
up by Mastertronics. 

Wrath of Magra, 
Black Crystal and Vol- 
canic Dungeon will all 
be sold by Innovision, 
who also have the rights 
to the other Camell titles. 
Wrath of Magra should 
be the first re-rclease and 
will retail at its original 
£11.95 price. 

Level 9's return 

The new blockbuster 
from Level 9, Return to 
Eden , is expected in the 
shops in the next few 
weeks. Significantly, the 
company are departing 
from their text-only 
M PC GAMES 



tradition and are plan- 
ning to include graphics 
in the new game, 

Return to Eden is the 
sequel to Snowball , and 
will be available for a 
wide range of machines 
including possible ver- 
sions for the Memotech 
and the Amstrad. Only 
the Spectrum and the 
Commodore 64 versions 
will have graphics. The 
game will cost £9.90. 

Doom for '64 

Artie’s well-known series 
of adventures, including 
Ship of Doom and 
Ground Zero , are to be 
released on the Com- 
modore 64. 

The games will be 
slightly enhanced with 
colour text plus save to 
tape and save to disc 
options. Eye of Baine, 
their new graphics 



adventure, is currently 
being released for the 
Spectrum and all prog- 
rams will cost £6.95. 

Korn II arrives 

Fans of Heroes of Ham 
from Interceptor will be 
pleased to know that 
there’s a sequel in the 
pipeline. Called Empire 
of Karn, it features in- 
stant graphics, an en- 
larged vocabulary, and 
follows on where Heroes 
left off. It should be in the 
shops for the Commod- 
ore 64 in September, 
price £7.00. 

Meanwhile Intercep- 
tor have also released a 
follow-up to their Spec- 
trum adventure Message 
from Andromeda. The 
game should cost around 
£5.50. Plot details were 
not available at the time 
of going to press. 



Help for headbangers 

Stop banging your head against the wall 
in Snowball, Ship of Doom, and The 
Greedy Dwarf. Check out this month's 
timely tips. 

The clue codes each identify a square 
on the grid. Start at that square and read 
every other letter until you have a 
complete sentence. 

When you reach the end of a row, go 
back to the beginning of the next one 
and cany on. If you reach the bottom of 
the grid, start again at the top. 

1. Can’t get the key from behind the 
glass in Artie's Ship of Doom? You’ll 
need the sonic screwdriver for this, (clue 
codcBl). 

2. Keep getting lolled in the Cave of 
Echoes in Goldstar’s excellent adven- 
ture The Greedy Dwarf ? No problem, 
(clue code A2) 

3. Want to get past the Waldroid at 
the bottom of Jacob’s Ladder in Snow- 
ball? Now you can. (clue code D2). 




SEPTEMBER 1984 




Adventureworld 



The Wizard's 
Mailbag 

The White Wizard has been flooded 
with offers of assistance and cries for 
help this month. We'll be launching our 
new 'Helpline' column in the next issue 
- in the meantime there’s just room to 
mention the following courageous 
adventurers. 

First, an honourable mention of 
Stuart Henderson of 61 Stevenson 
Drive, Edinburgh EH 1 1 3DU, who says: 
‘I would be honoured and delighted to 
help people who are stuck with cither 
The Hobbit or TKV.’ Thank you Stuart, 
and yes, there do seem to be a few 
anguished cries coming from the Gob- 
lin's Dungeon. If you can hear me in 
there, prisoners, drop Stuart a line and 
perhaps you’ll be out in time for the next 

D. Parkcs of Stoke-on-Trent is having 
trouble with Adventure International's 
Incredible Hulk, as are a number of 
other readers. The game holds no diffi- 
culties for Colin Sharp of Hitchin, who 
writes: 'I think this is Scott Adams' best 
adventure yet, difficult yet logical. These 
hints may put troubled Hulks out of 
their misery: The domes - the same yet 
so different. The egg - tasty. The ring - 
scratch your head about this one. The 
bees - wave them goodbye.' 

Colin goes on to give a list of games 
which he can give help on. These are: 
Level Nine's Colossal Adventure, Scott 
Adams' Voodoo Castle and Pirate 



Adventure, plus The Hobbit, and Chan- 
nel 8's Golden Raton and Circus. His 
address is 53 Silverbirch Avenue, Stot- 
fold, Hitchin, Herts. Many thanks, Col- 
in, and I'm sure there’ll be some fellow 
adventurers who will need your expert 

Interceptor's Heroes of Karn on the 
Commodore 64 has also prompted a 
good deal of correspondence. 'I cannot 
find any possible way of getting past the 
vampire bat, pirate, or giant spider, let 
alone the witch!' writes Michael Bunk- 
er, of 20 Minsterley Drive, Acklam, 
Middlesbrough, Cleveland, TS5 8QR- 
My goodness, Michael, you are having 
problems. Can anyone out there drop 
him a line and put him nut of his 
misery? 

George Williams, of 32 Meadow 
Road. Romford, Essex RM7 OLP, is 
having trouble completing Rescue from 




Castle Dread for the VIC 20. ‘Tht 
problem is that when 1 ask for help it' 
sometimes replies “Use Magic!". I have 
tried everything that I can think of, 
including abracadabra. Can you please 
tell me what this clue means?’. Well. 
George, as a member of the Magician's 
Union I am forbidden to disclose any 
information relating to magical prac- 
tises. Any non-union members out 
there, however, may be able to help you. 

That’s all I've got room for this month . 
Don't forget - if you’re stuck, stumped, 
or stalled then just jot down your prob- 
lem on a postcard and send it to: The 
White Wizard, c/o Personal Computer 
Games, 62 Oxford Street. LONDON 
W1A 2HG. Remember to include your 
name and address, and of course the 
name of the game you’re stuck in and 
the machine you’re using. 

Keep those letters coming! 



Adventurers' Guide Book 




Another useful publication from the 
Duckworth stable, produced by Mike 
Gerrard, is the Adventurer’s Notebook, 
a slim spiral-bound volume designed to 
aid the player in any quest he may 
choose to undertake. 

The book falls into two parts. The first 
contains general notes and hints on 
playing adventures and a survey of the 

The second section contains a series 
of blank adventure ‘maps’, laid out in 
grid form, which you can use to map out 
whatever game you are playing. 

At first sight, this book seems like a 
great idea, but i have a few reservations 
about it. The first is that some of the 



information is very incomplete. To say, 
for example, that the Dragon is ‘a 
machine that doesn't rate very highly for 
adventure players' is rather wide of the 
mark - no mention, for example of the 
Dan Diamond series. 

My other reservation is about the 
maps. More and more adventures these 
days are not mappable on a simple grid 
lay-out. This doesn’t mean, of course, 
that the grids arc useless, just that 
sometimes you will find yourself having 
to resort to all sorts of symbols to make 
sense of your wanderings. 

That said, Mike Gerrard's book is a 
neat package, and at £3.95 it isn't going 
to bum too big a hole in your pocket. 



ADVENTURE NEWS ADVENTURE NEWS 



Just a taste of the graphics from Mel- 
bourne House’s up'n’coming adven- 
ture Castle of Terror. To be released in 
mid-October for the Commodore 64, 
this game looks like setting a new 
standard in adventure game graphics. 
The program also features complex 
input and sound effects as you battle 
your way to Dracula's castle to rescue 
a damsel in distress. Sounds like a 
good deal at £9.95. 



Mega sorcery 

Micromcga, producers of 
Deathchase and Full 
Throttle for the Spec- 
trum, are entering the 
adventure market. 

If they manage to 
match the standards of 
their arcade games, then 
Kentilla - their first 
adventure release 
could be a winner. The 
game has been described 
as a 'sword and sorcery 
game in the classic 
mould' and comes with 
graphics and interactive 
characters. Kentilla will 
cost £6.95. 

Blackstar 



able for the Spectrum, 
Dragon 32 and 64 and 
later for the BBC, Com- 
modore 64, Oric Atmos 
andAmstrad. 

A sequel, Pyramids of 
the Sun, is also under 
development and should 
be available by early 
October for the same 



Valley on 



CDS arc rc-rcleasing the 
excellent text adventure 
Castle Blackstar, first 
seen from SCR Adven- 
tures. The game is avail- 



Great news for Spectrum 

leasing a Spectrum ver- 
sion of Twin Kingdom 
Valley, the popular CBM 
64/BBC game with in- 
teractive characters, 
tricky puzzles, and 170 
graphics locations. 

The Spectrum version 
of the game has been 
‘slightly enhanced’ and is 
compatible with the Cur- 



After the bomb 

Channel 8 are now sole 
distributors for the entire 
Digital Fantasia range. 
What's more, they’re 
bringing out two new ti- 
tles, Midwinter and Af- 
ter the Fire. 

In After the Fire, you 
have survived a nuclear 
holocaust and find that 
you are the only person 
not affected by nuclear 
radiation. Midwinter has 
you in the grips of the 
Ice-Age with only 12 
days to melt the ice and 
save the world, Both 
games change hands for 
£9.95 and will be avail- 
able for the BBC, Oric, 
Atari, Spectrum, Dragon, 
Commodore 64, and 
possibly - wait for it - the 
Sord M5. 



SEPTEMBER 1984 





WE'VE GOT THE TALENT- 
and our games prove it! 

Amazing graphics, fast and furious action, challenging 
strategy, compelling adventure— this first wave of games from 
TALENT has got the lot! 

Written by professional computer scientists using powerful new 
programmingtechniques (which leave machine code standing), 
these games have pushed home micros to the very limit! 




ULTIMATE PLAY THE GAME 

THE GREEN, ASHBY DE I.A ZOUCH, LEICESTERSHIRE LK6 JJU 






Program Library 

ODORE 64 • COMMODORE 64 










NAME 








POSTCODE 


SIGNATURE 




PCG9 




icBBYOND" 


U 






Program Library 

iODORE 64 • COMMODORE 64 W 





“I’ll swap four of my tapes 
for your Activision!’ 



Noway!” 



You know the feeling. A couple of plays and 
the best you can hope for from so much of the 
software around, is swapping it for something better. 
Well, the something better has arrived. 
Activision. 



One thing you can be sure of. Buy any 
Activision software and you’ll find you're walking slap, 
bang into a totally new experience. One that lasts. 
See the first titles in your usual software 



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PC GAMES 85 






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FOR ADDED REALISM 
PLAY THIS STANDING 
IN THE BATH 



You'll probably stay there till 
someone pulls the plug! 

Controlling this nautical nightmare is 
stormy stuff, especially with only first 
officer C-Droid to help you. Is the old 
sailor worth his salt? Or is he just a 
Jonah? 

Dive down to your dealer now for 
the answer — but be warned — this 
game will send you overboard! 




Silversoft Ltd., London House, 271/273 King Street, London W6 9LZ 01-748 4125 






PCG Special 




Which one's best for games? 

IT HAPPENED LATE ONE NIGHT. We were just locking up the office after 
another hard day’s labour when the Spectrum in the PCG cupboard 
emitted an astonishing statement through its attached speech unit. The 
other computers began arguing with it angrily. Whipping out his 
shorthand notebook, editor Chris Anderson managed to get the whole 
remarkable debate down on paper. We present it without comment. 



SPECTRUM: A pity they couldn't make 
it across the Atlantic, 

VIC: A lot of them have. 

BBC: They can make the return journey 
as far as I'm concerned. Have you seen 
them actually played? Awful, chunky 
graphics. Positively primitive 



SPECTRUM: I was just observing that 
compared to me, none of you is a games 
machine worth considering. It’s a 
straight matter of numbers. I can play 
well over 500 different commercially 
released titles. None of you can match 
half that. 

VIC: Piffle. I've been around just as long 
as you have, rubber face. And back in 
the US of A where I'm from there are 
literally hundreds of different games 
written just for me. 



SPECTRUM: Besides, what can you 
hope to do with under 4K of user 
memory? Noughts and crosses? 

VIC: Get out of it! There have been 
some great hit games released for me 
recently. Have you seen Chariot Race? 
That’s an original game none of you can 
match. Besides, by the time I’ve added 
16K expansion I’ve almost as much 
usable memory as you, la-di-da BBC. 
What’s more, the top software houses 
produce programs for me. Have Ulti- 



PC GAMES 91 




male ever released a game on the Beeb? 
Or on the Commodore 64? They have 
not. But they’ve produced Jet Pac for 
the Vic 20. And it’s GREAT. 

SPECTRUM: let Pac - I remember that 
game back in 1983, 1 think it was ... 
VIC: At least my version’s got decent 
sound. What do YOU know about the 
true, full decibel roar of arcade excite- 
ment, you silly bleeper? 

SPECTRUM: Er.um ... 

VIC: Or joysticks, if it comes to that. 
Anyone who wants to use a joystick 
with you has to buy a special interface 
first. What a rip-off! 

COMMODORE 64: Well said, little 
brother Vic. And now perhaps, since 
I'm gradually making you obsolete, 
you'll let me take over the debate with 
these British upstarts. 

VIC: Don't obsolete me, at least I'm 

BBC: You’re all so very cheap. So com- 
(jeering, laughter, uproar) 

SPECTRUM: The poor BBC doesn't 
seem to realise that it’s actually an 
advantage to be cheap. If you’re cheap, 
lots of people can afford to buy you. And 
when that happens, other people decide 
it’s worth their while to write decent 
games for you. You ever had a decent 
game written foryou, BBC? 

BBC: Don’t be absurd, of course I have. 
My software library includes the best 
versions of the arcade games Defender , 
Kong, Scramble. Pae-Man, Asteroids, 
Space Panic, Galaxians and Missile 
Command that you'll find on any home 
computer... 

ATARI: I dispute that. 

BBC: ... unless you want to pay £30 a 
lime for them on a Yankee Atari. 
SPECTRUM: So what, who cares about 
yesterday's arcade games? Those pre- 
cious games of yours were released by 
Acornsoft well over a year ago. What's 
happened since? 

BBC: Quite a lot, actually. For a start 
the release of Aviator, one of the best 
flight simulators ever. And what about 
Zalaga for a shoot-’em-up, and Frak for 
aplatformgame. 

SPECTRUM: Three good games in 1984 
- gosh, that’s prolific. 

ELECTRON: If you think the Beeb’s 
badly off, what about me? When they 
made me they said tons of games would 
soon be available - but where are they? 
Some of the best BBC games haven’t yet 
been converted. I feel ignored. 

ORIC: So do I. I’m every bit as good as 
the Spectrum - and my sound’s far 
better. But I don’t have nearly as many 
games. Mind you, some of them are very 
good. Like Xenon I and Zorgon's Re- 
venge. And, for a great strategy game 



there’s Racing Manager. But ... what's 
that sobbing noise? 

VIC: It's the Lynx. He's weeping! 
What's wrong Lynx? 

LYNX: Oh, I feel so depressed. Listen- 
ing to you people talking all the time 
about your wonderful games - and I just 
get left on the shelf, (sobbing) They told 
me I had great graphics potential, that I 
was a great machine for programmers. 
But hardly anyone bought me, and 
hardly any games were released for me, 
and then ... and then ... my company 
went bust! (uncontrollable sobs) ... 
TEXAS: (bursting into tears) Mine did 



DRAGON: (voice cracking) And so did 



(for a while nothing more heard except 
weeping, sobs and the occasional 

DRAGON: Still, 1 suppose onemust pul 
a brave face on it. I’ve seen some fine 
games in my time. 

SPECTRUM: You have? 



DRAGON: I can boast an excellent 
version of Kong I The King) - and a 
really good wargame called Kriegspiel. 



DRAGON: And ... er... the Cuthbert 
series, and several others. 

SPECTRUM: Why do they almost all 
feature green screens? 



SPECTRUM: And why arc Dragon joys- 
ticks so hard to use? 



BBC: Keep your chin up, old boy, at 
least your version of Basic is pretty fine, 
eh? More than you could say for our 
American friend over there. 
COMMODORE 64: Gee. I'm glad you 
hadn't forgotten me, because the way I 
see it I'm the one you should be compar- 
ing yourselves to. Just look at me: sprite 
graphics, 4-channel sound. Compared 

graphics are limited, your sound about 
non-existent. What have you got to 



SPECTRUM: And? 



DRAGON: Don’t be nasty. 



DRAGON: I' ingoing to cry again. 



« PC GAMES 




PCC Special 




MSX MACHINES: (in chorus) Orus. 
COMMODORE 64: ll's all speculation. 
You people don't yet have a single 
decent game to your credit. Buying you 
now is a gamble. For the most exciting 
games machine with proven potential, 
it's me you gotta turn to. 

BBC: Yankee boaster. 



VIC: Hear, hear. 

SPECTRUM: Tired of arguing already? 



DRAGON: Now, now, manners! 
COMMODORE 64: Shut up. dodo! 
DRAGON: I'mgoingtocry! 



The rest of the debate is lost in a 
cacophony of noise. Next morning, the 
chart belolo had mysteriously 
appeared on an office desk. What can 



Notes: All ratings arc out of 10. 




SPECTRUM: How about Stop the Ex- 
press, Mugsy and Matchpoinl ? The 
sound, I grant you, I can’t match, but 
you can't lecture me on graphics. And 
111 tell you what, for all your pretty 
pictures, you can't offer any games with 
lasting appeal. Most players are bored 
with simple arcade fare. They want lots 
of locations, a difficult task to solve. 
Where’s your Atic Atac and Sabre 
Wulf ? You’ve nothing to match let Set 
Willy. Or Psytron. Or Lords of Mid- 
night. 

COMMODORE 64: Times are chang- 
ing, kiddo. Just look at this month's 
game-of-lhe-month. That’s going to be 
the first of many 64 arcade-adventures. 



You little boys have had your day. But 
want a machine with a future will buy addressed to the PCG hardware cup- 



er, I’m 

new machine. I’ve got a big future aheai 
of me - and my potential is only jus 
beginning to be realised. You, 
other hand, are ageing quite a Dit. 
wonder which of us will sell better thi 
Christmas. 

AMSTRAP; That is a very interestin 



the 





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SEPTEMBER 1984 




Designed by Kevin Toms 

This outstanding game of skill and 
sfrategy is now widely available 
and you can join the many 
thousands ot satisfied customers 
who have purchased the game. 
This is no five minute wonder - 
you will be playing this game 
for hours over many weeks 
(we know - our customers tell us!). 



"FOOTBALL MANAGER Is the best game I 
personal favourite of aftrtie games on any 
micro . .. To the ordinary person If Is an 
excellent view of what can be aone In me 
Held of computer games The crowning 
glory of this gamels the short set pieces of 
match hlghlTghts which show little stick rrw 
running oround a pilch, shooting, defendli 
and scoring .. It iso compulsive game bu 



Sunday, win oe graierui to Knowtni 
a save to tape' option. FOOTBALL 
MANAGER has everything It could . 






Football Manager 



Some of Ihe features of the game:- Kevin toms 

* Matches in 3D graphics * Transfer market 

* Promotion and relegation * F.A. Cup matches 

* Injury problems * Full league tables 

* Four Divisions * Pick your own team for each match 

_ _ * As many seasons as 

K_g_ you like 

■ * Managerial rating 

■ ■■ ™ ■ ■ KjPrajP * 7 levels 

W tm ■ * Save game facility 



-,n ; 



Versions coming soon tor 

Commodore 64 



Dragon, One 
and Atmos. 






Available from computer software stockists nationwide, including 



Prices: BBCModelB £795 
Spectrum 48K £6-95 
ZX8H6K £595 

(N.B. 3D GRAPHICS ARE NOt INCLUDED IN 
IHE ZX8t VERSION). 



Addictire Games 

7A RICHMOND FKi.BOURNEMOUTH.BH2 6HE 



Dealersl For urgent stocks send 
your headed notepaper direct to 
our address. 



- 



r* 



' r\ r\ - r\ f 

\ -IW/U 

SOFTXXlARE-^ 



"Ziggy turned, his fingers clutching the trigger of his capsule gun, 




something had startled him or had it? 

\ He looked back, he had grown very tired from his many exploits in 

THE PYRAMID negotiating 120 different chambers and coming face to 
face witfYSome pretty nasty aliens. 

No soonV than he had accomplished this mission, he was 
summoned ffltime Lord Hamilton (known as Super Ham to his friends) to 
go to DOOMSDAY CASTLE and to save the Universe from the infinitely 
evil ScarthaX* this being no small task took several megayears. By this time 
Ziggy was completely exhausted, his capsule pattered, dented and 
wobbling as he limps in the direction of home, a real super 
hero of our time. Unable to leave the Universe undefended 
he radioed his great friend and colleague Beaky on the 
planet of Crackit to stand guard until his return. 



Beaky would normally assume this role without A 
a second thought, however he had his own problem 
to face for the dreaded Eggsnatchers had returned 
to threaten the very existence of his breed. Beaky's survival instincts do not 
allow him to leave Crackit until he has reared enough chicks to fight off the 
Eggsnatchers. In order to crack it, he must pass 

through 12 different stages each getting 
progressively harder. 

So we have it, Ziggy returning home 
for a complete refit under the illusion 



that Beaky is defending the Universe, 
it can't take Beaky that long 
;ecure his own species 
and when will 
Ziggy be 
back ?" 



SPECTRUM 48 K:- COMMODORE 64K:- 

The Pyramid £5.50 The Pyramid £6.50 

Beaky 8 The Eggsnatchers £5.50 Beaky 8 The Eggsnatchers £5.5Q 

Doomsday Castle £6. 50 Disc Versions £9. 50 

Available from all good software outlets. 

FANTASY SOFTWARE, 

Fauconberg Lodge, 27A St, George's Road, 
Cheltenham. Gloucestershire. 

Telephone: (0242) 583361. 

Trade enquiries welcome. SL J 



ON THE OCHE 




(DARTS) 



This thrilling game brings 
you all the excitement of 
Competition Darts 

ON THE OCHE is 
designed for two players 
and has superb graphics 
including Automatic 
Scoreboard 

48K Spectrum 



This and other games 
on display at: 

THE ARTIC SOFTWARE STATION, 
263 Acton Lane, London W4. 
01-995 2152 




v Another No.1 from Oca 






^JOOCsamI 






1 


■ i | | 1 


Ti 














Ocean House • 6 Central Street - Manchester M2 5NS Tel: 06 1 832 6633 



Ocean Software is available from all good software dealers and selected branches of: 

WOOUMOKTH. WHSMI'l H . .JjSjS . r ^2SE353. LflSKYS Rumbelows and Spectrum Shops 






The Electron 
has added even more 
strings to its bow 



The list of top quality soft- 
ware for the Acorn Electron is 
growi ng all the time. 

As you can see, there’s already 
an outstanding selection of excit- 
ing programs covering everything 
from monsters to music and 
murder to marriage guidance. 

And ultimately, the Electron 
will enjoy a range of software as 
comprehensive as that of its 
illustrious big brother, the much- 
acclaimed BBC Micro. 

You’ll find all the programs 
featured here at your local Acorn 
stockist (To find out where that 
is, simply call 01-200 0200.) 

Alternatively, you can send 
oft for the Electron catalogue 
and order through the post by 
writing to Acomsoft, c/o Vector 
Marketing, Denington Estate, 
Wellingborough, Northants 
NN82RL. Tel: 0933 79300. 



GRAPHICS: Graphs & Charts, 
Creative Graph ics, Picture Maker. 

BUSINESS: Persona] Money 
Management, Desk Diary 
EDUCATION: Tree of 
Knowledge, Peeko-Computer, 
Business Games. 

LANGUAGES: LISP, FORTH, 
S-Pascal, Turtle Graphics. 

GAMES: Starship Command, 
Monsters, Chess, Draughts and 
Reversi, Snapper, Meteors, 
Elopper, Sphinx Adventure, 
Arcadians, Free Fall. 

QUIZZES: Theatre Quiz. 
Crime and Detection Quiz, 
Music Quiz, History Quiz, 
Science Fiction Quiz, t . . I Dol 
The Dating Game. 

( :i 111 ,1 )KEIVS EDUCATIONAL 
SOFTWARE: Happy Numbers, 
Timeman One, Timeman Two, 
Word hang. Happy Letters, 

Map Rally. 

4C0RNSSFT 



Ant-eaters but no meat-eaters in this 
month’s heroic, and vegetarian, 3D Ant 
Attack contest. Even before the tradi- 
tional pre-Chamber hamburgers were 
refused the Master should have guessed 
the preferred diet of the contestants: 
Jason West of Orpington was sporting a 
badge proclaiming ‘Bernard Matthews 
should be stuffed' while Diana Theodo- 
siou of Canterbury visibly paled at the 
very mention of meat. 

Neither, though, has any objection to 
blowing up a few giant ants if they get in 
the way during Quicksilva's impressive 
Spectrum game. 

Ant Attack lakes place in the walled 
city of Antescher, where mazes, towers 
and steps combine in bizarre forms to 
provide cover for the grotesque and 
fearsome giant ants which live there. 
These horrible creatures have stolen 
your boyfriend/girlfriend and your task 
is to get 'the loved one' back. Armed 
with only a few grenades and your wits 
you hop over the outer wall and begin 
your search. The game features superb 
graphics and animation with fantastic 
3D views of the city. 

Both Diana and Jason are masters of 
the game's control and strategy. Their 
high-scores bear witness to their pro- 
wess: Diana, with 49,335, had a substan- 
tial lead over Jason's best of 47,905. 

When you find out how much these 
two play computer games, though, their 
huge scores are understandable. 19- 
year-old Diana puts in a staggering two 
or three hours per day on games, while 
Jason, 15, plays for a more modest two 
or three hours every other day. 

Both have been Spectrum owners for 
quite some time and are dedicated 
gamesters. Diana buys a new game 
‘every week', which adds up to quite a 
lot over the year and a half she’s had a 
computer. Jason, too, buys a lot of 
games and is also an arcade fan, obses- 
sed by the intricacies of Zaxxon and 
Dragon's Lair. 

But there was no intricacy in his tip 
for playing Ant Attack : ‘Venceremos’ 
his entry said. For those with no Span- 
ish this simply means ‘We shall over- 
come', which is not much help to the 
rest of us but seems to work well for 

Diana did give some more detailed 
tips, including the essential information 
that you should ‘use the ants to jump 
over the wall and get your man home’, a 
technique bulh players used to great 
effect. 

Daunting 

Battle commenced with Jason using 
joystick and Diana keys, and almost 
immediately the triumphant music 
proclaimed that lives were being saved. 
At the beginning of the game both 
players know just where to go to find 
their loved ones. 

Paralysing ants with great rapidity, 
both had rescued six loved ones after a 



Ant Attack is a meaty challenge 




Taking on the killer ants in the strange city 

mere five minutes, scoring well over 
20,000 points. The screen displayed 
daunting messages such as 'Who would 
have thought you could get so far? 
Better not be silly now!’ 

And nobody was silly. After ten mi- 
nutes they had saved nine lives and were 
ready to break the 40,000 barrier. By 
now the city was swarming with creep- 
ing monsters, and both Diana and Jason 
were desperately running and throwing 
grenades. 

But the end was in sight. Almost 
simultaneously they leapt over the wall 
with their friends and the game was 
over. The scores were an upset for the 
form book: Jason - 48,136 and Diana - 
47,995. Jason scored his best ever result 
but Diana was a couple of thousand 
below her best. 



Huge scores 

Another contest reversed the positions 
with Diana scoring 47,845 and Jason, 
after blowing himself up several times 
with his grenades, reaching only 43,028. 
With two such huge aggregate scores 
how could the Chamber Master declare 
one of these saviours of humanity a 

He couldn't. He’s got too much heart. 
So this month two brave gamesters 
leave the Challenge Chamber with the 
thanks of the human race ringing in 
their ears. And the moral of this stirring 
story is that if you want to save lives - 
give up meat. 




100 PC GAMES 



Challenge Chamber 




The Master's massive mail 



One of the Master’s minions has just 
arrived, breathless after running all the 
way from Sweden with this question: 
’Am I the first to have managed Sabre 
Wulf ? On 1st July I got out the jungle,’ 
Well, Jonas Frober, the answer is no. 
You're not. The editor of this very 
magazine escaped some time before 
you and is alive and well in this office 

But well done Jonas, and all the 
other Chamber fans who have sent in 
entries for Ultimate’s new game. 
Scores of around 100,000 are not 
uncommon. But more interesting is 
the time it takes you to escape from the 
maze. So I’m looking for sabre- 
persons who can solve the game as fast 
as possible (and with as LOW a per 
centage as possible!). So get those 
entries rolling in. 

Meanwhile, back on the other 
machines, Chuckie Egg is still arous- 
ing strong feelings and monstrous 
scores. Richard Mazzaferri of Aber- 
deen has amassed 10,338,990 in a 
game lasting 13 hours on his Spec- 
trum. This is just the kind of score the 
Chamber Master is inclined to doubt, 
but he had to believe it when he saw 
that Richard’s form had been witnes- 
sed by a 'Minister of Rel 




The Master’s faith was bolstered by 
the long and detailed letter of tips that 
Richard sent with his form - tips we 
hope to print in next month's Tricks 'n 
Tactics. 

Stunned 

Raymond Graham of Birkenhead sent 
an anguished Chuckie Egg letter 
which almost made the Master's heart 
bleed. Referring to July’s Challenge 
Chamber he says: 'You had a Chuckie 
play off - without me in it I'm not 
being big-headed but 1 could have 
handled it. I was utterly stunned and 
then later angry for not being given the 

The scores to beat 

GRIDRUNNER VIC 20 

*447,900 Steven Bell. Barking 

* 330,970 Steven Blunt. Farnborough 
*315,030 Andrew Philpolt. Hertford 
REVENGE OF THE MUTANT 
CAMELS COMMODORE 64 
*1,885,000 Tom Burton, Saxmundham 
*1.802,699 Alan Bilsborough, Glasgow 
*1,420,000 Steven Finlay. Kircaldy 
SHEEP IN SPACE 
COMMODORE 64 
*1,146,000 Tom Burton. Saxmundham 

* 97 1,375 Tim Appleyard. Stockport 
*854,019 Darren Hawthorn, Tadlcy 
SABRE WULF SPECTRUM 

* 115.285 Robert Scott. London 



chance to prove my cla im . ' 

He goes on lo say, ‘That's all w 
under the bridge and I’m prepared to 
just be called the best and forget it.' 
Very magnanimous. A pity you're ab 
out 7,000,000 behind the new Spec- 
trum high score, Raymond. 

A couple of letters the Master re- 
ceived were so amusing that be- 
thought they should get a wider read- 
ership, so look in Byte-Back for a 
stirring Snapper story and si 
musical tips for Chuckie Egg on 

Room has run out for the Challenge 
Chamber this month, but in the next 
issue the Master hopes to print a lot 
more of your tips, funny stories and 
massive scores - so keep licking tl 
stamps and sending the letters, 

CHUCKIE EGG BBC 

* 5.127.530 Binesh Patel, Wrexham 

* 3.074.080 lan Couk, Braintree. Essex 

CHUCKIE EGG SPECTRUM 

*10338.990 Richard Mazzaferri, 



12,015 A 

* 98,215 Graham Chadwick. Grimsby 
3D ANT ATTACK SPECTRUM 
*49,335 Diana Theodosiou, Canlcrbun 
*48376 J. James, Kinghorn. Scotland 
*48,136 Jason West. Orpington 
BONGO VIC 20 
2,152.000 Alistair Lindsey, Abort 



v 1,019,00 






OK - I'll dare the Challenge Chamber 

I Address 

. Telephone no. (if possible) 



* 4,100 Andrew BeastaU. W 
FORBIDDEN FOREST 
COMMODORE 64 

*586,280 Jonathan Kenny, Thetford 
*324,287 J.D. Lister, Stalybridge 

* 323,007 Kevin Leonard, Pontypridd 
CHUCKIE EGG DRAGON 
*5,100360 Paul Rivers, Oxford 

* 270,375 David Bettis, Finchley. London 
*251,030 David Brant, St. Austell. 

Cornwall 

(This portion to be filled in by witness) 



. Game Machine 

I My record score is: scored on (dalel 

a game lasting mins secs, 
j Signed — — ....„ 

I Here are my tips for playing this game well. 

SEPTEMBER 1984 



Address 

Telephone no (if possible) 

Occupation 

I confirm that the above claimed score is genuine 
Signed 

Post this form to Challenge Chamber, Personal Comp 
Games. Evelyn House, 62 Oxford Street. London W1A I 
2HG. 

1 

PC GAMES 101 






SOFTWARE 



US Gold Summer Sale 

Commodore 64 and Atari 



Beach Head 
Forbidden Forest 
Aztec Challenge 
Caverns of Khafka 
Slinky 
Solo Flight 
Nato Commander 
Spitfire Ace 
Dallas Quest 
Bruce Lee 
Snokie 
Flak 



*£ 7.95 
*£12.00 
*£12.00 
*£ 8.95 



£12.00 

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£11.00 

£11.00 

£11.00 

£12.00 

£12.00 

£11.00 

£12.00 

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STAFFS WS1 1 2DD \MBb0W 

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either wall-mounted or 
counter top, prices start 
from just six pounds. 

For details and prices 
phone 

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Gatelodge 
Displays Ltd. 

12 Gatelodge Close, 
Round Spinney, 
Northampton, NN3 4RJ. 



102 PC GAMES 






A Fantastic NEW Game from 



BEAU-JOLLY 




How to cross safely. The key is 
lo understand how the cars 
move. Until level 6 there are 
simply two cars moving in each direc- 
l. After each car has passed, there 
will always be a pause before a car of the 
te colour comes again. So if, as often 
happens, two cars go through together 
in one direction, you will be safe from 
that direction for a bit. 

Usually the best policy is to stand 
either at the top or the bottom of the 

together from the direction which is 
hidden and then cross. Should a car 
come from the other direction, it 
lave to travel up or down the entire 
screen to hit you, so you should have 
time to take evasive action. 

Remember - safety first the game 
ends if you get hit by a car but if you’re 
simply too slow you get two more turns. 
So try to relax, take it easy and cross the 
road very carefully. 

□ Han your route. You should 
compromise between the need 
to take houses in sequence as the 
dustcart moves up the street, and the 
need to cross the road as few times as 
possible. 

Sometimes it’s better to take a series 
of houses on one side of the road even 
though you will then have to double 
back a little to do houses on the other 
side. Here are the recommended sequ- 
s for the first five levels (L=left, 






□ Don’t cross verges. From level 3 
onwards, you're often faced with 
the frustration of having the 
dustcart parked next to a grass verge. 

It’s tempting to cross it to empty your 
rubbish, but nine times out of ten it’s not 
worth it. Your time bonus will probably 
fall further by stepping on the grass than 
if you walk the extra distance. And if the 
verge is opposite the house you’re work- 
ing on, you'll lose your tip. 

You can sometimes avoid the prob- 
lems (on levels 3 and 4) by walking 
down the OUTSIDE of the dustcart to 
reach the back. 



□ Don’t enter pubs and cafes un- 
less you have to. These appear 
from level 5 onwards. If you 
enter one you may collect a large time 
bonus, but there’s a 50-50 chance that 
you get no tip and emerge ‘drunk’ or 
bloated'. This often prevents you 
finishing in time. 

So the correct strategy is to make the 
pub or cafe one of the last places you 
collect a bin from. If you’re running very 
short of time, you may then have to 
gamble by entering them. 

Learn to avoid the dogs. This 
may not seem important early 
on, but in level 6 dogs wifi 
sometimes attack even if you haven't 
walked on the grass. If you get bitten, 
you won't get a tip. 



N ever let them tell you that being a dustman doesn't require skill. You need 
every ounce you can muster when you take on the job in Trashman, New 
Generation’s colourful and addictive game. The Spectrum version was released 
earlier this year and we promptly dubbed it a PCG hit in our June issue. Since then 
an equally good Commodore 64 version has come out 
But after you've got used to the game's remarkable graphics and original plot, you 
must spend considerable time mastering its many subtleties to get a high score. Most 
of all you have to keep your cool, Chris Anderson tellsyou how. 



104 PC GAMES 



Revenge made 




Tricks 'n Tactics 



Congratulations to Jeff Min- 
ter (again. 1 ) for his excellent 
game which I have beaten 
after hours of overheating my 
'64. My tips for clearing this 
game would be to learn indi- 
vidual strategies for each 
screen and not to worry about 
scoring highly until you are 

■ zone every go. 



when the game has started 
and has a loading error. The 
secret is to list the listings and 
find the line which has 'SYS' 
and five numbers after it. 
Then type this in and press 
RETURN. The game should 

If the listings do not list 
then load the first few lines 
again and find the code. 



ways found by falling down a 
trap door which is on the 
ground floor in one of the 
smaller corridor rooms. 

The RED KEY is always 
found where the mummy is, 
which is usually either on the 
ground or first floor. 

TRAP DOORS - Use these 
for getting from one floor to 
another, which saves time if 
you remember where they go 
to. Also useful when running 
out of food, because if you fall 



Lords of 
Midnight solved 

plete Lords of Midnight. The 
easiest way of winning is to 
guide Morkin to the tower of 
Doom to seize the ice crown. 
However, to give yourself a 
harder task try to seize 
Ushgarak. On the way there 
avoid battles, as you need 
about 10,000 troops to do if 
Make sure all troops are in- 
vigorated. 

Forflame the Dragonlord 
can be found at a ruin behind 
a tower in Dodrak. Forflame 
has the longest day. The only 
way I found of seizing 
Ushgarak was to line up all 
my armies in front of it and 
attack in turn. The tower of 
Longrim is hidden behind the 
lay wastes. Finally, 1 think 
some of the Wise may somc- 




However, there is a BUG 
(shhh!) on the 8th, 14th, 29th 
and 41st screens (coin- 
cidentally the hardest). It is 
possible to clear these zones 
by pressing the Pause key 
when in danger. The enemies 
will float harmlessly through 
you to the edge of the screen. 
Then release the Pause until 
again in danger. This, admit- 
tedly, is slow, but if you’re on 
your last life on 'Beastly 
Bonanza' (screen 41) it is 
worth the trouble. 

n amazing coinci- 



dence 



is that ot 



Tratian Onslaught', if you 
view the aliens upside down, 
they look like Atari logos - 
and what do you get if you 
spell Trata' backwards? 

Carl Lyons, Huddersfield 
Getting started on 
the 64 

1 own a Commodore 64 and 
have found a way of starting a 
game (of lop quality) even 



The key *o' 

Atic Atac 

The GOLD CROSS is found 
on the ground floor, and 
wards off Dracula. 

The SPANNER is found in 
the caverns and kills Frank- 
enstein. 

The RED LEAF is found on 
the ground floor. Use it to get 
the red key off the mummy. 
Place it in the room and the 
mummy will move away from 
the key in search of the leaf. 

Other objects which are 
scattered around the castle 
can all be used to move the 
hunchback away from the 
blue door by placing one of 
them in the room. 

The GREEN KEY is always 
found in the first couple of 
rooms on the ground floor 
near the start. OR on the first 
floor. 

The BLUE KEY is always 
found in the caverns, usually 
neara pileof barrels. 

The YELLOW key is al- 



down a trap door, there is 
usually food there. 

FOOD - Only eat it when 
you need iL Any food situated 

leave if possible, as when you 
jump down a trap door you 
always land on a skin. 

ATTIC - This area of the 
castle is probably the most 
important as one piece of the 
golden ACG key is always in 
there. To enter the attic, the 
yellow key is needed, as the 
only entrance is by a yellow 
door at the foot of a staircase. 
Once in the attic be careful 
not to fall down a trap door 
which has a clock in the same 
room unless you still have the 
yellow key, or you can be 
trapped. 

The CAVERNS - Don’t 
bother to lake in the yellow 
key, as there are no yellow 
doors in there. Getting in is 
easy, but once inside, there 
are only two ways out, one of 
which requires the blue key. 

|. Southern, Leek, Staffs. 



Six tips for 




destroy, find some grass to 
land on. This replenishes 
your energy, ready to fight in 
free space. 

6) If you find yourself in free 
space, don't panic! First of all 
keep firing. When all the 
enemy craft have passed one 
way, take note of their posi- 
tions on the screen. You must 
then turn your ship around 
and position it where an 
enemy craft came through be- 
fore. If you keep doing this, 
you should destroy some or 
all of the craft. 

Darren Hawthorn, 

Tadley, Hants. 



PC GAMES 105 








Sl§L@M 

All American Software 




Tricks 'n Tactics 



Mastering 
Mushroom Mania 

I've scored 161,069 on 
Mushroom Mania for the 
One. Here are my tips: 
SPIDER: Make sure there is 
enough room to get under 
him. If he is too low, move up 
the screen and he should fol- 



are behind him, he will not 
touch you. Listen for him 
coming. 

CENTIPEDE: Try to keep it 
in one piece - don’t have lots 
of segments all over 
screen, just shoot at the ends. 
Chris Swift, Bradford 
Protection racket 
While playing Melbourne 
House’s latest game Mugsy, I 
noticed an amazing bug. 
When it asks you how much 
you would pay to stop the 
mob putting a contract 01 
you, if you type it 
-10,000,000,000 you gain at 
amazing 7 thousand million 
dollars. It certainly helps my 
game!! 

A Wilkinson, Paisley 



Through the 
Forbidden Forest 

SPIDERS. Load bow im- 
mediately (as with all screens 
in levels 1 & 2). Run from the 
first spider to give yourself 
room to lower your sights as 
far as they will go. Then move 
towards subsequent spiders 
as they appear. They will turn 
and run from you. and you 
chase until you’re close 
enough to shoot Warning! If 
you stop running, the spider 
will stop also and turn on 
you. 

BEES. No special technique, 
just wait. Raise the sights a 
little. Wait for the bees to 
come alongside you and 
shoot them. 

FROGS. Keep an eye on the 
top of the screen before and 
during reloading. Shoot frogs 
from side-on. 

DRAGON. Set sights to 
height of Dragon when he's 
flying horizontally 



Mice advice 

Here are my tips for playing 
Caesar the Cat on the BBC: 
Leave Caesar in different 
places, and memorise the 
movements of the mice. 

Don't attack a mouse that 

your distance, if you wail he'll 
come back again. 

If three mice gather above 
the cutlery, chase along a side 
to the top. They will all run 
and at least one should 
appear at either bottom right 
or bottom left comer. 

Wait on the second from 
the bottom shelf - a mouse 
will soon appear near you. 

Try to get as many points as 
quickly as possible on the 

Don't take any risks go 
around the edges if possible. 

Chris Byrne, Gloucester 



PC GAMES 107 





CYGNUSTWO 
COMPUTER GAMES 



WE ONLY SELL THE BEST 



The Hulk 
Jack 4 The Beans 
Tornado LL. 



« ELECTRON 

Blagger 
Flight 747 
00 Guardian 
95 Hunchback 



PLEASE SEND ME. 



COMPUTER. 

NAME 

ADDRESS 



I enclose cheque/P.O. for £ (P&P Free) 

To: 62 Woodland Road. Chingford, London E4 7EU. 
Tel: 01 -529 1891 



NEW ORIGINAL GAMES 
FOR THE COMMODORE 64 




• NIGHTMARE PARK Is In fact a compendium of 1 4 

games. The task of the user is to gain as many points 
as possible travelling through a maze beset by 
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are overcome by a combination of skill , sharp reflexes 
or by sheer good luck making Nightmare Park a 
suitable game for all ages. PRICE £7.99 

• DOTS & BOXES is an intelligent game where the 

user and the computer take turns in completing boxes 
by drawing a line between two dots. The aim of the 
game is to win the most boxes whilst skillfully 
minimising the number of boxes given away to the 
computer. PRICE £6.95 

• HEXAPAWN For strategic and persistent play. The 

opponent (computer) has no initial strategy but is 
programmed to learn from the user's wins to improve 
its own strategy. PRICE £5.95 

• CHOPPER LAND Your chopper is chartered to 

transfer goods from your base and land SAFELY. An 
exciting new game full of surprises. PRICE £7.99 



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Hamilton ML39PB 
Tel. 0698 282036 

DEALER ENQUIRIES WELCOME 



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CLOUD 




To: BEAST INTERNATIONAL SOFTWARE 
Mustians. Eton, Windsor. Berkshire. 



Please rush me cassette/s of 

Suicide Rebel Droids. 

I enclose a cheque / P.O. (delete as eppliceble) 
for £ (post free! 



PC GAMES 109 







Hotline, which lived up to 
' :ast one occasion. 

Here's a quick selection 
from the Digitiser print-out. 

Keep those calls coming in 
everybody, and don’t forget 
speak clearly and leave 

telephone number. 

Conversion query 

tell me when Ulli- ec | 
bringing out their it i 
games for the Commodore 64 j n 
and if they’re bringing out wa 
Sabre Wulf for it. If they do, SO i 
how much will they cost? 

Johnstown, 

Scotland 



owners, on the game Matrix 
by Llamasoft, if you press the 
CTRL key, the RUN/STOP 
I'm phoning you about the key, the Commodore key, 
’ ... . an[ j jjjj, SHIFT key during 

play you will automatically go 
e. When I go in to to the next level. 

so ^j Richard Simpson, Swindon 



try and purchase 
ware, I get insulted and 
thrown out. When I try to go 
, I get brutally attack- 
getting sick of this 



Ant Attack antics 

A funny thing happened t 



the only computer shop me playing Ant Attack the 
ay area that stocks soft- other day. After picking up 
5. Could you give me the third person to take 
e advice? home, loads of people came 

out and 1 ended up with seven 
different people following me 
about. It was great because I 
their backs 



They’re a fierce tot at Sum - 

lock, Mark. Especially when Si 



id they think you’re just going Z^uprcallynghad 
* MIES' off. Then I go. a ‘nasty' fali' 
re jJt how many games HA VE an y° ne else 

you bought there? The Com- found ,hls out ' 
mander awaits your reply, Gary Patterson, Leicester- 
Earthling. shire 

Moving question 

>m having trouble with how Running circles round your Oric 

make my characters move After hours of toil and error I've actually found a cure for the 
around the screen. Could you Oric oval. What you do is draw a circle and then put in the 
howto do it. command fill 1,1,29. The whole screen should stretch 

upwards and make the oval into a circle. 

However, if your screen goes all spaghetti-like then adjust 
7>y keeping the characters the verged hold on the TV set 
still and moving the screen and it should go back to normal. 
instead. Entering fill 1,1,31 flattens 

the screen again. Up IJK, down 
with Software Projects. Up with 
Ultimate rubbish . the Ones, down with the Spec- 
Cm complaining about Ulti- trums. 

and it's a load of rubbish. It's ~ 

just another version of Atic 
A tac , that's why it's so awful. 

Jason Scotcher, Chingford. 

Check out this month’s Top 
50 Charts, jason. I think 
you’ll find that most people 
wouldn't agree with you ab- 
out Sabre Wulf. 



Speedy bug 

Pole Position. When j 
start the race you have a ti 
to do it in and lap time 
creases or decreases depend- 
ing on how well you're doing. 
But if your time goes over 1 00 
seconds - say 103 - the game 
will only read it as 3 seconds, 
so this stops you from getting 
high scores. My best : 

1 1 ,250. 

Chris Briggs, Evesham 

Trashman tactics 

Could you give me some ir 
formation on how to solv 
Trashman, and how to mak 
him go faster and get more? 

Barney Thrower 

Sure can, Barney. Just tur 
to the new Tricks ’n Tactics 
section in this issue. 



Up against the wall 

Hi, I’ve just recently purch- 
ased a game called Manic 
Miner and enjoy it very 
much. Unfortunately, I have a 
problem. On the eighth level 
- Miner Willie meets the 
Kombies - there is a wall 
down the middle and I can- 
not get off the ground be- 
cause of it. Is this a fault oi 
can you help me? 



Code breaking 

I'd like to talk about Wheelie. 
I have the codes to get on to 
the various sheets: 

For the 2nd sheet - WITTY 
For the 3rd sheet - SHARK 
For the 4th sheet - BEBOP 
For the 5th sheet - XENON 
For the 6th sheet -ZX83B 
For the 7th sheet - 2MQL3 
For the 8th sheet -HRME2 



110 P C GAMES 




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Two countries change hands in the la 




Dominion troops were wiped out to a 
man in the defence of Warrish against 
an overwhelming Union attack early 
this morning (writes our Helix corres- 

During one of the worst dust-storms 
seen in the country since the beginning 
of the currrent Sun-cycle, a massive 
Union invasion force of over 50 armies 
swept over the southern borders and 
annihilated all opposition. 

Warrish commanders, who had just 
begun a missile strike against neigh- 
bouring Dweria, were caught complete- 
ly by surprise. The Union now controls a 
well-defended block in south-eastern 
Helix and Union commanders were in 
an expansive mood at a press- 
conference given this morning. 

Behind the scenes, however, con- 



Commune build-up. Dominion com- 
manders in Elmet have sensibly started 
building shelters. 

should prove very exciting. There are 
still rich prizes to be had in the neutral 
territories, and already the superpowers 
are showing careful planning in their 
struggle to control the planet. 

Honour, power, and prestige can all 
be yours. Get voting straight away, and if 
you haven't already joined then enlist 
today. It's never too late, and the fate of 
a world is on your hands. 

This month's moves 

The following orders were carried out by 
each country, as decided by your votes. 

DOMINION 

Elmet BS, Iskrand BA, Jorlon RI, Lori- 
lon AB, Olgrish LR, Warrish LD. 

FEDERATION 

Knephct RV, Tigron RD, Upland AH, 
Vindrish BA, Dweria BA, Fargrim RD 

COMMUNE 

Borgonia BA, Calyria RD, Droom BA, 
Norland BA, Rorglia AI, Zorg BA, Aber- 
strofBA 

UNION 

Pugrosh RY, Quithlin RY, Yinkan AW, 
Bikonia BA, Charg RY 



WARRISH 

DEVASTATED 



south into Zorg. Or is this a centralisa- 
tion of resources? Time and your votes 
will decide. 

The Commune continued to struggle 
with the problems posed by their di- 
vided position. In the Central Com 
mune territories Aberstrof, Norland, 
and Zorg continued to build up defence 
forces. Rorglia mounted an abortive 
attack against Iskrand, but succeeded in 
destroying 15 Dominion armies in the 
process. 

laughing, however. They lost 10 armies 
in the attack and as a result of a 
neighbouring missile attack. Mass res- 
ignations from the Rorglia war-cabinet 
are confidently expected. 



The Final Conflict „ 





PC GAMES 117 





DON'T MISS THEM [ 




\gNIFICENT SEVENTH 





\ ALANCED 
I COMPUTERS 
ICW. SHOW 



If you're really interested in the world of 
micro-computers there's only one place to be in September. 

The most popular micro-computer show in the world. 

The 7th Personal Computer World Show at Olympia 2 
from September 20th to the 23rd. 

Mingle with the giants of the micro world. Find out 
what's new and up and coming your way. We think you'll 
profit from the experience. 

So if you want to be in the know, you know where to be 
in September. 



September 19th - Trade/Press day only. 

The greatest micro 
show on earth. 

_ TIMES: 10am-7pm weekdays. 10am-5pm Sunday. FEATURES INCLUDE: “BBC Radio Live at the PCW 
f Show." Businessman's advisory centre. Top 20 Games sponsored by Websters. The Leading Edge/the latest 
products at the show. Amateur Computer Clubs. "Mastering the Micro” — Top 20 Computer Books/Software. 
ADMISSION: £3.50 p.p. Group tickets (10 people and over) £2.50 p.p. Children (under 12) £1.50. 

Please apply tor your advance tickets to: Montbuiid, 11 Manchester Square, London W1. Telephone: 



DISCOVER HOW TO 
CHOOSEA 
AT THE P.C. W. SHOW 



ADVERTISERS 

INDEX 



Aardvark 102 

A&F Software 87 

A&R Software 109 

Active Software 86 

Activision 79 

Acorn 98/99 

Addictive Games 94 

Alligata 49 

Anirog 8/82/89 

Artie 32/96 

Beast Software 109 

Beaujollys 96 

Beyond 74/102/IBC 

Britannia Software 22 

Channel 8 Software 119 

Cheetah Soft 56 

CK Supplies 44 

Computer Dungeon 36 

CRL 10/11 

Currah Computing 118 

CygnusTwo 109 

Discount Computer Services 85 

Dorcas Computer Services 22 

Elite Systems IFC 

Fantasy 95 

File Sixty 28 

Gamma Software 52 

Gate Lodge Displays 102 

Gremlin 66 





103 


Hewson Consultants 


40 




OBC 




25 




112 




81 


Micromega 


23 


Micropower 


121/123/125 


Miles Better Software 


102 



New Generation 53 

OE Limited 126/127 



Ocean 


114 




88 


Personal Software Services 80 




61 




90 




52 


Statesoft 


7 


Talent 


70 


Taskset 


26 


UBIK Software 


86 


US Gold 


.17/24/97/106 


Virgin Books 


36 





Wadvich boost your\ 
"collection with swoop^ 

FELIX IN THE FACTORY 
iAND CYBERTRON / — v l 
^ MISSION! M tvl 



Run through the 



to rescue the 

power jewels. Dodge ghostly 

9 ghouls and bouncing spiders, leap 
over poison- smeared spikes, 
scamper along moving platforms 
and contracting floorboards, 
and use powerful springs to 
propel you onto overhanging 
ledges. Superb animation 
and spine-tingling 
sound effects. 





ISOFTLURRE 



Oh Borzak *■?!’ 

He’s just fallen in the bog. 

‘Oh Borzak ★■?!’ 
He’s just been hit 
by a piranha. 

Borzak the o mating bug eyed bcastle from 
Belelgeuse Is our Number One. maybe he will 

Borzak runs, lumps and ducks on the way to 
his spacecraft, on 48k Spectrum and 
Commodore 64 with keyboard or joystick 
control. Price £6.95 Including VAT. 

'Oh Borzak**?!' Don't curse too 
loud It you can't get him back to 
his ship. 



FEASIBILITY EXP ERIMENT . 

TEN LITTLE INOIANS 

THE WIZARD AKYRZ . 

ARROW OF DEATH PT. 1 ^ I 
ESCAPE FROM PULSAR 7 1 

CHnnnELfi 

M 



51 Fishergate, Preston, 
Lancs PR1 8BH. 

Tel: (0772) 53057 



MSOFTULIflRE 



is available from larger branches of 
ood computer shops everywhere, (in ca 





THINk^hv. 
r YOU'LL FIND ^ 
SWOOP, GHOULS AND y 
CYBER TRON MISSION 
^\ARE WINNERS . 
A tor lb AS WELL! A 



(SUPER-FAST LOADING T1MEI 

commodore l 



electron b.b.c. micro ivieiviotecm 



Race along the conveyor belr leaping tho 
packages, and shin up the ladders to tho 
shopfloor. Pitchfork the Gremlins off tho 
walkways, use the poison pouch to trap tho 
Giant Rat, and retrieve the oilcan to koop 



the generator topped up. 



OEBOGCEOEEIBIim 







^ c=3 



®m©®i 




Defend rhe space lanes against wave after 
wave of relentless, screaming Birdmen. 
Dodge the missiles raining down from the 
phalanx above and keep dear of the 
explosive eggs left by escaping creatures. 
Features three types of Birdmen, and level 
selection (except BBC version). E6.95. 

(ELECTRON and SBC MICRO versions E7.95) M 



W^lF / WftfF 
r you, I D ALSO BUY 1 
FELIX IN THE FACTORY, 
CYBERTRON _ 
.MISSION AND £ VJ 
^GHOULS' )■*. VI 




THE TTX 2000 



TELETEXT ADAPTOR 

FOR THE ZX SPECTRUM 




ALLOWS YOUR SPECTRUM ACCESS TO A HUGE RESERVOIR 
OF UP TO DATE TELETEXT INFORMATION: 



THE TELETEXT CHANNELS AND PAGES CAN BE SELECTED AT WILL AND BROWSED 
THROUGH AT LEISURE. ANY PARTICULARLY INTERESTING PAGES CAN BE HELD ON 
SCREEN, AND THEN STORED ON A MICRODRIVE FOR LATER RECALL, OR PRINTED OUT BY 
YOUR PRINTER. 

THE TTX 2000 DISPLAYS THE TELETEXT PAGES IN FULL COLOUR AND GRAPHICS ON YOUR 
STANDARD TELEVISION. 











IACCESS CEEFAX AND ORACLE BROADCAST 
INFORMATION 



SIGNED FOR USE EXCLUSIVELY WITH THE 
I 16K AND 48K MODELS OF SINCLAIR ZX 
SPECTRUM MICROS. THE TTX 2000 SITS 
—NEATLY UNDER YOUR ZX SPECTRUM THE 
TTX 2000 PACKAGE COMES COMPLETE. IT 
CONTAINS: 

THE TELETEXT RECEIVER 
POWER SUPPLY ADAPTOR 
ZX INTERFACE CABLE 
I- FULL DETAILED INSTRUCTIONS. 



THE ADAPTOR INCLUDES BUILT-IN 
SOFTWARE TO INSTANTI V RECEIVE 
TFT FTFYT 

SIMPLY CONNECT UP 
PLUG IN 
SWITCH ON 
AND TUNE IN 

THE TTX 2000 WILL WORK WITH ANY 
STANDARD BLACK AND WHITE OH COLOUR 
TELEVISION. JUST CONNECT IT UP TO YOUR 
TV AERIAL. 




DESIGNED 

AND MANUFACTURED BY 




NORTH POINT. 

GILWILLY INDUSTRIAL ESTATE. 
PENRITH, 

CUMBRIA CA11 9BN. 

TEL: (0768 66) 748. 

TELEX: 64157. 

PRESTEL MAILBOX: 093051909. 



THE TTX 2000 



ORDER FORM 



Please send me a TTX 2000 for £143.75 (incl VAT P&P)* 

I enclose a cheque/PO made payable to O.E. Limited. 

0 Please debit my AccessA/isa account as appropriate. 

C5 Access card No: 

£ Visa card No: 

Signature: 

Address: 

Postcode: Tel: 

•Allow 28 days (or delivery. ' Delete as necessary. 





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: Chris Anderson Deputy Editor: Sieve Cooke Production editor Roderick George Art editor: lah Findlav Stall writers P 
ial assistant Samanlha Hemens Software consultant. Tony Takoushi Cartoons Kipper WUlia^ £=£ SnS' r 
J eff Riddle Art director: |im Dansie Group Publisher: John Cade Publisher lames Sconlay Assistant publishing . 

SSa&?S^,'SWiffla‘SS l oW,8S,'" 



128 PC GAMES 




NEE COUPON ON PAGE 102 





.**11 




SPEECH